3,556 Commits over 3,256 Days - 0.05cph!
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Do not mark already subscribed addons as "from server" and do not unmount them on map shutdown
Fixed duplicator library's Min/Max calculations
Fixed duplicator tool's bounding box going away on death even though a dupe is still active
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Fixed some constraint library functions (such as HasConstraints, GetAllConstrainedEntities, etc) not functioning with the world entity
Fixed gmsave library (Spawnmenu save system) not saving constraints that are attached to the world entity on both ends (such as ropes)
Fixed Winch/Rope scaling wrapping around at length of 100
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg
Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
Make sound.Add act as override on x86-64 too
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Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
Quickfix for menu_cleanupgmas problem now also clears the problem itself
Unmount addons mounted by server on map shutdown
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Added a visual bounding box of the current dupe to the duplicator tool
Fixed some entities (such as props) reporting "tookdamage" as false in PostEntityTakeDamage when they are killed
Added CMoveData.Set/Get for: ConstraintWidth, ConstraintSpeedScale, ConstraintCenter, FinalIdealVelocity, FinalJumpVelocity, FinalStepHeight
More responsive controls for drive_noclip for "Drive" property
Entity.SetAngles properly sets angles on jeeps, they no longer snap back to old angles
Automatically leave previous vehicle when entering a new vehicle (for example via Player.EnterVehicle)
Micro optimization to player:__index (Community Contribution)
Change EyeAngles() back to what it was, but keep GetAimVector correct to the vehicle view so SWEPs shoot where expected while in a vehicle
Fixed the half life 2 shotgun hack affecting SWEPs
Fixed a regression with hlmv.exe's texture list
"Select All" button now selects all addons within current search/filter, not all subscriptions
Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
Removed selection checkboxes for floating .gma addons
Made the background of a disabled addon darker so its more obvious when an addon is disabled
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size
Disable BCollisionFacesAreAllValid check for displacements as it has false positives
cl_downloadfilter "mapsonly" also works with workshop addons now (checks the MAP tag on the addon)
Nicer error message for FastDL download errors in console
Added filesize/total file count to FastDL downloads
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons
Added fallbacks.vpk to "MOD" search path
cherry pick displacement fix
Fixed displacements not having collisions with vphysics on certain maps
cherrypick the vehicle camera eyeangle fix
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
Fixed performance discrepancy of Entity:GetMaterials() between different models
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Remove localplayer local angles hack from Entity.EyeAngles()
Added Player.LocalEyeAngles(), which returns the unmodified by vehicle view/being parented eye angles.
Do not disable collisions when parenting brushes to one another (Experimental)
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
Map icons for new CSGO maps
Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
Fixed file.Find not working for some addons
Apply PhysObj.EnableMotion to all PhysObjects of a Jeep, and enable it in multiplayer
Added description to local saves/dupes/demos, and fixed a minor visual issue with their titles in spawnmenu
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