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1,513 Commits over 1,065 Days - 0.06cph!

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Make entity properties more resilient against EyePos issues garrysmod-issues/issues/5462
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▉▉▅▊▋▊ .▋▇▊▍▄▄▅▋▆▋▋▍▅ ▇▅▅▊▍ ▉ ▄█▌▆▅▇▊▄█ ▇▋▉▌▋ ▉▆ ▋█▄▌▊▉ ▌█▆▅▉▍:▆▍█▍▆▄▊▆▍▅█▊▇▄▋▇▉▆ ▍▆▊▄█ ▋▉ ▄▌▉ ▊█▄▄▋▋▌█ ▌▌▇▋ ▄▆ ▇▊ ▍██▊▌█ ▍▄ ▆▇▇▅▉▋▇▅, ▅▅▊█▄█▌▊ ▅▆█▋▌▅▅▇ ▊▌▋▅ ▊▆▊▅▉▄▋██▊ ▍▅█▆▉▍▊▌▉ ▉▉▌▉_▊▍▅▅▄▅▍, ▉▊▍▆▉▍▉█, ▍▄▊▇▆ ▉▆▆▆▊▉▆, ▊▋▇ ▆▉▋▊▍▆▇▌, ▋▇█▅▆▆▆ ▋▊▇▆▍
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Fixed an issue with handling of asset:// URLs Update Steamworks API to v1.57 Steamworks 1.57 update fixes Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
2 Years Ago
Fixed LastKnownArea not updating for players Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
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Reset render.EnableClipping to false on map shutdown Add safeguards against not popping PushCustomClipPlanes Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call. Fixed an issue with handling of asset:// URLs
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SetControlPointOrientation can accept an angle instead of 3 vectors
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Update weapon_medkit.lua Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
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FireBullets calls DoImpactEffect on active weapon serverside This mimics clientside behavior. Restore value of render.SetLightingMode on map shutdown Steamworks 1.57 update fixes
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Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
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Create a worldspawn entity for naughty maps with edited lumps that don't create it Fixed a crash when deleting npc_manhack too early
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Update Steamworks API to v1.57
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▌▄▇▇▅ █ ▇▌▄▉▉ ▋▍▍▊▆ ▍▉ ▊▌▆▋▍▆▄ & ▅▉▅▉▋ ▅▍▌▉▍▅ ▍▆▄▉▇ ▅ ▋▇▉█▆ ▋█ ▉▄▇▇▇▇▅ ▅▄▇ ▍▍ ▅▇▆█▊ ▍▇ ▍▉▆▊'▉ ▄█▄▄▉▊, ▉▌▌▊▄ ▊▌▉ ▉▅▋▄▍▍▄▊▅▌█ ▍▍▉▌▋ ▍ ▆█▌▆▌ ▆▅ ▉▇▋ ▄▄█▆▉▉▄█ ▅▆█▆▊▉█ ▇▆▉▉▋▄▄▄ ▋▌▆▄ ▇▊▌▊█ ▊▆▍▉▋▉▌ ▇▌▄▊▉█▍ ▋▆ ▌▉▄▉▍▉▊ ▄▄▋█ ▇▉▋ ▋▇ ▉▄▊█▉▌▊▊ ▋▅▍▄ ▇▉▆▌█▋█▅ ▌ ▅▉▅▉▌. !▉▍▅▉▋▅▆▇ ▄█▇▇▋▍ ▍█▋▋▊▊▊▉▉ ▊▌▌▆▊██▉ █▍ ▊▇▊ █▆▇▋▋▄ █▋█ ▅▄▉▆▇ ▇▋█▌ ▆▄█▉▊▍▌▊▌ ▊▍ ▌▇▄▊▆▍▉. ▇▌▍▊ ▄▋▅▊▌▋ ▇▄▄▋▍ ▄█▇ ▆▍ ▉█▌▄▅▌.
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game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar Also fixed the configs not being ran on change Add HL1 skill cfgs
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Make util.IsOBBIntersectingOBB shared Apply cyclic parent hierarchy fix to clientside SetParent Fix file.Find ignoring "Copy (" files Entity:SetHealth works clientside (for prediction purposes) Added ProjectedTexture.Set/GetLightWorld
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Fix auto refresh clientside in singleplayer
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