userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

7 Years Ago
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
7 Years Ago
Don't save r_eye* convars over sessions
7 Years Ago
Added a second parameter to WeaponEquip - the player
7 Years Ago
Weapon.IsScripted no longer returns no value and returns false instead
7 Years Ago
* Updated Utilities tab in spawnmenu with new menus and options * Added preset support to all Utilities menus * Added a "Quick Preset" button for easier/more visible access to creating custom presets
7 Years Ago
Updated gmod_effects to include an infinite duration smoke particle effect
7 Years Ago
Added a warning for when ents.Created is called before InitPostEntity
7 Years Ago
Switch CGet's dedicated server methods to use Steam3Server()'s GameServerAPIContext
7 Years Ago
Fixed some issues with Buttons and their interaction with Lamps
7 Years Ago
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7 Years Ago
Fixed weapon_357 returning wrong hold type in Lua
7 Years Ago
"Failed to load sound" will no longer spam or cause extreme FPS loss in case of looping sounds changing pitch, etc.
7 Years Ago
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7 Years Ago
Bots can no longer be created before InitPostEntity fires ( because it crashes the server )
7 Years Ago
Support for CS:GO nav meshes ( v16.1 )
7 Years Ago
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
7 Years Ago
Yet another ugly hack for TF2 map support - pl_cactuscanyon
7 Years Ago
Entity.Remove can no longer remove the world and crash the game while doing so
7 Years Ago
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7 Years Ago
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
8 Years Ago
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
8 Years Ago
Some groundwork for .properties support in addons
8 Years Ago
Updated language files
8 Years Ago
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8 Years Ago
Added ents.GetCount()
8 Years Ago
GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
8 Years Ago
Fixed floating addons not being mounted on dedicated servers
8 Years Ago
Fixed a problem where soundscripts would be precached as sound files causing lag
8 Years Ago
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8 Years Ago
Fixed GMad stopping writing the .gma once it encounters an empty file
8 Years Ago
* Player.SetMuted()'s first argument now actually works * Player.ScreenFade is now shared
8 Years Ago
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
8 Years Ago
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes * render.Capture's alpha channel is now always fully opaque
8 Years Ago
* OpenURL now works with about:blank * <gamemode>.txt convars get the LUA_SERVER flag instead of GAME
8 Years Ago
* <gamemode>.txt convars now have GAME flag and can be hooked onto with cvars.AddCallback * "Live" persistence changing, fixes persisntence not loading the correct save when set from server.cfg
8 Years Ago
Increased panel size, position, clip data sizes to int ( Fixes a problem with spawnmenu addon list fucking up with too many addons )
8 Years Ago
* Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
8 Years Ago
* Fixed physgun's controller not releasing entities properly when the physgun is removed
8 Years Ago
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
8 Years Ago
* Added 2 more types to ChatText - servermsg and teamchange
8 Years Ago
table support for util.Decal's ignore argument
8 Years Ago
* util.Decal now has a 4th argument - ignore entity * Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
8 Years Ago
Updated Hitboxes on the fast zombie model
8 Years Ago
* Fixed hlfaceposer and hlmv not workinig out of the box
8 Years Ago
* Fixed Weapon.LastShootTime being always 0 serverside * Added Weapon.SetLastShootTime( time=curtime ), shared * Small GitSync - TTT and default godmode setting for sandbox MP