3,055 Commits over 2,983 Days - 0.04cph!
Bone manipulations on Clientside Models will work first try now
impulse 200 no longer crashes without an active weapon
Entity.SetSaveValue will no longer return no value on failure
* GM:CreateClientsideRagdoll will now also be called for player clientside ragdolls.
GitSync - Fixed Drive system inheritance, Fixed table.IsSequential being table.IsNumericKeys, Removed unused variables from the Stack class, removed CAP_INNATE_RANGE_ATTACK1 from weapon_base, Removed RENDER_GROUP_OPAQUE_ENTITY from code as it doesnt exist
Clear failed sound cache on level change
ISteamUGC addon mounting and downloading
GitSync - Small error fix for properties & html js error fix
Entity.GetBoneCount, Entity.GetBoneParent and Entity.TranslateBoneToPhysBone will no longer return no value when they fail and will return -1 instead
Debug output for SRCDS collection info
Separate texture for bone manipulation scale
Better error reporting when SRCDS fails to get collection details
Added -steamtest to try to identify a cause of NoSteamUser
Buld select to Disable/Enable/Uninstall and Search Bar for addons menu
Addons Menu - Added tag grouping, and a button to delete all addons. ( With ample warning )
Clamp certain Lamp Tool params in MP
Fix Player.Give crashing when used with alreayd owned weapon
Player.Give( %s, true ) will also reset the clips to 0
Added a parameter to ents.GetCount to return the "real" amount of entities
More updates to Demos, Dupes and Saves menu
Fixed Odessa having female voices
Added ents.GetEdictCount()
Added NULL checks to all NPC functions to avoid crashes
Remove subcategories from demos
Fix pagination for subbed demos, etc
Subscription menus for Demos, Saves and Dupes
Added translation for monster_ichthyosaur
Fixed HL:S Tentacle NPC leaving looping sounds behind
Fixed HL:S Ichthyosaur not dealing damage
Better HL1-HL2 NPC interactions
"Fixed" a crash related to HL::S Houndeyes in squads
Fixed 16 crashes related to invalid CTakeDamageInfo entities in NPC code
* Set r_radiosity back to 3 by default because 4 breaks community maps too much
* Stopped reserved_spot from ever being created as it breaks ladders
Fixed Lua errors when spawnmenu tries to search files (file.Find) in "illegal" folders
Fix up default key bindings
Force dxlevel 95 if no -dxlevel cmdline param specified
ents.GetCount no longer includes KILLME entities
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
Remove leftover TTT file that isnt in the Git repo
Better support for long language translated strings in New Game menu
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome