userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

5 Years Ago
render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
5 Years Ago
hud_quickinfo makes no sounds when it is disabled
5 Years Ago
Use -tickrate paramter when resetting the tickratre
5 Years Ago
Fixed an uncommon RPG reload animation bug on client in multiplayer
5 Years Ago
Merge from main
5 Years Ago
merge from main
5 Years Ago
Move the "env_sprite is rendering bad material" to developer 1 because it's annoying and the crash is very rare
5 Years Ago
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5 Years Ago
Added "dontcreate" option to "settings" section of <gamemodename>.txt, used for gmod_maxammo in sandbox.txt
5 Years Ago
Don't reset NET_IsMultiplayer, just use IsInGame() for SHIFT+F2
5 Years Ago
Updated language files
5 Years Ago
gmod_maxammo slider in Utilities menu and Sandbox's new game menu
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge the panel fix from prerelease (goddamit)
5 Years Ago
Fixed panels who capture mouse not receiving OnMouseReleased after mouse input was disabled
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Further improvements with 128+ bone model rendering
5 Years Ago
Fix a little crash issue from previous commit
5 Years Ago
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread The above is used as an example in weapon_flechette
5 Years Ago
Fixed RPG reload animations playing too soon after shooting a rocket
5 Years Ago
Fixed RPG firing sounds being replaced by laser on/off sounds
5 Years Ago
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places) Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
5 Years Ago
Hull traces against brush entities will fill the SurfaceProps field, fixes shotgun decals, etc
5 Years Ago
Fixed Combine Balls not seeking NPCs lile they do Players
5 Years Ago
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5 Years Ago
Fixed SWEPs firing too many network change callbacks
5 Years Ago
More errors into console when steamworks.Publish fails
5 Years Ago
Fixed non admin players being able to run vehicle_flushscript Fixed cc_random crashing the game with closecaptions disabled
5 Years Ago
Properly switch BASS device on device change
5 Years Ago
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5 Years Ago
Restored hud_quickinfo, disabled by default, doesnt save Centered text vertically in GMod's default pickup history Disabled certain HL2 pickup history elements still displaying (health/armor kits)
5 Years Ago
Fixed weapon_fists breaking props in multiplayer not spawning gibs on client
5 Years Ago
Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesnt work sometimes"
5 Years Ago
nb_shadow_dist - Changed default value to 3000, from 400 language.Add can now override strings it previously set.
5 Years Ago
Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick and Bullet tracers Player.SelectWeapon() can now accept Weapon entities directly Fixed Suit Chargers being forced to 30 energy by hl2mp game rules Fixed stunstick effect existing on other weapons once picked up Fixed Gravity Gun progns not resetting when switching away in multiplayer
5 Years Ago
Precache antlion and zombie blood particles with the nornal blood particles
5 Years Ago
Fixed Player.GetTable() resetting on player disconnect and before GM:EntityRemoved is ran on the player
5 Years Ago
Fixed dying in trigger_playermovement causing crouching key stuck until retouching the trigger
5 Years Ago
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
5 Years Ago
ai_goal_follow will work in multiplayer for players (by disabling itself and reenabling until a player is found)