userRubatcancel
branchgarrysmod.main/x86-64cancel

714 Commits over 1,249 Days - 0.02cph!

3 Years Ago
use the other MIN()
3 Years Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
3 Years Ago
Disable workshop stats for now
3 Years Ago
Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
3 Years Ago
Don't explode props on touch if caught by physgun (explosive barrel) I think this might just be the problem with npc_satchel
3 Years Ago
Try a blind fix for npc_satchel crash
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
▊ ▄ ▅▅▍ ▄▄▊▆▇▇▋▇ ▍▌▉▌ ▊▆▌▉▅▌█ █▄▍▆█▅ ▍▊▆▋ ▋▋▄▋ ▊█▌▇ ▅▇▍▆▍▇▍ ▌▉▍▌█ ▊█▅ ▋▋▍▄ ▌▆▅█▊▉▉▅▄ █▅▄▌▄▆▍▉█▆▅▊▇▉▉▍ ▌▋▅▆▊▇▄▋ ▇▄▅▄▍▇▊▇ ▅▌▇█ ▍▍██▉▊▇█▌ ██▋▉▉▋▌█▌█▅ ▄▆▉ ▍▄▍▉▅▉ ▋██▅▅▍▍▆▊▋▍ ▄▉▌▌▉█▉█▉▋ ▌▇█ ▆▇▋█ █▇▉▄▅▍▄▍ ▄▉ █▉▌▊▋▄█▅▉ ▇▊█ ▊█▅▊▋▌▅▍▍ ▌▆▉▋▆▅▌▌▊▌ ▌█▌ ▅▌▊▅▅▆▄▄▋▇▋▄▋▅▌▉
3 Years Ago
▋ ▍▊▄▌ ▌▄▉ ▉▇▇ ▅▆▅▆▌▍▅▆▅ ▉▌█▅ ▋▉▆▊▍█▌▊▍▌▉▅▊▌▅▌▊▌█▄ ▍▋▍▋▆ ▌▅▌▅▋▄ ▍██▇▆▉ ▇▊ ▄█▊ ▅▇▊▄▆ ▄▍█ █▋█▇ ▆▍▉▉█▄▇▄█▅▋▉▊▅▉▍▆ ▇▅ █▊▆ ▉▉▄▅▊▄▍▋ ▆ ▇▉▄▆▇ ▊▍▌▊ ▊█▆▄▊▄▇▅▉ ▄▅▅▉▍ ▋▍▇▄█ ▇█▆▄ ▊▌█▍▊▌▅▇ ▆█▉▋▅▄▉ ▍▍▋ ▉▉▍▊▅ ▋▉▆▇ ▍▊▉█▅▇▇▉ ▅▅▅▋ ▆▇▋▌▊▄ ▆▊▌▌ ▄▉▊▍▋ ▅▄▋▊█▇ ▉▅▊▋ ▍ ▇█▌▉█▋▌ ▄▆▆▅▌█▋▇▊█▅▉▍▌ ▆▉▅█▇▉▊▇▊▅▄▄▊▊▋ ▋▇▇▆▊ ▉▊▉▄▆ ▆▌▄▋▅▄▅▋ ▅▅▌▊▄▄ ▆▅▊▊▄ ▅▋ ▋▅▉▌▅▌ ▇▇▆▉▄▅ ▆▄▊▊▊▉▅ ▍▆ ▉█▍ ▅▆▇▄█▍ ▄█▌█▉▋█▌▄ ▆▋█ ▌▊▋▉ ▌▍▉ ▉▄ ▄▍▆▉ ▆▊▊▋▌█ ▆▌ ▇▉▉▇▌ ▉▍▅▋ ▉▍▅ ▌▋▌▅▉█▇█ ▍▌▍▉▉▍▆▄▌▅▅▋ ▉▉█▅▆▆▍█▊▇ ▇▉▄▅ ▊█▌█▅ █▅▌▍█▉▄▋▌▇▌▆ ▊▇▅ ▉▆▇▋▍▇█▍▋ ▉▉█▉█▆ ▋▅▇▍▋▉▋ ▊▍▊▅█ ▄▅▌▅▊▅▌▉▇▅▅ ▉▌ ▍▆ ▄▇▍▄▉▆▊ ▉▊ ▌▊▊▉▌▊▇ ▅▋▌▇▌▍█▍▆▊ ▍▌▊▄▌▅▋ ▇▊▆▄▉▊▆ █▉ ▅▆▍▉▆▊▋▌▄▋▍▊▇▄▍▄▌▌▇▋▌▊▄▉▌▆▅▇▇▉▅▊▌▆▌▆▍▊█▆▅▌▍▅▅▅▄▊▇▄ ▊▋▍▋▋▉▅ ▇▊▄█▇█ █▉ ▇▋▅ ▆▋▄▅ █▄▊▄▊▌ █▋▅ ▉▄▆▌█ ▊▅▉▇▄▉▍▇▌▋▇▉ ▉▌█▌▇▊▍▉ ▇▌▄▊▌▆▍▍ ▌▍▇▆▉▅▊▉▊▍▊▉▅▄▆▌▋▅▇ ▊▆▆ ▅█▇▇▅▌▄▌█▋▉▄▉ ▍█▄▍█▅▌ ▆█▍█▇▆▊ ▆▌▋▍▇ ▊▉ ▋▍▌▆▍▌█▋ █▌▍▅▉▆█▊ ▆▌█ █▄▊█▍▍▌▅ ▌▄▋▋▆▇▍▅ ▉▆ ▋█▇█▉▍▄█▆▊▇▋ ▅▉▅▍▆▉▄ █▍▆ ▅▊▉▋▋ ▅▋ ▋▉▅▍ ██▇▅▍█▋▇█▋▅▋ ▅▌▅▊▇▄█▅ ▄▆█▇▊▍▌ ▆▍▊█▅▆▌ ▋▄▋▋▇▄▇▄ ▉▉▍▍ █▍▉██▋ ▅▍▌▆▍▍█▄▊▉▇▋▆▄█▆▄▅▌▉▋▇▌▍▊▍█▋█▍▊▉▆▋▍ ▇▄█▄▌ ▆▆ █▌▋▋▇▌█▆ ▌█▊▍ ▍▋▅ ▌▉▄▉ ▋▉▋▌▌▉█▄▅▅▊▅▄▆█▍▄▆▍▊▊▆▆▄▆ ▍▆▌▅▆ ▅▌ ▄▇▉▊ ▊▍▌▆ ▌▋▆▄ ▆▇ ▉▊ █▌▄▊▊▇▌█▇▊▊▍▆▊▍▍ ▄▋▄▋▋▌ ▆▅█ ▊▋▌ ▍▆▌▌ ▇▊█▇ ▅▉▅▊█▄▇▄▆▌▍▆▌▇▍█▆▌▍▊▉▍▅▍▉▄ ▉▅▌▋ ▊▊▆▉▌ █▉█▆▊▉▆▌▉▋ ▉▄▊▆ ▇▊█▊ ▋▋▅▇▆▄ ▇▉▅▅ █▆ ▆▄▆▉ ▉▍▋▉▆▄▇▅▉ ▆▄▄▌▍█ ▅▅▄█▌▊▄▇ █▌▅ ▇▄▇▇ █▉▋▄▋█▍ ▍▇▋▇▍▌▍▍▇ ▊▆▋▇▄ ▆▊▇▌█▊ ▆▊▄▋▆▋▅▋▉ ▆▋▅▄▆ ▆▊ ▋█▋▆ ▇█▉▉▄▇▄▇ ▅▍█▆▆ ▋▊▆▆ ▍▄▆▊▅█▅▌▄▊▅ ▌▊▍▌ ▅▅ ▆▌▅▉▊▍▋▌▊▊▌ ▉▍▆▊▍▇ ▋█ █▊▅▍▇▋▄▊▌▉ ▉▍▉▅▄▉▋▄ ▋▆▅█▋ ▉▌ ▇▆▅ █▉▌▆▅█▊ ▉▅▌▋▋▊▇▌▇▄▊▆ █▌▋▌▌ ▉█▆▄▌▊▅▄█▌▅▇▊ ▆▋▄█▉█ ▍▆ ▄▊▌ ▊▇█▆▄ ▌▇▋▊▍▋▋▅▊▊ █▋▋▆▌▅█▊▋▌▅▍▆▇ ▌▉▉▌███▅▌▍▊█ █▋ ▊▉▄▍▌▌ ▍▆▉▋▋▊▅▋▊█▍▌▄▇▋▇▅▌▋▅ ▅▇▌ ▌▊▇▊▋ ▍▆▋▆▅▇█▊▄▋▄▌▆▋██▄▌█▄▍▇ █▅▆▊▋▉ ▇▊▅█▍▇▋█▊▊▊ ▋▍ ▅▇█▌▌▌▇▌█ ▌▋▍▊▌ ▊▌▉ ▄█▊▌▇▇▉ ▉▌▌▄ ▍▋▇▅▊▄▌ ▄▍▇▇▋▇▋▍ ▌▇▉ ▇▉▄▊▄▊▅▄ ▅▌▍▌ ▆▄▍▇▌▊█▊▆▉▍▊▌
