userRubatcancel
branchbootil/maincancel

19 Commits over 1,126 Days - 0.00cph!

3 Months Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Months Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
9 Months Ago
Fixed Bootil's memory formatting taking a signed integer
1 Year Ago
i was on the wrong branch again ffs
1 Year Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
1 Year Ago
Use a faster method of ignoring newlines in Base64decode
1 Year Ago
Fixed JSON function precision for real
1 Year Ago
Increased precision of doubles in util.TableToJSON
1 Year Ago
Try _stat64 if we get EOVERFLOW in bootil
1 Year Ago
merge from prerelease
1 Year Ago
booltil's base64 also catches stlencoders::invalid_length
1 Year Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
1 Year Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
1 Year Ago
merge from PR
1 Year Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys
1 Year Ago
Remove the 500MB autobuffer limit from bootil
2 Years Ago
Add FCVAR_CHEAT flag to host_timescale
2 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
3 Years Ago
JSON functions now can handle \0 properly