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838 Commits over 1,035 Days - 0.03cph!
Cleanup filesystem changes
Files over 2GB should kinda work now on Linux
Maybe this will allow loading of files above 2GB
Revert "Temp debugging stuff for linux"
This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
Temp debugging stuff for linux
Update the DebugLuxel with actual vertex color support
Truncate killfeed names to 512 bytes to prevent overflows
Lets try registering private animation events as client events too
Removing more unused convars
mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack
Removing more unused convars
mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal
Remove more unused convars
mp_forcerespawn, mp_fraglimit
Speculative improvements for >2GB file support
Reject empty or near empty .gma files
More improvements to file support for >2GB
Fixed crashes with point_worldtext for good
Do not try to run HTTP requests with invalid URLs
Fix OSX not building
Run PlayerBindPress for unbound keys too
The binding will be an empty string.
This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound.
Update misleading message "Can't save unknown type"
Update "Field %s is using the wrong FIELD_ type" warning
Test for unclosed Lua ISave/IRestore blocks
Add internal note about 64bit engine save warning
Saverestore Lua lib: Close started block on early return
Not sure if this is the correct approach, so also prints an error if it is hit.
Fixed DebugLuxels not accepting vertex color in Hammer
More colors for Lightmap Grid in Hammer
red for under 8, green for above 63
Fix GetAimVector clientside for non local players in vehicles being wrong
Restore functionality of m_filter
Minor cleanups for particles
Minor compile warning fixes
Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it
Minor warning fixes
Remove CTakeDamageInfo.m_iDamageStats (unused)
When dealing physics stress damage on characters, apply inflictor
Will try to set the inflictor/attacker to something more useful than "World".
In case of multiple props, it will be the first one.
Added commented out Entity.GetConstraintParams
it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be.
More compile warning fixes
Minor cleanups
Fixed crashes to do with particle loading
There will be a console warning when an invalid particle is loaded. Invalid particles will be ignored.
Fixed UTF-8 characters in console cmd name appearing as ?
Fixed crashes with point_worldtext
Fixed crashes with PCFs using ELEMENT_INDEX_EXTERNAL
Affected particle systems will not be able to load.
Remove unused convars
joy_yawsensitivity_default
joy_pitchsensitivity_default
option_duck_method_default
sv_stickysprint_default
Added sql.QueryTyped
Update RPG Launcher model
Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it
Added Color:Copy method (Community Contribution)
Fixed IGModAudioChannel:GetPos returning invalid values sometimes
Minor cleanups
Fix close caption norepeat not working
Fixed regressive crash with close captions
gmad compile warning fixes
Minor cleanups
Added ents.CreateClientRope
ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras )
Extras is an optional table with the following options:
* slack = 0
* width = 2
* segments = 8
* material = cable/cable
* nogravity = 0
Do not force "rate" cvar to 100k on start up
Remove archive flag from "rate" cvar
It effectively didn't do anything until previous commit, because the value was always reset on start up.
Fixed a crash issue with close caption HUD
constraint.Motor accepts a bool for "toggle" parameter
Very minor changes from CS:GO's framesnapshot stuff
Update DebugLuxels shader from HL2 repo
Remove "Use Bloom" checkbox from Video options, as it does nothing
Remove mat_hdr_level 1 from Video Options since it doesn't do anything
mat_hdr_level 1 will act as "NONE" in options.
Fixed options complaining about missing hap_HasDevice convar
Remove sv_contact and sv_consistency as they are unused
Rework arguments of OnClientLuaError
This is a bit messy until a network breaking update, but new arguments are:
( error, ply, stack, addon_name )
Also no longer affected by "5 a second" limit serverside
Lets try not delaying material/texture cleanup until render end
Add WriteTempEntities overflow warning from csgo
Bonemerged models inherit lighting origin from parent
Makes viewmodel hands match lighting of the viewmodel itself
Apply changes to CHudCloseCaption from TF2
Make Linux compile
Fixed regression to do with PrePlayerDraw
Fixed an infinite loop in weapon selection HUD
Faceposer uses localized "Other" string
Fixed 3D grid not rendering correctly in Hammer
Merge some Bootil changes from x86-64
Remove mp_usehwmmodels convar (unused)
AvatarImage panel changes + defer material cleanup till render end
AvatarImage keeps track of textures it creates and reuses them, preventing exhaustion of texture name symbol list
Deferring material cleanups a little makes it more likely the materials and textures are no longer used by any part of the renderer, allowing refcounts to reach 0 naturally.
