1,042 Commits over 1,004 Days - 0.04cph!
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merge from analytics_biofuel_generator
Add resource consumption/production events for the biofuel generator
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merge from contacts_server_occlusion_fix
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
merge from contacts_server_occlusion_fix
Fix visibility logic on acquaintance updates never working with server occlusion disabled
Ignore actively animated building block entities when calculating headroom for player movement
- fixes awkward autocrouch when overlapping on a closing door
merge from animated_entity_headroom
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merge from server_occlusion_wait_and_integrate_pairs
Parallel pair gathering for server occlusion now uses the same wait-and-integrate mechanism as net subscription updates
- also reduced pair gathering player count to 16 from 64, to ensure more threads are being used in medium-high pop scenarios
- consistency tests pass
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MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
merge from analytics_wm_tris
Add worldmodel tri count for LOD0 meshes as field in item definition dump
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