1,513 Commits over 1,065 Days - 0.06cph!
Rollback EffectData:SetHitBox change
Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
Fixed an oopsie with srcds gamemode loading
Increase EffectData:SetHitBox net limit to match the particle name limit
Run DNS resolution in a thread
Added VMatrix.__unm (negate operator)
Disable HTTP DNS lookups for now
Merge branch 'main' into prerelease
Run DNS resolution in a thread
Added VMatrix.__unm (negate operator)
Disable HTTP DNS lookups for now
Disable HTTP DNS lookups for now
Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
Fixed an oopsie with srcds gamemode loading
Increase EffectData:SetHitBox net limit to match the particle name limit
Added VMatrix.__unm (negate operator)
Fixed an oopsie with srcds gamemode loading
Increase EffectData:SetHitBox net limit to match the particle name limit
Run DNS resolution in a thread
Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
Fix resolved IP address checks to not trip on non local IPs
Merge branch 'main' into prerelease
Fix resolved IP address checks to not trip on non local IPs
Fix resolved IP address checks to not trip on non local IPs
Backport crash fix for DMX unserializer
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Limit cubemap hack to 64x64 cubemaps
Merge branch 'main' into prerelease
Limit cubemap hack to 64x64 cubemaps
Limit cubemap hack to 64x64 cubemaps
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
poster support for cl_leveloverview
Fix a super weird issue affecting rendering
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Apply seamless cubemap hack from VDC
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Make ents.GetMapCreatedEntity shared
Backport crash fix for DMX unserializer
Fixed a crash due to DMX unserializer
Fix DMX parser breaking when failing to read external references, resulting in a crash
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Merge branch 'main' into prerelease
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Make Combine Gunship aim at player's center so it can actually hit players
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Potential crash fix to do with rendering static props
Apply lame fix for weird static prop crashing
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Restore static prop lightmaps
disable static prop lightmaps for now
Potential crash fix to do with rendering static props
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Fix base.fgd
Merge branch 'main' into prerelease
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▌▆██▆▇ ▆▋▌█▄▊
Limit networking of m_iGModPlayerFlags to useful bits
Added func_friction to the FGD
Minor change to net.lua
Fixup toggle_duck in multiplayer
Increase networked bits for player flags so HasGodMode is networked
Entity:SetFriction affects players
Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
Clean ups
Reduce network size of m_iGModFlags to useful bits
Double particle precache limit
Network creation and map creation IDs of entities to client
Clean ups
Update prop_static key-values in Hammer to be shorter
(Visual Change)
Increase network version
Network Player:IsWorldClickingDisabled
Remove "Bonus Challenge" stuff
(Unused stuff that was networked)
Clean ups
GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table
Remove networking limits for player score and deaths
Bump view model networking limitations
Merge Pull Requests
* Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution)
* Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)
Fixed a potential crash with particles
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