3 Years Ago
▊ ▇ ▅█▄▊▊ █▊▊ ▆▍▅▌▇▅▆ ▅▋▆▅▌▄
3 Years Ago
Make OnLuaError available on client and server Block *.db from file library, block mat_texture_list for Lua just in case Merge Pull Request that adds validity checks to deathnotice (Community Contrib)
3 Years Ago
▌ ▊▆▆▇▌▄▌▉
3 Years Ago
▋ ▌▄▄▊▉ ▇▌▌▇▌▌▌ ▄▆▌▋▅▄▌▋ ██▍ ▊ ▅▇▌▊▄▋ ▅▍▉▇▊▌▅ ▅▇▅▌▍▅▊ ▉▌ ▊▆▇▌▄▅▄▍▆ █▅▇█▅▉▆ ▋▊▊ ▌▇▊▉▍▉▄ ▋▊▍ █▆▆▅ ▆▋▊ ▆▆▊ ▍▌▉▅▅▋▌ ▊▅▊▉▆ █▄▊▉▄▊ █▆▄█▇▄▌▅▌▆▆█▍▍▉▍▊▍ ▋▉█▆▋█▊▄▇▆▋▆█▋▋ ▍▌▍ ▊▉▉▉▆▍▌ ▉▇▊▋▊▋▉ ▇▋ ▌█▆ ▅▉▊▌▇▊▉█▊ ▋▉▋▍▅ ▉▆▅█ ▅▆█▇▅ ▄▍▆▋▉ ▆▍▋▌▆▋▊█▄▋ ▅▍▋▉▆▌ ▌▌▌█▅ ▆▅▇▊▅▌▋▇▊▌▄▍▍▅▊▍ ▊▉▆█▅ ▆▇▆▆ ▉▌▅▇▅▄█▆█▍▋█▅▄▍▌ ▅█▍ ▄▍▋▇▉▌▆▇▊▄▄▄▌▄█▊▍▊▄█▋▊ ▋▉▆ ▌▉██ ▆▉▍▌ █▅▆▋ █▉█▍▋▌▆▇▍▍█▋▇ ▍▆▅▍▅█▆ ▅▅▊▆ ▋▌▇█▄▅ ▇ ▌▆▍ █▄▉█▄▌▉▆ ▆▍ ▅▋▅ ▇▆▌▌▇▋▍▉▇ ▍▅▅▌ █▋▇▋ ▉▉█▇█▆ ▉█▄ ▊▋▍▌▋ ▅▄ ▋▍▅▅▇▄▄▆█▅▄▇▆▆▇▋▌ █▇▉▆▋▌▄ ▇▇ ▆▅▆▉█▅▄▅▄▉▊▅█▉█▆ ▍▇ ▆▆▅ ▋▆▍▅ ▇▇▉▋ ▄▄▅ ▌▍ ▋▍▄▌▊▌▆ ▅▆▌▅▋▍▋▄▍▋▉▌▄▅█▌▆█▄ ▌█ ▇▄██▇ ▉▌▉▆▄ ▊▇▄▄ ▉█▌ ▇▇▉▉ ▋▆ █▇▌▋▆▄▋█▉▄▌▋▆▇▊▇ █▍▉▋▋ ▍█▄ ▅▌█▇ ▄▋ ▆▍▉▋▍▅▉▌▉██▉ ▄▆▅▇ ▇▄▅▍▍▉▍▄▉▉ ▌▋▊ ▇▊▇▇ ▌▌▍▅██▉▌ ▊█▅▇ ▅▍▆▌▋▉▇▆▄▋▊▍ ▉▆█▆▋▅▅▋▄▅▅█▆▆▍▊▊▄▇▅▌▊▇▉▊▍▌ ▌▇▅▇▅▆▍▉ ▅▄▆▅█▇▇ ▇▍▋▋▉▉ ▊▋▉▍ █▉▅▍▍▌▊▋▆▆█▌ ▌▄▆▇ ▊▋▉█▍▌▋█ ▇▇▋▌▇▇▆▊▊▇▊▊▋▊▆▆▊▇▆▄ ▍█▄▋▉▆ ▍▌▅▅▄▊▋ ▋▊▉▄▋█ ▍▄ ▋▆▉▇▉▊▄█▇▌▉ ▊▋█ ▌▆▍▆▅█▇█ █▆▄ ▍▍ ▄▋▅ ▌▍▆▍▅▆▉█▄▉▌█ ▋▇▉▍▍▇▋▆▄ █▇█▊▇ ▋▆▆ ▉▊▄▊▅▍ ▉▇▋▆▊▋▉ ▆▉ ▉▍▊▅▋ ▅▄▊▆▉▅▇▊▋ ▇▌ █▆▆ ▉▍▌▋▊▇▍▊▅▄ ▅▉▉▆▋▍▋▊▊▉ ▅▉▄▋▅ ▍▊▍▉██ ▅█▆ ▋▊▊▅▄▋▌ █▌ ▊▄▄▊ ▄▌▌▉ ▅▋▋▅▍▌ ▅▊ ▊▋▄▄
3 Years Ago
█ ▅▋▉ ▅▌▅▊█▆▋▉▄▊▉▊▇▋██▋▉▇▇▇ ▊▆▉▊▅█▅▋▋▌▊ ▍▋▅▇▄▅▆ ▌▉▅ ▌▉▄▋█▌▍█ ▊▍▌█▆█▊▉▄▆▌▊▌▇▋▌ ▊▊▉▅ █▊▆ █▌▅▌ ▊▉▍▋ ▉▅▇▄▍ ▌▉ █▊▊█▅▍▄▍ ▇▉▋ ▅▄▋▆▌ ▍▄▊▇▊▄▊▍▄▅▉▆██▆ ▌▍▅▅▌▉ ▄█ ▆▇▌▋▆▌▇▌▄▇▇▇▄▆▉▍█ ▄▊▇▍█▌█▌▆▍ ▆▍▉█ ▇▍ ▉█▄▋
3 Years Ago
▌ ▊▆█▌▉ ▍▅▌▇▄▊▊▄▄▉▆ ▊▇▉▅▆█ ▊▌█▍ █▆▅▉▌▋▊▅█▌▇▆ █▅▋▇▇▍▋▅█▉▄▌▉▇ █▊▉▅▊ ▊█▉█ ▍▊▌▆▍▄▍▉▊ ▍▇▌ ▇▇▌▅▋▄▆█▍▆▇▍█▇▍▉▆▅▊▌ ▌▋▌▋ ▉▊ ▌▅▉▍▇▌▆█ ▄▇▊▄ ▍▉▅▅▉▋▇ ▌▋▉▄▇▆▉ ▇█ ▍▊█▅▊▄▆▅▌▍▌█▋▍▆ ▊▌▆▅▄▋▋▆▅ ▇▊ ▌▆▄▅▋ ▌▉▌█▇ ▌█▇▍ ▇▍▆▉▌▌ ▅▋▆██▄▇ ▆▊ ▆█▇▌▍▅▍▄▋▆▄▍▌█ ▍▌█▌▆▊▌█▊▆█▉▄▍ ▊▋▊█▆▅▆▍█▊ █▋ █▌▉ ▇▌▍▆▇▇▊▄▅▄▉▌▋▋▄▇▇▄▍█▍▉▉▊▋▆ ▍▇▋█ ▉▆▍▍▇█ ▉▇▋▊▄▊▉▇ ▊▇█▅ █▆ ▄▊██▉ ▋▇▆ ▉▄█▇▆▋ ▉▇▍ ▌█▊▌▄▆▇█▆▄▅ ▄▇▋▌▌█▇ ▌▋▉▇ ▉▄▆▌▋▆▋▇▋▌▇ █▊▊▋█▍▇▅▄▆ ▋▅▆▅▆▉█▌▇▋▉▇ █▍▉ ▊▆▉▅▊▌▆ ▇▊▍▅▅▅▄ ██▊▉▄▌▌▍▊█▊▆▉ ▇▅▋ ▄▆▋▅▌▋▌ ▄▇██▌▉▅ ▅█▇▌ ▍▆▍▌▇▅▊▊ ▊▅▉▇▇▍▆
3 Years Ago
Fix keybinds being lost if they contain semicolon
3 Years Ago
▋ ▌▊▇▋ █▅▉▄▅▋▆ ▌▄▇▅█
3 Years Ago
