userRubatcancel
branchgarrysmod.main/maincancel

1,153 Commits over 1,369 Days - 0.04cph!

3 Years Ago
Write depth for rope SSAO pass This is far from perfect, but helps Bokeh DOF. Pull requests * Minor tweaks to cvars library internals (Community Contribution) * dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
3 Years Ago
Added Weapon.Set/GetDeploySpeed to all weapons
3 Years Ago
Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too
3 Years Ago
Probably fixed a (linux only?) srcds crash with debugoverlay library
3 Years Ago
Hackaround for static prop support for util.DecalEx
3 Years Ago
Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server
3 Years Ago
Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode
3 Years Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
3 Years Ago
Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator)
3 Years Ago
Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
3 Years Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
3 Years Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
3 Years Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
3 Years Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
3 Years Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
3 Years Ago
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3 Years Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
3 Years Ago
Make file.Exists return correct values for folders in Lua paths More validity checks for Sandbox tools
3 Years Ago
Added gmod_delete_temp_files, defaults to 1 Fixed a bug with WorkshopDL causing it sometimes to not work at all Prevent "skill0.cfg" is missing warnings
3 Years Ago
Use correct vertex shader for g_screenspace Sign dlls on windows
3 Years Ago
Static Prop lightmaps loading and render backport from x86-64
3 Years Ago
Increase thread count for shadercompile Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
3 Years Ago
Restore $envmapsphere for vertexlitgeneric backport from x86-64 Added $pp_colour_inv to g_colourmodify (spawnmenu included) Added $phongdisablehalflambert to skin/phong shader
3 Years Ago
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Delete materials /and sounds/ temp folders on launch/shutdown Added engine.AbsoluteFrameTime and made FrameNumber() shared
3 Years Ago
Workaround for Material() loading from data folder not always working Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
3 Years Ago
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3 Years Ago
Refresh menu subscribed lists if they are open when subs change Spawnmenu search handle errors on invalid output from addons Restore sorting of Lua files by name
3 Years Ago
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3 Years Ago
Remove redundant code from workshopDL Update TTT
3 Years Ago
Add controller cfgs So that they are not ran from mounted games util.GetModelMeshes now accept "00000" format bodygroups Batch WorkshopDL queries to 50 addons at a time Should help with Steam seemingly rate limiting us. Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
3 Years Ago
Reduce build fragment/artifact sizes Added surface.Get* * TextPos
3 Years Ago
Update build scripts Delete CleanSpawnIcons.bat backport memory crash fix from x86-64 for vpk/shadercompile backport gmpublish_linux fix
3 Years Ago
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3 Years Ago
Make entity properties more resilient against EyePos issues garrysmod-issues/issues/5462
3 Years Ago
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3 Years Ago
Fixed LastKnownArea not updating for players Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
3 Years Ago
Reset render.EnableClipping to false on map shutdown Add safeguards against not popping PushCustomClipPlanes Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call. Fixed an issue with handling of asset:// URLs
3 Years Ago
SetControlPointOrientation can accept an angle instead of 3 vectors
3 Years Ago
Update weapon_medkit.lua Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
3 Years Ago
FireBullets calls DoImpactEffect on active weapon serverside This mimics clientside behavior. Restore value of render.SetLightingMode on map shutdown Steamworks 1.57 update fixes
3 Years Ago
Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
3 Years Ago
Create a worldspawn entity for naughty maps with edited lumps that don't create it Fixed a crash when deleting npc_manhack too early
3 Years Ago
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