branchbootil/maincancel

21 Commits over 1,187 Days - 0.00cph!

3 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
3 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
3 Years Ago
Fixed Bootil's memory formatting taking a signed integer
4 Years Ago
i was on the wrong branch again ffs
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Try _stat64 if we get EOVERFLOW in bootil
4 Years Ago
merge from prerelease
4 Years Ago
booltil's base64 also catches stlencoders::invalid_length
4 Years Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
4 Years Ago
merge from... prerelease
4 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
4 Years Ago
merge from PR
4 Years Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys
4 Years Ago
Remove the 500MB autobuffer limit from bootil
5 Years Ago
Add FCVAR_CHEAT flag to host_timescale
5 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
JSON functions now can handle \0 properly
6 Years Ago
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