▊ ▆ ▆▍▌ ▋▆▉▌█▆▊█ ▄▍ ▍▊ ▇▇▆█ ▇▅▅▊█▅▆▄▇▊▉▇▋▊▇▇▉▋▄▅▉▊ ▄██▇▇█▇▇▊▆▉▄▇▅▅▆▇▉▍ ██▌ ▊▆▊█▊▉▄▉ ▇▅ ▍▋▄▊▆▅▌▌▊▄▍ ▆▌▋ ▆▆▆▇▇█▅▄▅▆▋▆▊▌▋▌▇▅▍▇ ▅▉▄█▄▆▋▅▋█▍▇█▍▅█▇▋ ▅▌▍ ▌▉▌▍ ▍▉▍▄▌▊▌▇ █▊▋▅ ▋▆▅▋▄▆▋▇ ▇▋▋▋▇ █▉▍ ▄▇▆ ▄▅█▄ ▋▋▄▍▋▅▄▍▆█▆▊█▄▅ ▍▊▌ ▉▊▆ ▋▅▊▇▅▌▆▄ ▇▋▄ ▆▆█▍▍▇▄ ▆▆ ▌ █▇▅ ▌▅▍▍█▊▆▊▌▌▍▊█▉▊▆▌ ▍▍▋▆▇▅▉ ▆ ▄▆▋ ▇▇█ ▇▌▉ ▉▍ ▍▇▊ ▋█▇██▉ ▇▉▌█▍█▍▉▊▌ ▉▄ █▋▇▇█▆ ██ ▉▌▌▄ ▊▇█ ▆▅▆▌▍▋▍▍ ▉█ ▇▇▍ █▌▅▊▍▍█▊ ▆█▄▄▍▄▄█▊ ▋▋ ▊▍▊▇ █▍▉▇█▋▌▌▄▌▉▍▊▊▅▄▋▌▌▄▊▅▋ ▍▊▍█▌▊▊▋▍▌█▋▋ █▉▄ ▌▇▉ ▄▅█▅▇▌ ▉▋▍▋▅▊▋ ▆▆▊ ▊█▇▄ ▆▇▅▉▄▆▍█▊▅▌▄▊ ▅▅▉█▉▊▉▇ ▍▋▄▌▆▋█ ▉▋▍▉ █▇▇▊▄▍▄▄▍▄▅▋▍▅▄▉▅▊▅▄ ▌▋▊ ▆▊▅▋▌▉█ ▍▌ ▆▆▉ ▆▌▉▉▉▉▉▊ ▆▋▄▄ ▋▆▅▇▌▊▌▋▊▊▄▍ ▍▅▅▉█▅▆
3 Years Ago
▇ ▍▆▅█ ▅▄▍▉▌▅▌█▌▌▄▋▌ ▅▅▇ ▄▅▅▉▅▋▌▅▉ ▍▋▍▋▊▋▊▍▉▌██▅▊▊ ▇▄▄▇█
3 Years Ago
▉ ▄▅█▉ ▌▆▇▍▄▉▊ █▄▋▍▆▌▋ ▅▊▌ ▍▉▆▋▊▋▉▄▅▇▋
3 Years Ago
█ ▍▇▉▋ ▇█▇█▉ ▊▉▋▄▍█▉ ▇▊▉▅▌
3 Years Ago
▌ ▄▆▍▇▋▄▌▄ ██▆▊█▌▉▇█▉█▋ ▄▋ ▅▉▆ ▉█▊█▉█▍▆▊▌▄ ▇▅▉▄▌▊█▅▋▆▋▇▋▇▆█▉█▋▆▅▇ ▅▅▊▆▊▌▍ ▆█▌▍ ▉▍▇▄ ▇▌█▇▄▌▍▌▄▌▄▇▄█▋▌▉▌▄▄██▊▄ ▉▅█▌▍▇ ▆█▍█▆▉▇▍▅▉▅▆▉▇ ▊▉▍▌▊ ▍█▊▍▇▊▍▆▇ ▌▌▇▅ ▍▋▊▉█ ▊▆▆█▉▋ █▌▆▌▆█▍ ▆▊▅▍▍▉▉▉▌▆▇▄▅▆▆▄▆▌ ▋▄▅ ▇▊██▌▌██▇ ▄▍▍▌▊▊ ▍▄ ▋▄▄▌▌▍▌███▆▋▍▄ ▉▇▌▍▍▋▉ ▄▊▅▄█ ▆█▄▇▊ ▉▄▆ ▄▊▍▇▉▋▉▍█▇▅▋█▄█▉▄▊▋▆█▋ ▇▍▋▇▊██▅▌▋ ▋▋▍▌▇██▆▅▉▊▇▍▇▄▅▍▉▆▄▋▌▋▇ ▇▄▊▅▄ ▅▉▇▉▇▍▊ ▅▊▅▉▆ ▉▄▍▄ ▄▍ ▇▇▉█▍▌ ▌▍▌▄▊█▇▌ ▇▅▄▄▇▋▉▇▇▄▇ ▇▋▋▆▌▌▆ ▆▄▆ ▋▉▊▊▉▋▇▅▊█▅▌▊▌▇ ▍▌ ▋▇▇▍▄█▅▉ ▄▄▋▄▆▇▆ ▆▉▊ ▊█▇▌▄▅▆▋▉ ▅█▄▌ ▌▌ ▍█▍▊▇▊ ▄█▄█▋▊▄▇▄▍▊▄▆▋▉█▍▇▅▊ ▆▍▄▅▄ ▅▌▆ ▆▍▆▉▆▍▊ ▍▇█▆ ▉▅▇█▆▌▍▊ ▅▆█▉▊█
3 Years Ago
▉ ▇▄▉▅▋▍▌▄▉ ▊▋▊ ▅▊▉▉▉▅▆▊▅▄▉▄▍▌▉▆▉ ▊▆▉▌▄▅▋█ ██▋█ ▉▊▊ ▊▌█▋▊▉▄▌▆▆▇▇▉█▆▌ ▇▊▉ ▌▇▆▌▄ █▌▅▅▊█▅▊█▌▇▅▇▋▉▍▊█▆▉▋ ▌▆▍▅▉▇▌▍▋▇█▍▇▇▌█▌▅▌▄▋▌▊▅ ▄█▊▄▉▆▍▍▆▇▊▉▅▍▅▄▇▊▋▉▌▅▍ █▊▉▋▇▇▉▄▍▉▌▅▄▋▋██▇ █▋▄▊▆▆▍▄▌▊▄▅▅▆▍▉▆ ▇▍▉▊▊▋▇▊▄▇▌▄▇▊▆▆▅▇█▍▋█▇▌ ▆▉ ▌▍▌█▉ ▅▉█▇ █▍▋▌▄ ▊▄▆▍▄▍▉ ▄▌▌▍ ▌▉ ▉█▍▊▋ ▇▄▌ █▌▉▌▊█▌ ▆▋ ▇█▉▇▆ ▋▅█▋▇▄▌ ▅▍█▊ ▊▄▄▇ ▌▆█▌▅▆▅▊▄ ▇▉▊▋ ▄██▇▅▆▋▋▆▍▄▄▄▆ ▌▅▅▄█▌▍▍▅▄▋▅▍▉▉▇▇▌ ▇▄▄█▍▆█ ▋▆▊▊▆▇ ▋▅▍▇▉▌▇▄▌▌▅▇█▊▍▇▅▆▌ ▊▆▊▍ ▆▇▅▍▊ ▋▉▇▇▍▊▍▄▍▅▍█▄▋█▆▍▅ ▉▊██▄▇▋ ▉▅▄▆▋▄█▍▊▇▇▉▋█ ▌▊▍▇ ▄▇█ ▊█▆▊ ▇▅▉▇▅▆█▍▊▇█▌▋▆▅▉█ ▇█▄▋▅▋▋▍ ▉▄▄▄▆▍▋ ▌▉█▌ ▌▊█ ▄▍▉▅▅▇ ▌▅▄▌ ▋▍▆▄ ▅▍▅█▌ ▇▊▆ ▇▍▇▇▋▄▅▌▆▊▌▍▇▅▆▍▊▇▅▇▍ ▅▆▇▋▊▊ ▊▆█▄ ▆▋▌▉▉ ▌▋▉▌ ▍▆▊▅▄▆▊▄▋▆▌█▆▇▆▅▊▍▊▄▇▉▊▌ ▊▉▅▉ ▉▊▅▌▋ ▆▇▋▉▄▆█ ▍▉▍▄▉▉▄ █▉ ▇▍▌▅▉█ █▊▋▉▉▄▅█▄▄ ▍▋ ▍▍▉▊ ▊▋▅ ▄▋▉▊▇ ▅▉▋▍▅ ▋▇ ▋▆▌▍ ▄▌▉ ▋▇▌▅ ▌▍▉▌ ▄█▄▋▆▅▄█▊
3 Years Ago
▇ ▄▋█▊ ▆▊▋▊▇▇▅▍▄▆ ▅▋▇▋▄▋ █▆▇▍▉▅▇ ▌▊█▉▊ ▉▍▍▋▄▉▍▌▍▋▋▆ ▌▅▊▋▋█▊▄▊▌ ▍▌▇█▅ ▅▇▍▍▍ ▋▉█▅▇█▋ ▌▌ ▆▋▊▉ ▅▄▇█▉▄▅▌▉▍ ▋▍▄▇▉▇▋▉ ▄▋▋▉ ▇▋█▇▇▋▋▆█▄▇▇▆█▌▊▋▌▌▄▆▊▋▆ ▆▄▅█ ▄▊▊▌▋▊▊▊ ▄▆▊▇▄▇█▊▊▋▄▄▉▅▌ ▆▍▋▆▋▄▆▄▇▊▆▅▌
3 Years Ago
Fix recent changes to Entity:NetworkVar and naughty addons erroring
3 Years Ago
▋ █ ▉▌▍▉▍ ▋█▌▅▌▄▉▄▌▋▆ ▄▄▆▄▌ ▆▇▋▋▆▊▋▌▋▅▌▌▋ ▅▇▄▅▍▋▍ ▋▉▍▆▆ ▅▇█▌ ▅▇▊ ▋▉▆█▅▋▋▄▋▍█ ▊▅▋▆ ▋█▅▌▅█▅ ▄▋▇█▉▄▇▆ ▍▉▋▆▄▅▌▌ ▌▇▅▋ ▅▌▅▇▅▉ ▍▊▍▋▆▆ ▅▊▉▉ ▅▊▆▋▋█▍▌▍▍▊ ▄▌▊▆█▍▋▍ ▆ ▊▄ ▇▄▅▊▆▆▇█▅█▊▇▋▆▅▇▍▋▍▆▇▅ ▌ ▌▌▇█▋▇▇▊▆▌▄ ▆▆▊ ▄▆▊▉█▋▅ ██▍▄▇▊▋ ▆▇█▋▅▅▇▌▍▋ ▉▅▋▌▇█▊▍ ▍▋▍█▆▊ ▍▇▋▇ ▇▇██▋▊ █▍█▇▅▄ ▇▆▆▌ ▄▇▄▇ ▄▍ ▆▅▇▌▌▋▅ ▋▋▋█▍█▊▇▄█▅ ▇█▍▇▌▌█▋▆▇
