3,055 Commits over 2,983 Days - 0.04cph!
Moved WorkshopDL ( Server addons ) to ISteamUGC
Don't spam about DTVar_ReceiveProxyGL on beta branches
Added 'ignorez' to Material() function
Made second argument of Player.SetFOV optional
Player.GetFOV returns a float on server
Fixed SWEP.TranslateFOV not opening area portals
SWEP.TranslateFOV is now shared
Managed Lua convars save properly with FCVAR_NEVER_AS_STRING flag
Fixed dupe icons not showing skins and bodygroups.
Added ENT_ANIM.GetShadowCastDirection hook
HEV suit checkbox in spawnmenu
A checkbox for cl_enable_loadingurl in Options menu
Entity shadows continue to update even when the entity is "asleep" while the shadow is being lerped
Added Entity.UpdateShadow() clientside function
Community:
* Cleaned up Unused arg of Player.PhysgunUnfreeze()
* string.NiceSize calculates MBs not MiBs, etc like the suffix suggests
* Added sql.IndexExists()
* Added cl_enable_loadingurl (defaults 1)
Updated Stack (Lua object) implementation (Community)
Fixed undoing specific history element breaking Undo logic for newly spawned entities
Fixed reflective/refractive glass rendering in the main view, resulting in PixVis working from main view too causing Lamp Tool's glow (and others) to hide unexpectedly
Fixed reflections on brushes in Hammer having the checkerboard pattern
Fix sun glow sprite disappearing when looking at it
HL1 suit intro sounds do not override HL2 ones
Do not reset player's health and armor on level transition
Changed the toolgun RenderTarget to use render.Push/PopRenderTarget() to show the proper way of doing Render To Texture stuff
env_explosion sparks work as intended
Drag'n'drop to open .vmf files in Hammer
Taunt cam hides quick info HUD
GMod enables the Workshop addon the player unsubscribed or subscribed to
Spawnmenu will automatically open UI of currently selected toolmode on creation
Suit audio doesn't play with gmod_suit 0
Added Player.GetPreviousWeapon()
EFL_NO_DAMAGE_FORCES also affects players
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks
Convars will try to avoid being set to "3.000000" instead of just "3"
Added Convar.Revert, works only on Lua stuff
Added optional min and max arguments to Create(Client)ConVar
Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
debug_dump handles FCVAR_NEVER_AS_STRING
Expand the flahslight fix to ther functions that need it
Fixed certain decals not receiving shadows from projected textures
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files )
Dedicated servers actually mount ISteamUGC addons
The initial addon mounting in main menu now displays a message that we are doing somethinig
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior
Updated all built-in weapons to use a smaller font for ammo type icons
You can now ignite "simple_physics_prop" class via Ignite property
DTooltip is going to handle its contents when its target panel is removed
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled
Adjusted contrast on disabled checkboxes and combo boxes
Flashlight has limited energy with gmod_suit set to 1
Reworked sprint logic to work better
Fixed prediction errors with no energy sprint and gmod_suit 1
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
GravGunPunt is no longer called for NULL entities (on client)
Fixed an issue which caused weapons to go invisible under very specific circumstances
Added HSL color functions
Added ability to remove favorite servers from the Favorites list
Remove relativelightingorigin functions
Added Entity.SetLightingOriginRelativeEntity
Added Entity.SetLightingOriginRelativeEntity
Entity.SetLightingOriginEntity is now shared
Added VMatrix.Zero and IsZero
Enable shadowing from world lights if r_shadowfromanyworldlight is set to 1 for when the map doesn't
Enabled shadowfromworldlights by default
Added support for _castentityshadow in Hammer
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable
Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable
Added VMatrix.Unpack and VMatrix.SetUnpacked
Added Entity.Get/SetLightingOriginEntity
Fixed some CS:GO maps having terrible looking water and black skyboxes
Dynamic Render To Texture shadow angles