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562 Commits over 854 Days - 0.03cph!

1 Year Ago
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2 Years Ago
Fix networking of low bit small floats garrysmod-issues/issues/5552
2 Years Ago
Add fallback sounds for EP2 vortigaunt attacks
2 Years Ago
Port some thread pool changes from csgo, should fix linux srcds not having them Remove unintended debug print
2 Years Ago
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2 Years Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
2 Years Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
2 Years Ago
Update .gitignore Remove limits when reading SteamHTTP response headers Also supply non lowercase headers for those few that worked before
2 Years Ago
▌▋ █▍▅ ▊▋▇▋▆ ▉▄▉▄▉▋▉ ██ ▍▆▅▆▆
2 Years Ago
▄▊█▋ ▉▇▋▉▉█ ▊▉▌▉▉▋▍ ▆▋██▄
2 Years Ago
▉▇▋█▄ █ ▇▄█▄▌ ▋▅ ▄▌▅▉▊▋ ▄▆▋▍▉▋▌▉
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▌▍▆█▌▄ ▄▉▌▅▆▌▊█▇▄ █▉ ▊▅▊▉ ▅▌▆▊▆▆▄
2 Years Ago
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2 Years Ago
▉█▄▄▆▍▊ ▍▄▌ █▇▌▅ ▄▊▄▇▉▄
2 Years Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
2 Years Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
2 Years Ago
▆█▉ ▍▍▌██▍▇ ▋█▅▉▆
2 Years Ago
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2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
2 Years Ago
Rollback EffectData:SetHitBox change
2 Years Ago
Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now
2 Years Ago
Fix compile errors
2 Years Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit
2 Years Ago
Fix resolved IP address checks to not trip on non local IPs
2 Years Ago
Limit cubemap hack to 64x64 cubemaps
2 Years Ago
Make ents.GetMapCreatedEntity shared Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option Apply seamless cubemap hack from VDC studiomdl.exe larger vtx buffer and safeguards against overflow crashing Fix a super weird issue affecting rendering poster support for cl_leveloverview Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
2 Years Ago
Fixed a crash due to DMX unserializer Fix DMX parser breaking when failing to read external references, resulting in a crash
2 Years Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie
2 Years Ago
Potential crash fix to do with rendering static props Apply lame fix for weird static prop crashing
2 Years Ago