3 Years Ago
Fix yet another crash with func_rotating changes Fix some asserts Limit DAdjustableModelPanel FOV to 0-179
3 Years Ago
Rebuild g_sky shader
3 Years Ago
▆ ▉▆▍▇▊▋▉ ▉▉▊ █▄▆▊▍▋▋▍▊▇▉▍▅▇▋█▌▋▉▉ ▆▅▄▋▍▇▍ ▌▉▍▊▌▅▉▇ ▅█▆▉██▋▉▅▋▊▅▉▊▅▍▋▄▍█▆▍▉▋▉▋▌ █▋▋▋▌▊ ▄ ▉▄▉▅▄▅█▉ ▌▄ ▆▆█▆ ▇▍▌▋ ▅▄ ▄▅▍▉▄▋▉▇▌█▍▌█ ▉▄▅█ ▊▄▌▍▋▅▉█▆▇▊ ▄▋▌▍ ▋▉▍▇▄▄▅▇▊▅▊ █▄█▌▌ ▅▅▉▆▋▆▄▇ ▄▇▄▋ ▇▌▆▄▊▄▅▌▉ ▋▅ ▇█▊▆▌▄▋█▄███ ▌▆▊▆█▉▊▆ ▋▄█▍▋▍▊▌▄▆▍▇█▄ ▅▌ ▄▄▆▆▇▌▍▇▍▇▇▋▄▋ ▋▇▍ █▇▇▄ ▋▉▌█▍█▋ █▅▄▋▅ ▋▅█▆▇ ▍▌▄▄▍▇▉▌▌ ▆▉▊█▄▊▌▋ ▇▉█▋██▅▌▌▇▉▊▆ ▊▆▅▉█ ▉▆▍ ▋▅▇▊▅▆ ▆▌▋▄ ▄▆▄▌▍▌ ▉█ █▌▆▅▄▍▅▉▊ ▆█▌▉ ▅▉▌▉▇▄▅ ▇▆▍▄▅▇█ ▇▅▌▇▇▍▄▅█▋▊▅█▉▉ ▉▍▇▌█▍▋ ▅▆▉▋ █▅▅▌▅▍▋█▋▇▋▌▅▌█▍▅▅▌▆▉▊▌ ▊▄▋▇▌▉▊▄▉ ▌▉▉▍▍▉▉▊▇▄▋▅ ▌▄▅▍▄▄▉▄▇▆ ▅▌▆▉ ▌█▊ ▌▌▄▇▅ ▄ ▉▇▉▄▊ ▉▆▌ ▉▌▋▌▍▉▇▌▉ ▄▄▆ ▉█▊▊█ ▊▅▄ █▅▋▋▊▍▊▉█▍ ▍█ ▅▇ ▉▍▉▋▌▌▇▄▇ ▍▇ ▍█▅ ▊▍▉▍█▅██▅▍▅▍▍ ▋▇▉▅▊▄▆▌▋▅▊▌▆▋█ ▋▋█▊▉█▌▉█▍ ▍▍▍▅ ▌▉▉ ▌▌▉▊▌▌▊▍▆▇▍▋▍▅ ▅█▍ ▋▇▉▉██▍ ▌▅▅▊ ▄▆▋ ▌▊▄▍▇▅▋▍▍▋▋▆ ▅▍▋█ ▌▋▉▍██▍▄▇█▊▌▋▊▍▌▄▉▅▅▌▅▋▆▆▌█▋ ▌▅▇▄ ▄▊▇▌▉▆▇▇▊▄▉▍▉▍▅▇ ▋▌▆▉▌▊ ▊▋▄▆▋▊▄▆▅ ▅▄▊▋▄▇ ▅▇▋▆▋█▋▉▋▊▇▊▅▍▍▍▋▅█▄▉▌▆ ▉▋▇█ ▌█▍▍▅▅▍▊▉█▇ ▅▅▌▅▆ ▉▇▍▌▆▆▆▇█▆ ▄▋▆▄▆ ▉▇▄▍▅▌ ▋▅ █▅▇██ █▄▆▆▇▊▋▅ ▋█▆▊▅ ▉▉▌▅▅█ ▉▆ ▋▋▅▌▄▇▌▅▉▋▌▋▌▌▇▄▋█ ▉▇▄▌▌▌▆▍▆▆ ▆▇▍▌▍▅▊ ▇▅▇▇▆▌▄▆▋▇▌▇▋▆▌▇▋▌ ▅▆▍▍ ▇▉▄▄▊▍▅▋▍▌▊ ▅▍▍█▅▇█▄▊▄██▊ ▉▍▇▄▅▄▋ ▍▋▇ ▋▋▆▆▆▄▄▄▇▄▋ ▉▆ ▍▌▊▉▋▆▇▌▌▅██▊▉▄▉ ▍▅▊█▉ ▅▊▌▄▅▍▉▄▄█▍▄▋█▅▉▉▍▋ █▉▌▊▌▋▊▉▄▉ █▍ ▄▄▊ ▋▆▌█▉▆▌▌▌▋██▌▄▍ ▄▇▅▍▄▄ ▆▄ ▄▇▉▇▉█▊█▌ ▍▅▊▍▋▄██▊▊ ▄▌▇ ▆▋█▅ ▉▄▋▅▄▉█▅▋▄ ▄▌▆▇▅▆▉ █▋▇ ▍▇▇▋ ██ ▇▆▅ ▊▄▌▌▇▍▉▋▋ ▍▉▅▋▍ ▍█▉▇▇▌▊ ▋▌ ▍▄▅▅▋▄▊▊▆▆▄▄▄▅▍▍▇▉▉▌▉▆▆ ▆▇▇▆▌▄▄▇▉▍ ▆▌ ▌▆▋▌▊▅▇▇▍▋▌▍▆▉█ ▍▆▄▍▇▋ ▌▍ ▌█▋▋▉▆▍▉▅ ▋▇▅▊▉▋▍▊▅▌▆██▇▄▆▊ ▄▄█▍ ▍▅▍▆▍▇▌▇ ▋▅▄▅▋▆▍█ ▋█▉▅▆▅▌▊█▇▅▋█▌▆▌ ▅▆▌▅▆▇▊▇▄▇▇▋▆▇▋ ▅▅▌▍▊▉▆ ▊▌▆▆ ▌▊▆▅▌▍▌▅▄█ ▇▋▅▇ ▋▅▄▍▋ ▄▇▅▉▍▉▊ ▍▉▇▌ ▊▍▍▍▉▄▅▍▉█▌▄▆▇ ▋█▋▉ ▌▇▅▋▄▆▍▊▄▆ ▉▆▄▆▌ ▆▌▇▌▅▌▋▄▅▇▆▅▇▍▆▆▅▌█▋▍ ▋▍▍▊ ▄▌▍ ▌█▇█▉ ▅▍█▇ ▊▊▊▄▇▄▇▋▄ ▉▋▋▄█▇▉▉▍▉▍ █▅▄ ▄▌▅▋▍▌▉▅ ▍▌▌▉▆▋▋▉▊▉ ▅▊█▅▅▋▍ ▄▌▄▆█ ▉▌█▉▊▅▅▇▇▍ ▉█▋▍▅▍▄▋▋▇▌▇▇█▉ ▍▊█▋▍▍█ ▌█ ▆▍▄▊▅▊█▇ ▅▅▅▄▇▆▉▄▍▄▇▍▊ ▅▉▄▍▋▉▋▊▇▍ ▄▉▆▋▆▌█ ▊▅ ▍█▅▅ ▇▉ ▉▇▌▊ ▄▍▄▍▌ ▄█▄▋█▄▊ ▋▋▆▄█▄▉▇▅▉█▆ ▄▅▄ ▇▊█▅▅▍▍▇▄▍▊█▊▋▌▋▅▄▆▋▇▍▆▅▉▌ ██▉█ ▌▍▊▄▅▇▆ ▇▌▋▌ █▅▅▋▉▌▊▆▌ ▆▆▋█▊ ▇▇▇▉ ▆██▌▉▅▋▋▊▊▉█▌ ▅█▍▍▌ ▅▇▍▄▌▅▋▆ ▊▅▅▇▋ ▄▌▋▊▆▇▊ ▊▄▄▌▅ ▍▋▇█▄▆▉▋▉▅▄ ▉▆▊▆▅▇█▉▉▆▌█▉▄▉▅▉▇▆ ▅▇▅ ▌▌█▇▌▉▌▊▊▆▌▌▅▇▊▄▉▆▉█▆▍▅▆▌▇ ▉▅▍ █▆▄▊██▋▌▋▉▍▋ ▍▊▉▊ ▊▌▅▉▉▋▍▊▌ ▍▍▋▅ ▉█▄▋▊▅▄▋ ▅▋▍▍ ▆▋ ▋▉▊▆▆▉▊▅ █▇ ▉█▊▇█ ▌▉█▍ ▋▆▄▌▍▇▉▉▌█▅▅ ▉ ▇▄▅ ▄▅▊▋▆▉█▍ ▋▅▅▉▊▇▇▆█▍█▉▋▋▋▍▋ ▍▋▊▇▅▄▅▉ ▅▇▊▌ ▋▋▆▌▄▅▌▅▍ ▌█▅ ▌▋ ▊▌▉█▇█ ▋▄▆▋▋ ▉▉▅▄▍▉▄▋█▋ ▅▆▊▋▉▌▋ ▋▄▇▉▉█▇▇▄▋▄▅▄▋▉ █▄ █▊▊ ▅▄▇█▇ █▄█▉▌▋▋ ▉▄▆ ▅█▆▄▄▋ ▊▍▌▄▉ ▇▍▊▌▊▆ ▍▆ ▉ ▋▋▌▅▅█▌▌▅▄▆▊▄█▇ ▄▋▇▉▌█▄▉█▌▄▄▌▋▆█ ▋▇█ ▉█▉▅▍▊▍▌▋▌▋▍▇█▆▋▌▌█▇▄▊ ▅█▇ ▄▇ ▄▄▍▉▉▆▉▍ ▍▉▊█▌▍▊▆▋▋▌▊ ▉▉▍▇▉▆▍ ▇▍▆ ▄▌▍▆▌ ▋▌▆▅▋▋ ▉▇ ▆▆█▊██▇▇ ▋█▇ ▌█▅▉▍▆▆ ▆▄▊█▌▉▉▄▌▇▉ ▉▅▌▄▆▋▅▅▊▉ ▍▉▍▇▇▉█▇▊▆▆▌█▉▉▋▌▇▍▄▇ ▉▍▌ ▆▆█▌▆▇█▌▊▋▇█▋▄█▍▅ ▋▆▅ ▆▊ ▋▇██▍▋▅▊▆ ▇▉▄▅▅▄▊▄▆ ▌█▆▋▆▄▍▋▍▍ ▌▉▇▌▊▉ ▉▅▇▌ █▊▊▄█▍▍▋▍▇▌▉▊▍ ▆▋█▄ ▄▇█▆▌▆▋▊▍▊ ▇▉▉▍▆ ▆▌▆▋ ▆▆▆▅▆ ▋▊▄▇▍▇▊▍▅▉ ▄▄▇▆▋ █▇ ▋▍▆ ▇▇▋ ▍▆ █ ▅▍▍▅▋ ▋▆▆█▆▅▇▋ ▊▍▇█▄▌▆▍▊█▇▍▉▆▌▌▇▌▅▅█▆▊▍ ▍▋▇ ▋▄▋▉▇ ▍▍▇▇▍ ▍▊▄▍██▉▊▆▅██▇ ▄▇▍▅▇▇▇█▉▆▉█▌ ▌▌ ▄▍▊ ▍▉▌█▆▄▆▍▋▅▇ ▊▊▌ ▇▋▊ ▆▇▌▊▄▍▉ ▇▇▉█▊▉▊▊▇▉▉▌█ ▊▄▌▍▇▊▆▄▌▊▋▅▅▆▊▊▄▍▌▉▇▄▌▉▋▇▅█▋▆▄▆█▆ ▄▅█▌ ▇█▋▉█▊▋▇█ ▇▄▍▆▉▋▇▅ ▉▅▇▆▍█▋▇▉▉▉▊▍▆ ▉▅▅▊█▋ ▌▉▆▋█▌▌█▋▄▉ █▅ ▄█▍▅▊▇▍▄▅▍▅▆▊ ▉▄█▌▄▌▆ ▉▇▍▍▉▌▄▊▆▉▉ ▄▄█▌ ▋▉▍▉▆█ ▋▊▊▄▉▋▆▋ ▍▌▍▊▆ ▊▋▉▍▉▌▇ ▇▋▊▇▄▆▆▋▇▍ ▌▉▊▋ ▌▋▆▌▄ ▄▋▌ ▇▊▊█ ▋▌▅▆▊ █▊▍▅▄ ▍▇▄▇▉▉█▄ ▄ ▇▍▉▋▍▇ ▄█▋▉█ █▍▋ ▊█▇▊▅▆ █ ▌▊▊▌▋ ▌▌▋▉▆█▆ ▊▆█▆ ▄▅▍▉▍▍ ▇▊ ▉▄▊█ ▍▅▍▆▋ ▉▉▇▍▍ ▅█▆▋▅ ▇▍▅ ▆█▅▅▆█▅▋ ▉▍▇▍▆ ▋▆█▌█▇▅ █▅▋▅▇▄▄ █▇ ▅▋▄▊ ▇▋▅▆▋▍█ ▅▄▄▉▍▍ ▋▇▆ ▋▍▋▄▌▋ ▅▋▄▋▅█▋ ▇▇▆▇▆▌ ▄▄▆ ▄▉▌▄▇▄ ▅▅█▇▊▆▊▆▍▍▌▊▉█▅ ▍▋▄ ▇▋▋▇▊▊ ▍▇▆▉ ▌▆▅▋▇▅ ▊▌▇▌▋█▋ ▄▆ ▇█▅ ▉▉▄▅▋▋ ▊▊▆▌▉▋█▇▄▄█▋▋▅▆ ▇▌▆▉▍▇▍ ▄▋▄▆ ▆▋ ▌▊▉▊▉█ ▄▋▌▋▇▊▇██ ▊▉▉▉▇ 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3 Years Ago
Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Actually include the functional part of SolidEnergy shader (DX9 only)
3 Years Ago
Disable HL2's sneak attack code for non hostile NPCs Also disable sneak attacks when ignore players is set, or ai is disabled Make duplicator actually spawn the correct NPC It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list. Make it easier to select addons in the Addons list (Pull Request) Reduce Panel:DrawTextEntryText type checking Causes issues with existing addons Add custom icons for tree nodes in spawnmenu categories (Pull Req) Added GM:CanCreateUndo hook (Pull Request) Added new CRecipientFilter functions CRecipientFilter.AddPlayers( table or filter ) CRecipientFilter.RemovePlayers( table or filter ) CRecipientFilter.RemoveMismatchedPlayers( table or filter ) Add "Bone" field for Entity:GetAttachment Add optional argument to Loco:Jump - activity Unhide r_portalscloseall Added Vector:Distance2D[Sqr](Vec) Entity:SetIK is now shared (was clientside only) Added GM:HandlePlayerArmorReduction( ply, dmginfo ) This change moves the armor reduction system to Lua (base gamemode), allowing full control over it. Fix OOB crashes with Entity.GetAttachment Fix SteamID placeholder