3,055 Commits over 2,983 Days - 0.04cph!
Added closecaptions and subtitles for languages supported by Half-Life 2 games
Added Panel.Set/GetMaximumCharCount, both of which work on TextEntry and RichText
Fixed a crash issue with prop_combine_ball when its missing its physics object
Fixed HSVToColor and HSLToColor freezeing the game with large Hue values
Fixed Dedicated servers not being able to read unlisted collections
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Stack trace for "[ParticleEmitter:Add] Material Handle is invalid!"
Added CLuaParticle.Set/GetMaterial
Added File.EndOfFile
Added Entity.RemoveInternalConstraint( num = -1 )
Vehicle.SetVehicleParams doesn't unexpectedly change maxSpeed, boostMaxSpeed and maxRevSpeed when not given new values for those fields
DisableClipping now returns the previous state of Clipping
Applied the above DFrame's Shadow, DNumberScratch's popup, Drag'n'drop rendering and Derma_DrawBackgroundBlur
buildcubemaps no longer crashes the game in main menu
Entity.StopSound now also sort of works with direct paths
Move certain S_RegisterSound to developer 1
$decalfadeduration now works on world brushes & displacements
steamworks.DownloadUGC doesn't fail with 2 or more files downloading concurrently
Fixed faceposer tool forcing hidden "useless" flex controllers to 0 causing problems with other flexcontrollers, such as eyelid control on TF2 player models
Add devwarnings for trying to base createfont fonts off of game/existing fonts
CTakeDamageInfo, __tostring now includes the damage value
steamworks.DownloadUGC's callback now has a second argument - a File object pointing to the .gma file
WorkshopDL: Do not try to mount files we failed to rename and mount the old file instead.
WorkshopDL: Also try to mount the old steamworks.Download files
Add position printout to vrad's "Zero area child patch" message
Fixed RichText clickable panels never being clickable if the first character is a new line
Make Entity.SetLayerPlaybackRate and Entity.Set/GetLayerWeight shared (currently only intended to be used on players as a trial)
Added Entity.GetLayerPlaybackRate (shared)
RichText: Default color to black, not 0, 0, 0, 0
Fixed CNavArea.ConnectTo crashing the game when we could not compute a direction between the 2 nav areas
RichText: Fixed clickable text becoming unclickable if the currently rendering text ranges start with a clickable text
RichText: Use clickable text font height for clickable text overlay panels
Added Panel.SetUnderlineFont( font ), sets the clickable text font for RichText panels
RichText: Fixed selection being offset from cursor with clickable text using a different font to the rest of the text
RichText: Skip newline as first character when copying text (from GO branch)
Added a crappy replacement for missing font underline
Update DefaultUnderline font to match Default's weight so that RichText URLs don't break text selection/look weird
Include WorkshopID for the "There is no file to mount" error message
Add errno printout to gmad.exe's 0 filesize error
Fixed Entity.TranslatePhysBoneToBone not working on ai_serverragdolls 1 ragdolls
Fixed DListView's non sortable columns creating duplicate panels
gmad.exe will complain and bail if it fails to get file's size instead of writing 0
gmad.exe -nocrc will skip CRC calculations when creating addons
largeaddressaware for gmad 32bit
Updated SourceScheme.res with fixes for x64 srcds UI
Added GM.PostEntityTakeDamage( ent, dmginfo, tookDamage )
Automatically remove FCVAR_ARCHIVE from replicated convars clientside
Added Entity.LookupPoseParameter( name ) = id
Added NPC.GetCurWaypointPos()
Added NPC.GetNextWaypointPos()
Added 3rd argument to Player.SetFOV - requester entity
Added Entity.GetHitBoxHitGroup( hotbox, set )
Added Player.SetLastHitGroup( group )
Only allow boost in forward direction and only if we are not recovering from previous boost
Undo ignoreZ and alphatest changes to Effect Rings as they cause unwanted behavior
Force lowercase map names on changelevel/map
Do not add .sw.vtx files to download list
Do not complain about undefined water overlays in console
Improvements to SetCanZoom not blocking weapon fire when set to false
Fix crossbow zoom issue with recent +zoom changes
Minor changes to Workshop subscriptions
Do not reset angles/position/speed when unparentiing entities since it causes unexpected results
Sandbox's prop_effect will now change its color if the player is looking at it, indicating which/if prop_effect will be pick up via physgun/toolgun
Hopefully improved Z-fighting issues with prop_effect's rings, when multiple are in proximity
Extract fonts from workshop addons for server downloads too!
ALLOW using Model keyvalue on Zombie NPCs
Enable steamworks.Publish