3,055 Commits over 2,983 Days - 0.04cph!
Colorable ropes
TTT: Fix low-karma autokick evasion (Community Contribution)
Bump steam.inf
Double networkstring datatable limit
TTT: language file update again (Community)
Potential crash fix for ragdoll physics
Fixed crash issue with npc_antlionguard
Disable material cache clearing for now
Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution)
TTT: tune shotgun headshot damage (Community Contribution)
TTT: give shotgun very small accuracy boost (Community Contribution)
TTT: show language names correctly in menu (Community Contribution)
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
Fixed more crash issue with npc_barnacle when its tongue entity gets deleted
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Added basic permissions system/library, currently used only for askconnect dialog
nullptr safeguards for mcore rendering
do not recompute snapshots when clearing materials on disconnect
Removed debug output from when removing unused materials
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general)
mat_dumpmaterials now has an optional argument to hide refcount 0 materials
A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load
gma.MountGMA now also clears list of missing materials
Do not mark already subscribed addons as "from server" and do not unmount them on map shutdown
Fixed duplicator library's Min/Max calculations
Fixed duplicator tool's bounding box going away on death even though a dupe is still active
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Fixed some constraint library functions (such as HasConstraints, GetAllConstrainedEntities, etc) not functioning with the world entity
Fixed gmsave library (Spawnmenu save system) not saving constraints that are attached to the world entity on both ends (such as ropes)
Fixed Winch/Rope scaling wrapping around at length of 100
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg
Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
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Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
Quickfix for menu_cleanupgmas problem now also clears the problem itself
Unmount addons mounted by server on map shutdown
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Added a visual bounding box of the current dupe to the duplicator tool
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
More responsive controls for drive_noclip for "Drive" property
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
Micro optimization to player:__index (Community Contribution)
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
Fixed the half life 2 shotgun hack affecting SWEPs
Fixed a regression with hlmv.exe's texture list
"Select All" button now selects all addons within current search/filter, not all subscriptions
Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
Removed selection checkboxes for floating .gma addons
Made the background of a disabled addon darker so its more obvious when an addon is disabled
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon)
Nicer error message for FastDL download errors in console
Added filesize/total file count to FastDL downloads
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons
Added fallbacks.vpk to "MOD" search path
Fixed displacements not having collisions with vphysics on certain maps
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
Fixed performance discrepancy of Entity:GetMaterials() between different models
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Remove localplayer local angles hack from Entity.EyeAngles()
Added Player.LocalEyeAngles(), which returns the unmodified by vehicle view/being parented eye angles.
Do not disable collisions when parenting brushes to one another (Experimental)
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
Map icons for new CSGO maps