calculation for clients with no SteamID Make CreateConVar type errors non halting experimental: dont break mods Fixed crashes due to CSoundPatch Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream Added missing TF2 map icons Fallback shaders only if they don't exist Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want. Delete crashhandler.dll/so I am fairly certain these are from Steam client binaries, which are now shipped by SteamCMD automatically TextEntry improvements * Fixed SetDrawLanguageIDAtLeft causing cursor selection to be offset * Fixed deleting a bunch of text and then typing not updating the horizontal scrolling to show the typed text Main menu workshop changes Allowed to favorite addons through menu UI Favorite and Vote Up/Down are now better synched with real values Favorite categories are not cached Merged Pull Requests * Fixed an infinite loop with string.Comma * Fixed server browser showing lowercase gamemode names for empty categories Mention nav_quicksave 2 in its description Merged Pull Requests Added math.Factorial Added language string for g_ragdoll_maxcount Fix citizens healing players with ai_ignoreplayers 1 func_door looping sound fixes Bump ents.FindInCone/Box return limit to match FindAlongRay (1024) Added lua_refresh_file <path> Bump ents library limits to MAX_EDICTS Enable episodic behaviors for npc_citizen Improve autorefresh handling for lua_openscript scripts If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules. Added ENTITY:TranslateActivity( act ) for `ai` type entities Do not handle spawnicons and posters during render.RenderView Added GM:PostEntityFireBullets( ent, info ) This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called. Altered how missing members of GM:EntityFireBullets return table work They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical Minor code adjustments Entity.SetPreventTransmit can now accept a table of players or a filter Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw Added NPC.SetIgnoreConditions/RemoveIgnoreConditions Turn Lua effect creation warnings to non halting Lua errors Fixed NPC:SetSquad not working when the NPC has no squad Added IGModAudioChannel:GetBufferedTime() Fixed addon file conflict problem duplicating file paths on remount Merge Pull Request - return true for EntityFireBullets in base gamemode This allows multiple hooks to modify the bullet structure Don't play ammo pickup sounds for NPCs Panel:GetText/Value now returns text of RichText panels
