userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

4 Years Ago
Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community) TTT: Fixed GetEyeTrace override (Community) TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
4 Years Ago
ENT:TestCollision now reacts to "true" return value - allows the entity to collide as it normally would
4 Years Ago
sv_use_steam_voice 0 isn't broken
4 Years Ago
Increase voice chat samplerate to 44100hz (Doesn't break compatibility if using Steam voice, which GMod does by default)
4 Years Ago
Add "Steam Voice Options" to Voice option menu
4 Years Ago
Added IGModAudioChannel.GetTags( i )
4 Years Ago
Entity.GetSequenceInfo now try to fill the activity field in case the model it is used on didn't use the ACT_ stuff yet
4 Years Ago
Fixed PANEL:TestHover not displayed Lua errors if any happened during its execution
4 Years Ago
Added expected download size for workshopDL. This is how much disk space will be used, not bandwidth.
4 Years Ago
pass gmod_language to loading screens
4 Years Ago
disable fading decal removal on displacements
4 Years Ago
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
4 Years Ago
try a different approach for bad decal list crash
4 Years Ago
game.CleanUpMap() destroys orangebox particles
4 Years Ago
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community) Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community) Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
4 Years Ago
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
4 Years Ago
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4 Years Ago
Made internal Get_Color stuff more consistent across the Lua API
4 Years Ago
weapon_base doesn't error when given to NPCs
4 Years Ago
Added PANEL:TestHover( x, y ) hook
4 Years Ago
Stability improvements to fading decals on displacements
5 Years Ago
fps_max can now be changed while on a server/in-game
5 Years Ago
RichText - Fixed links getting previous link signals in certain cases, fixed multiline links going beyond panel bounds
5 Years Ago
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
5 Years Ago
Fix lua errors with notifications, sigh
5 Years Ago
npc_launcher and its grenades no longer try to play <null> sounds causing problems npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
5 Years Ago
TTT: Updated Portuguese translation again
5 Years Ago
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
5 Years Ago
Added GM:OnScreenSizeChanged hook
5 Years Ago
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
5 Years Ago
Negative playback rate now properly affects viewmodels
5 Years Ago
Added SentenceDuration( name )
5 Years Ago
New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
5 Years Ago
Added IMesh.IsValid
5 Years Ago
Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
5 Years Ago
Added IGModAudioChannel.Set/GetPan, affects playback -1 = only left, 0 = center, default, 1 - only right speaker
5 Years Ago
Fixed suit death voice lines playing on respawn with gmod_suit 1
5 Years Ago
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5 Years Ago
sbox_playershurtplayers no longer unexpectedly disables self damage sbox_godmode works in singleplayer "Make Persistent" property is now properly hidden if persistence is disabled Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
5 Years Ago
Only directly use CBaseFlex methods clientside
5 Years Ago
Set/GetFlexScale for CBaseFlex
5 Years Ago
SetFlexWeight tries to use direct CBaseFlex methods before trying to create a flex manipulator
5 Years Ago
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5 Years Ago
Fixed CHudCloseCaption not being affected by HUDShouldDraw Sandbox hints are not hidden when gmod_camera is equipped
5 Years Ago
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
5 Years Ago
You can now use tools such as balloons on non physics brush entities
5 Years Ago
Translated right click menu for spawnmenu headers (+icon), right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons
5 Years Ago
Added ability to revert spawnlist changes + language files
5 Years Ago
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5 Years Ago
Update ignore.conf for Plastic 9 & some extra bits