Added GM:OnClientLuaError( strErr, ply )
Remove stray space indentation in some Lua files from PRs
Updated FGD files
Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod.
Fake Combine Ball bounces from frozen props
Make crossbow bolts bounce from indestructable props
Prevent crashes when trying to write too much data to small texture
Added new info to util.GetModelInfo
IncludeModelCount, IncludeModels and HitBoxSets
Fix avatar image texture manager not respecting avatar size at all
Removing more unused convars
mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs
Remove mat_disablehwmorph as it does nothing
Remove unintended change that doesnt compile on main
Apply changes to type() function (Server/menu) (Community Contrib)
Fixed ragdoll boogie happening from +USE pickups/throws
Prevent throwing +USE pickup if holding M1/M2 while picking up
Ship a cleaner version of decals_mod2x, uncompressed
Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still.
Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
Compile warning fixes
Update Metrocop player model to have a valid shadow LOD
Do not render dragndrop overlay when UI mouse input is not active
A bit of a bandaid fix, but it works.
Minor cleanups
FPS independent CUserCmd:GetMouseY/X on server
Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity")
Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value.
This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
Removed unused convars that do nothing
r_fastzrejectdisp
mat_shadowstate
mat_maxframelatency
mp_usehwmvcds
r_threaded_client_shadow_manager, r_threaded_renderables
r_decal_cullsize
r_drawopaquestaticpropslast
r_threaded_renderables
snd_mix_async
mat_parallaxmap
On dedicated servers, return "unknown" instead of "prerelease"
Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time.
Fixed resistance turrets being in combine overwatch squad
Added list.RemoveEntry (Community Contribution)
Compile warning fixes
Added host_writeconfig_lua (blocked from Lua)
Fixed commas in AddOutput map IO input causing issues
Now uses the special ESC symbol, like VMFs do.
Minor cleanups
Automatically delay HTTP calls until SteamHTTP is ready
Apply more strict checking of invalid Lua states in CLuaObject
Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen.
Minor cleanups
Queue lua_error_url messages until SteamHTTP is available
Make Lua print() and error() colors the same
Remove most of deprecated CSteamAPIContext usage on the client
It is removed entirely in some newer version of Steamworks API
Fixed voice chat crashing, remove unused files, steam usage cleanups
Remove more usages of deprecated SteamAPIContext
Remove deprecated Steam API stuff from legacy server browser
Fix srcds crash to do with workshop
Remove temporary hacks for DButton and IMaterial.GetColor
Clear networking queue on map shutdown, not map init
Fixes clientside errors happening before LevelInit hook not being sent to the server
Merge Pull Requests
* Pico optimization for cam.Start2D()
* Added list.GetEntry
Restore build locations for server.dll/client.dll
Fix upper 32bits of 64bit pointers in Lua
Minor cleanups
Do not try to build this yet
Minor cleanups
Disable setting cl_timeout to 45 on load that never worked before
Add one more Lua backdoor URL
Fix double clicks not invoking VGUIMousePressAllowed
Minor whitespace cleanup
Fix compile error
Minor cleanups of empty/unused files
Minor cleanups/warning fixes
FIxed compile warnings with LuaJIT
"Mounting %i workshop addons" reports mounted count, not total count
Bump mem_max_heapsize to 512, and block it & datacachesize from Lua
"Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes
Undo internal texture changes from CS:GO that affect monitor materials
Remove voice_modenable in favor of voice_enable
Both of them existing only causes confusion for players.
