3,055 Commits over 2,983 Days - 0.04cph!
Fixed Player.GetEyeTraceNoCursor caching & switched Player.GetEyeTrace(NoCursor) to use FrameNumber() over CutTime() (Community)
TTT: Fixed GetEyeTrace override (Community)
TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community)
ENT:TestCollision now reacts to "true" return value - allows the entity to collide as it normally would
sv_use_steam_voice 0 isn't broken
Increase voice chat samplerate to 44100hz (Doesn't break compatibility if using Steam voice, which GMod does by default)
Add "Steam Voice Options" to Voice option menu
Added IGModAudioChannel.GetTags( i )
Entity.GetSequenceInfo now try to fill the activity field in case the model it is used on didn't use the ACT_ stuff yet
Fixed PANEL:TestHover not displayed Lua errors if any happened during its execution
Added expected download size for workshopDL. This is how much disk space will be used, not bandwidth.
pass gmod_language to loading screens
disable fading decal removal on displacements
Reduced spam from mount.cfg in console, moved certain fs_tellmeyoursecrets messages to fs_tellmeyoursecrets 2
try a different approach for bad decal list crash
game.CleanUpMap() destroys orangebox particles
Derma Skin PaintShadow & PaintFrame no longer uses global SKIN and uses self instead (Community)
Gamemodes with malformed gamemode.txt file no longer produce Lua errors (Community)
Main menu no longer errors if we failed to load API manifest or its fields changed
Blacklisted servers display why they were blacklisted in console
BASS.DLL sound streams are muted if game loses focus and snd_mute_losefocus is set to 1
Made internal Get_Color stuff more consistent across the Lua API
weapon_base doesn't error when given to NPCs
Added PANEL:TestHover( x, y ) hook
Stability improvements to fading decals on displacements
fps_max can now be changed while on a server/in-game
RichText - Fixed links getting previous link signals in certain cases, fixed multiline links going beyond panel bounds
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
Fix lua errors with notifications, sigh
npc_launcher and its grenades no longer try to play <null> sounds causing problems
npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
TTT: Updated Portuguese translation again
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
Added GM:OnScreenSizeChanged hook
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
Negative playback rate now properly affects viewmodels
Added SentenceDuration( name )
New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
Added IGModAudioChannel.Set/GetPan, affects playback -1 = only left, 0 = center, default, 1 - only right speaker
Fixed suit death voice lines playing on respawn with gmod_suit 1
sbox_playershurtplayers no longer unexpectedly disables self damage
sbox_godmode works in singleplayer
"Make Persistent" property is now properly hidden if persistence is disabled
Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
Only directly use CBaseFlex methods clientside
Set/GetFlexScale for CBaseFlex
SetFlexWeight tries to use direct CBaseFlex methods before trying to create a flex manipulator
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Fixed CHudCloseCaption not being affected by HUDShouldDraw
Sandbox hints are not hidden when gmod_camera is equipped
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles
Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
You can now use tools such as balloons on non physics brush entities
Translated right click menu for spawnmenu headers (+icon),
right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons
Added ability to revert spawnlist changes + language files
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Update ignore.conf for Plastic 9 & some extra bits