3 Years Ago
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3 Years Ago
Try setting SDL_VIDEO_X11_XRANDR for linux Apparently fixes multimonitor issues on some systems?
3 Years Ago
Make fps_max save, and add an option for it in video settings Save NPC health in duplications Internal code cleanups Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative. ProtectedCall supports varargs just like pcall Update .gitignore Update 360controller.cfg remove tf2 specific stuff MAX_MAP_ENTITIES to 32k Move Multiplayer options tab to front, and rename it to GAME Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete Try bumping MAX_MAP_ENTITIES to 65k For that one map author that refuses to optimize their maps Try bumping engine hunk limit to 256MB
3 Years Ago
Update module base within gmod itself Remove new methods from ILuaBase
3 Years Ago
Fix spawnmenu Lua errors when using gm_spawn directly
3 Years Ago
fix compile error
3 Years Ago
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3 Years Ago
A bit faster optional argument handling Also nicer code internally Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas. OnEntityCreated is now also called for clientside only entities Add .gma to file.Write whitelist Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook. CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path Added optional filter option to both EmitSound functions Added new RichText panel methods Added GetLineHeight Added SetLineHeight - values below zero mean no override Added AppendTextWithURLs Added model file types to file.Write whitelist Reduce .gma whitelist for data_static/ folder Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc. Clean ups Added navmesh.FindInBox
3 Years Ago
Move where gmod_unload_test is defined to appease linux srcds
3 Years Ago
Restore content unloading, but behind convar gmod_unload_test, defaults to 0 Build bspzip.exe and ship it (32bit only)
3 Years Ago