Also fixed a case where voice chat would cease to work voice_enable is set to 0 and back to 1
Player:VoiceVolume works for local player without loopback
This only works when using Steam voice, and only when not recording voice to file. (The default state)
Minor cleanups
Minor cleanup
Add engine_no_focus_sleep to blocked convar list
Prevent crashes with steamworks lib when called too early on SRCDS
it really needs to be queued until its ready, this at least won't crash now.
Do not run friendsID check for HLTV clients
Fix console spam about sprite orientation when the material is missing
Fixed crash to do with env_projected_texture's texture
Tell the player if garrysmod.ver is read only
It not updating (by Steam) would prevent players from joining servers after updates
Log workshop addon mounts (count only) in console
Fix console message about lua_strict on game start up
Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua
Merged Pull Requests
* Remove default return in WorldPickerMouseDisable
* Fix lua error with creator tool and missing NPCs
cl_timeout - remove upper limit, unblock, and dont save
Fix compile error
Added -mountcfgfile launch parameter
Block .vdf and specific .cfg files from file library
Minor cleanup
Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
This likely fixes the Linux mapload crash (and possibly others)
Trying to understand why this code causes issues on Linux only
Reapply IMaterial (Lua) changes that were undone yesterday
Reapply changes recently undone
Reapply a single change from the bad commit that SHOULDN'T cause issues
It must be this commit then that causes linux issues
Revert more changes from april 21st
Revert changes from april 21st that potentially causes linux issues
Let's try undoing this change to do with shader system
Don't forget to register the haptic umsgs on server
Stub out Haptics user messages
Minor cleanup (VPC)
Throw a non halting Lua error when giving invalid types to SetNWVar
Throw a non halting Lua error when trying to read net msg past the end
Throw a non halting Lua error when hitting Lua file limit
So it appears in the problems menu, so the player can know that there is a problem and what it is.
Fixed leading spaces in console command not adding to the history
Disable OOB checks for Vectors/Angles
they use more complex networking, not flat floats
nil is a valid NW type
Apply minimum size check for net.ReadVector/etc
Move new net library errors behind lua_strict convar (0 by default)
Block lua_strict
Remove Novint Haptics stuff entirely
It was disabled in some places already, but now completely gone
Fix build error
Minor cleanups
Minor cleanups
Cleanup CUtlBuffer.GetString overloads
Merge some build process changes from x86-64
No more 100 Release/Debug folders spattered everywhere
Fixed Hammer crash when browsing models
Fix a server crash that wasn't merged properly from x86-64
CC/Tonemap system handles marked for deletion entities
Added `Alpha` input to func_precipitation in Hammer (FGD)
Potential crash fixes
Fix "Rotation Yaw Flip Random" particle operator regression
Now acts like it used to
Default "randomly_flip_direction" to 0 for "Rotation Random"
Add `addons/` to autorefresh whitelist
Prevent crashes with render.Capture
Fixed potential Lua error with Playermodel Selector
Minor cleanups
Merge PR: Group mountable games by install state
Reuse localization strings in main menu replacement buttons
Change default hostname to "My Garry's Mod Server"
Alien Swarm Map Icons
Updates to debug_dump
* Handle "0" != "0.0" cases
* Add game version to output
* Sort alphabetically
* Align values and default values vertically for easier parsing with eyes
Remove "f" from some number convar default values
Remove -usetcp as it is broken anyway and has unknown purpose
Implement jiggle bones for serverside ragdolls
Apply correct scaling on jigglebones with model scale
This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
Merge Pull Requests
* TTT: Updated language files
* Micro optimize team.NumPlayers
Fixed jiggle bones on scaled models not behaving correctly
This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1
Force load HDR map lighting if there is no SDR lighting
Even if the player has set `mat_hdr_level` below 2
Minor cleanups
Minor cleanups
Minor cleanups
Gracefully exit when encountering invalid SubRect materials
Crash with message, instead of crashing without a message
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