userRubatcancel
branchbootil/maincancel

16 Commits over 853 Days - 0.00cph!

13 Days Ago
i was on the wrong branch again ffs
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21 Days Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
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40 Days Ago
Use a faster method of ignoring newlines in Base64decode
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3 Months Ago
Fixed JSON function precision for real
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4 Months Ago
Increased precision of doubles in util.TableToJSON
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4 Months Ago
Try _stat64 if we get EOVERFLOW in bootil
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4 Months Ago
merge from prerelease
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6 Months Ago
booltil's base64 also catches stlencoders::invalid_length
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6 Months Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
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8 Months Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
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9 Months Ago
merge from PR
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10 Months Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys
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11 Months Ago
Remove the 500MB autobuffer limit from bootil
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1 Years Ago
Add FCVAR_CHEAT flag to host_timescale
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1 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
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2 Years Ago
JSON functions now can handle \0 properly
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