▄▇▉▍▄ ▉ ▋▇▄▉▊▊▅█▄ ▆▇▇▋▄ ▇▊▍▄ ▇▋▇█▇▊▋▊▆ ▅▊▍▉▆▍ ▆▍▍█_█▋▊▍▊▌ ▇▍▇-▄▆▇▇█▉ ▉▆ ▆▇▄▇▋▍ ▇▍ ▌▅ ▋▄▇▉▅█▅ (█▆▊▌▋▊ ▄▊█▉▄▋) ▆█▍▋▋▍▉▍ ▅▋▋▇▄▋▋ ▉▍▄▉▄▍▆ ▍▇▌██▋▄ ▊▆█▆▅▊:▋▌▇▉▉▉█▄▋█▇▋▄▌█▋█▄▄▋▍█▊ ▌▆▉▌▍█ "█▇▄▌▄ ▄▋▊█▍█▉▆▆" ▌▉▊█▌ (▉▍▌▇▆▇ ▋▆▅▉▇ ▄▊▉▉ ▇▅▇ ▍▍▌▋▅▄▄▊▆) ▊▆▋▆▊ ▄▄▇ █▉▍▋▉▇▋▉▅▅▌▋▍▊ ▌▋▅▋▉▍▌▋ ▌▆ ▊▄_▄▍█▆▋▄▊▅▄▋▅▉▇▉▄▅▄▍ ▆▌▆▍ ▇▍ ▅▌▉ ▅▉▋▋▋ ▅█▆▋▅▌ █▌▅▌▉▅▊▊▇▍ ▌▊▋▍▄▋ ▌▅▊ █▄▌██▉ ▇▄▇▇▍ ▇▇▄ ▅▉▇▋█▇ ▆▇▉▉ ▉▇▌▄ ▌▊█▉▅ ▅▊▌▉▇▊▆▆▅▆ ▆▇▊▉▊▉▇▋▍█▋ ▇▅▉▇▍ ▅▊▇▅ ▋▍▇▆▅▇▇▍ * ▍▄▅▅▅▄▆ ▅▍▋.▆██▌█/▅▇▋▉▆▆█▉▉▌ ▍▉▇▄ ▇▇ ▇▅█▌ ▍▆ ▉▆ ▄▇▆▄ (▇█▌▊▌█▆▌▇ ▌▅▋█▉▉▇▅▉▍▅▉) * ▇▌▆▄▄▉▌▋ ▉█▍▍▇▅ ▄▍▆▊▌▋▉ ▄▉▄ ▋▇▇▋ ▆▄▉.▇▅▉▄▉▊▊▌▌▇▅, ▋▇▅ ▋ ▅██▇▍ ▌▄▇▍▇▇▅▆ ▊▆▅█▉▌▉ (▌▌▅█▇▊▌▄█ █▆▅▍▍▆▌▆▍▅▊▆) ▋▉▊▆█ ▇▅▊ ▅▊▆▉▊▌ ▇▇▄▍▇▄▄ ▍▉▄▆ ▆▆ █_▇▍▉▇▅▇▅▆█▆ ▍▆ ▊▇▆▋▄▉ ▇▅▍▉ ▆▄▌▉▆▌ ▍▊▍▅▄▋▆▆ ▄▌▇▇▋▄▍▋ ▍▄█▊▊ ▋▄▊▍▅█▋ ▊▉▉▉▄▆▆▋ ▆▌▅ ▌▅▍ ▊▅▆▄█▌▊█ ▄▋▅ ▉▅ ▆▊▆▅▍▆▉▉ ▉▆ ▋▆█▌▅█ ▅▍▉▉▊ ▄▌█ ▍▋▉▅▅ █▌█▉▄▄▅▍▊▅ ▉▊ ▇_▅▌▉▋▍▄█▄▌▋▉▍▉▅▋▌ ▆▆ ▋▇▇▄█▆ ▊▇▋▍ █▉▌▄▍ ▆▍▍▌_▅▋▉▊▅▊▄▌ ▉▉ ▌█▅ █▍▌ ▆▄▄▇▆ ▅▊▆▉▊▆ ▍▉ ▄▆▅.▋▍▄ █▆▋▆█ ██▄▋▍▉_▇▅▌▅ ▋▆ ▍▉▊▄▅▆▅▉▇▅▇ ▉▇▋▊▅▇█▊ ▉▋▉▍▌▄▌▇▍ ▆▅▄█ ▇▍▆ ▅▇▍▇▍▉ ▋▄▇▅▉ █▅ ▍▆▋▇▉▅▉▇▊▌ ▄▇ ▌▅▆▆▄▌▆██ █▋█▅▊▍:▄▉▊▊▉▇▅▄▄█▋ ▍▅█▍▉█▍ ▍▅▇█▌▆▆ ▆▍▊█ █▇▆▌▅█▌ ▍▅ ▉ ▍▊ ▅▅▋▇▍▅. ▄▉▌▇ █▅▉▉▊▊▇█ ▆▇▉▉▊▅█ ▄▍▍▅▉▆█▄ █▆ ▆▄▍▆▅ ▍▅▊▅▌▄▇▊▌▅ ▊▋▆▉▅▊. ! ▉▊▌▍▅▄ █▆▄▄ ▅▄▇▇▉▇▅▄█▇▍▉ ▆█▋▇▅▍▍▉▅█▇ (▊▋▇▅▇▍▍▊) ▇▄▋▌ ▆▆█▉▆▉▆▅ ▋▊▄▇ ▇▅▌▌ ▉▇█▌ ▊▋▊▊▅▆▌▄█▋, ▉█ █▊█'▄ ▊▇▊▄ ▍▇ ▉▍▊▄▋▅▅▅▅▍▉ ▍▅█ ▊▌ ▇▍▋▅ ▊▄ ▅▉▍▋▋▌▅▅▊█ ▍▇▆▋▍▅▉ ▊▍▇▉, ▉▌▉ █ ▍█▋▄ ▋▆▋'▊ ▉▌▅▅ ▍█ ▆▍▄▇▅▄ ▌▆▌▍▅█▄▆▆█▉▋▇ ▇▋█▇▄▍▅ ▅▊ ▋▌▌ ▄▉. ▅▊█▉▆▋▉ ▉▋▉▌▌▆▆▉ █▄▆▇▋ !▊▋▌▉.▍█▍▌▆▉▍▅▄ ▍▍▉▌▍▇ "▍▌▋▄▌ ▉▆▊▍▉▆▊ ▊█▇ ▌█▌▌▉▋▋▊ ▇▅ ▉▊▋ ▇▆▄▉▄ ▍█▍ ▌▋▍▍▋▋▄▆▍" ▌▇▋▋▄▉ ▊▍█▉▆▅ █▌▇ ▍█▇▊.▉▊▉
2 Years Ago
▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊ !█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
2 Years Ago
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2 Years Ago
Deploy to x86-64 beta
2 Years Ago
▄▇▍ ▍▍▆▋█ ▋▅▇▍▅▌
2 Years Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
2 Years Ago
Revert "Fix a small visual glitch with DListView column layout"
2 Years Ago
merge shader changes Fix shader compile related script Update .gitignore
2 Years Ago
▄▇▋▋▌▄▅ ▅▋▌ ▇▊▊
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2 Years Ago
█▆▋▆ ▇▆ ▄▉█▍?
2 Years Ago
▍▍▄ ▄▍▇▉▄▇▊▆▊ ▇▅▌▋▋▉▆█ ▍▌ ▇█▌ ▅█▇
2 Years Ago
Sign & Notarize MacOS x86-64 builds
2 Years Ago
merge from main
2 Years Ago
▉▌▉▅▊▍ ▌▌▇▍▇▉▋▌█▅█.█▄, ▌▉▊▊ ▉█ ▆▋▄▍▉ ▊▉▆▊▋█▇▇ ▊▌▋▋█▌▍▊
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2 Years Ago
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██▄ ▌█▅▊▆ ▆▋▍▍▉
2 Years Ago
▇▇▆▍▊▊ ▌▆▋▆▍▌▋ ▋▅▄▆▉▆▊▋▉ ▋▇▊ ▉▌▅▍▅