userRubatcancel
branchGarrys Mod/maincancel

3,055 Commits over 2,983 Days - 0.04cph!

3 Years Ago
Increased internal buffers for map names to 128 characters, from 40
3 Years Ago
3 Years Ago
Fixed a potential crash when converting MATERIAL_VAR_TYPE_MATERIAL to a string
3 Years Ago
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3 Years Ago
Increased MAX_MAP_OVERLAYS to 1024 (2x increase), increased MAX_MAP_BRUSHSIDES to a lot (~163k, ~3x increase), matching CS:GO limits
3 Years Ago
Hammer: Updated CMapOverlay to CS:GO's version - fixes most copying issues - different normals implementation
3 Years Ago
Initialize SENTs clientside just before OnEntityCreated if we have the entity class to initialize.
3 Years Ago
Added default values to the Super DOF UI sliders (Middle mouse click resets to default) Set slider of DProperty_Float to use darker color scheme for contrast with the bright background Fixed DNumSlider.SetDark not updating the text area text color sometimes
3 Years Ago
Added Player.Get/SetVoiceVolumeScale(0 .. 1) - Clientside only, sets the desired voice volume multiplier per player. Switched the "gain manager" for voice chat to the CS:GO one. (voice_avggain, voice_maxgain replaced by voice_gain_* cvars) Added mat_dxlevel to the blocked cvar list(and the new voice cvars)
3 Years Ago
SteamID functions return the correct(-ish, the steam universe is hardcoded to "Public" one) value in singleplayer for the player serverside (It was already correct on client)
3 Years Ago
Get rid of Hammer's "CFileChangeWatcher::AddDirectory" warning as it serves no purpose for the end user
3 Years Ago
Changed 'slam' ammo type's default maximum to 5 from 9999 (gmod_maxammo still overrides this if above 0)
3 Years Ago
Fixed studiomdl's FixupToSortedLODVertexes trying to use dx80 files with fastbuild
3 Years Ago
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3 Years Ago
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
3 Years Ago
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
3 Years Ago
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking) Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
3 Years Ago
Added PhysObj.SetAngleVelocityInstantaneous Added PhysObj.SetAngleVelocity Added 'gm_video' to blocked concommand list
3 Years Ago
Safeguards for potential crashes in CShadowMgr relating to projected textures
3 Years Ago
Fixed srcds workshop addons missing some fields in engine.GetAddons()
3 Years Ago
Fixed Entity.FollowBone glitching around clientside in certain cases
3 Years Ago
More potential crash prevention when loading textures and in Lua bindings
3 Years Ago
Remove debug output from CSENT_AI::GetSoundInterests
3 Years Ago
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3 Years Ago
Added nullptr safeguard to CFontTextureRegen (out of memory)
3 Years Ago
Fixed crash issue when trying to pickup prop_vehicle_jeep with invalid physics
3 Years Ago
Fixed Hoverball tool creating Lua errors when looking at an invalid entity with it.
3 Years Ago
Made the "Future version" tag in the server browser less prominent
3 Years Ago
Adjusted the cl_weaponcolor safeguard against invisible colors
3 Years Ago
Fixed the option to re-render all spawnmenu icons not working properly
3 Years Ago
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
3 Years Ago
Fixed ClientsideRagdoll crashing if called too early
3 Years Ago
Fixed ACT_FLINCH_SHOULDER_RIGHT being registered twice
3 Years Ago
Added NPC:GetBestSoundHint( types = all of them ) = table or nil Added sound.GetLoudestSoundHint( type, pos ) = table or nil Added ENT:GetSoundInterests for "ai" type SENTs Switched Think, OnRemove and RunAI entity hooks to use the Lua string pool for "anim" and "ai" SENTs
3 Years Ago
Fixed sounds not working correctly with clientside only entities: * Footstep sounds * _G.CreateSound, Entity.EmitSound, Entity.StopSound, Entity.StartLoopingSound
3 Years Ago
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3 Years Ago
Added missing ACT_ enums used by the default player model animations
3 Years Ago
Fixed Lua errors in menu state when searching through addons with special symbols
3 Years Ago
Added some nullptr safeguards to CMDLCache functions
3 Years Ago
Fixed dedicated server crashing when trying to reference invalid SteamAPI pointers after using the map console command
3 Years Ago
Make sure the "entityflame" entity also stops its own burning sound clientside in case it couldn't be stopped from the server due to PVS
3 Years Ago
Hammer: Fixed "Collision Model" setting not working in certain cases such as being in a Manifest
3 Years Ago
Hammer: Fixed a crash when creating a new Manifest
3 Years Ago
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
3 Years Ago
Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals Also added a bit of space between the clickable addon name and the checkbox
3 Years Ago
Limit sv_loadingurl to http(s) only
3 Years Ago
Added con_filter* cvars to blocked cvar list