Fix gmod_suit 1 breaking sprinting Sentences system calls EntityEmitSound There are a few caveats: * SoundName is always invalid.wav * OriginalSoundName is the sentence name * The sound table will contain SentenceIndex in these cases * OriginalSoundName can be changed to replace the sound. Global.EmitSentence now has an optional 9th argument = DSP, defaults to 0 Added Panel.GetScrollStartIndexes Works only on text entries, returns 2 values - x axis offset, y axis offset Added some NPC functions NPC.GetGoalPos NPC.GetGoalTarget NPC.IsCurWaypointGoal More "reportable" keyvalues in default FGDs Shows useful info in the Entity Report window Added NPC:GetCurGoalType navmesh Lua API additions Added missing enum for NAV_MESH_BLOCKED_PROPDOOR Added navmesh.GetBlockedAreas() Added CNavArea:MarkAsBlocked( teamID ) Added CNavArea:MarkAsUnblocked( teamID ) Added CNavArea:RemoveAttributes( flags ) Added CNavArea:AddAttributes( flags ) Disable default automatic navmesh unblocking Add some of the existing nav related entities to the FGD func_physbox/pushable is ignored by navmesh gen Disallow making addon presets with empty names Also fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting Merge Pull Request Added net.Read/WritePlayer Make ENT:OnTaskFailed second argument work Added 2nd return value to NPC:Disposition - priority Panel.DrawTextEntryText doesn't silently fail with invalid input gitignore settings/presets/ Fix crashes when attempting to index invalid sentence IDs Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water Reduce default max_fps to 150 There's no reason to have it at 300 by default Add a hack for $alphatest 1 displacements not having collisions $alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements. Rename CS:GO mountable game to mention the legacy branch I am not sure we should keep it, might just leave this to mount.cfg Fixed blendable textures on a brush being inverted in Hammer i.e. not appearing like they do in-game. Remove empty files from build process Fixed fonts from gamemode's content/ folder not being extracted For workshop addons, so they can actually be loaded. Hide "No bound shader" warning behind developer 1 And also add which materials the error is for Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal Fix compile error
3 Years Ago
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3 Years Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset