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61 Commits over 1,157 Days - 0.00cph!

2 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
6 Months Ago
merge from main
8 Months Ago
merge to 7794
8 Months Ago
Fixed Bootil's memory formatting taking a signed integer
8 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
i was on the wrong branch again ffs
11 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
12 Months Ago
Lambdas not allowed either
12 Months Ago
Try to appease Apple gods
12 Months Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Use a faster method of ignoring newlines in Base64decode
1 Year Ago
merge from pre release
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed JSON function precision for real
1 Year Ago
Final merge from main
1 Year Ago
merge 1
1 Year Ago
Increased precision of doubles in util.TableToJSON
1 Year Ago
Try _stat64 if we get EOVERFLOW in bootil
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from prerelease
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from prerelease
1 Year Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
1 Year Ago
booltil's base64 also catches stlencoders::invalid_length
1 Year Ago
Cherry pick fixes
1 Year Ago
cherry pick fixes
1 Year Ago
Fixed util.Base64Decode crashing the game with invalid characters in input
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main/
1 Year Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
1 Year Ago
merge from main
1 Year Ago
merge from PR
1 Year Ago
Do not read JSON nulls as empty strings
1 Year Ago
merge from main
1 Year Ago
merrrrrrge from main
1 Year Ago
Bootil's JSON functions support wirting NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions util.TableToJSON now properly writes boolean keys