userRyancancel

839 Commits over 821 Days - 0.04cph!

Yesterday
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2 Days Ago
merge from gamephysics_schedule_improvements
2 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
2 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
2 Days Ago
merge from main
2 Days Ago
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3 Days Ago
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3 Days Ago
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4 Days Ago
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6 Days Ago
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6 Days Ago
merge from main
7 Days Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
8 Days Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from main
9 Days Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
9 Days Ago
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9 Days Ago
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13 Days Ago
merge from analytics_memory_alloc_optims
14 Days Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
16 Days Ago
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16 Days Ago
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17 Days Ago
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17 Days Ago
Don't reset new speed consistency test params between runs
17 Days Ago
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29 Days Ago
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29 Days Ago
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29 Days Ago
merge from main
30 Days Ago
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31 Days Ago
merge from main
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from useplayerupdatejobs3
35 Days Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
36 Days Ago
merge from useplayerupdatejobs3
36 Days Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
36 Days Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob