839 Commits over 821 Days - 0.04cph!
▌ ▊▋█ ▄▄▊▄ ▊▇▋▄▊▋▋ ▅▇▊▄█▄▍▍ ▉▌▉▉ ▋▅▉ ▌▊▊▌ ▋▍ ▉▊▋▉█▋▇▌▆▉▉▉▌▋▅▋▉▉▊▌▊▆▉█▉▌▍▄▉ ▅▇▋▄▌▉▋
merge from gamephysics_schedule_improvements
- Revert MitigateSphereCapsuleCommands
- Remove JobsSkipLocalQueue convar (shouldn't need it)
- gamephysics/antihack consistency tests pass
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again)
- Use dependsOn jobhandle as a dependency for validateJob when in debug mode
▇ ▅█▍▍█ ▊▉▍▅ ▉▅▊▍▅▆▇▅▇▍▌▆▆▌▊▇▍▇▉▊▉▋
▌ ▌ ▋▋▉▉▅ ▄▌▋▌▇▍ ██ ▊▌▉ ▆▉▊▄▅▉▉▊▄▋▆▌▅██▉▋█▅▊▆ █▉█▄▅▌▄▆ ▄▊▉ ▊▉▉▋ ▌▌▋▆▅▌ ██▋▄ ▊▇▍ ▇▊▄█ ▆▆▌▄ ▆▄▍ ▊▉█ ▄▄▋ ▆▉▍▋▋▍
▄ ▊▋▋▄▉ ▄█▅▋ ▍▍▅▌▇▇▉▊█▊▄▋▋▉██▉▌▌▌▅▇
▇ ▊▅▌▄▍▅ ▌▌▍▇▅▄▇▊█ ▅▄▅▍▆ ▆▄ ▋█▊▊▆▋▌▆▍ ▉▋▄▋▊▋▍▄ ▇▊▍▋▊█▌▊▊ ▅▋▅▊▇▍ ▅▉ ▇█▇▆▌▄ ▄▊█▉▇▆▍▌█▅▄▊▉▇▇▄▄▋▄▊▉▄▅▆▆
▌ ▆▊▅▊▌▇ ▉▆▋▍▋█▅▄▌▋▄ ▌▋▆█▇▉▍▄▌▇▅ ▉▍ ▇▄▋▌▌▋▄▌▇▄▋▉▌▇▆▅▅▅▇
▋ ▉▍▍ ▆▍▊▋▊▇█▅▅█▅▉▋▋▆▊ ▋▋█▆▊▌▌▅ ▍▌▉ ▋▋▉▉▍▆▍▇▋▅▆ ▄█▆▍▊ ▍▍▍▇▊ ▇▍▍▍▅ ▋▆▇▅█▋ ▌▌▋█▉▌▆▆▋▇██▉▊▍▍▋▅▍ ▅▍▉▍█ ▋▊▉▋▉▊
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel
- gamephysics/antihack consistency tests pass
- Return JobHandle for CheckSpheres
- Start re-ordering physics queries in fly checks to (attempt to) maximize performance
- Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled
- gamephysics/antihack consistency tests pass
█ ▇▇█▋▌ ▍▋▅▄ ▆▍▋▇▍▉▆▆█▅▅▋▅
▍ ▄▊▆▆▍ ▉▆▍▊█ ▅▅▌▆▍▋▉█ ▌▄▉▍▅▄ ▄▉▆▌▇▉▊▌▌▉ ▆▅ ▅▋▅▆▆▅ ▉▌▆▉▇▉▊▋ ▄▌ ▉▇█▄▉ ▅▅█ ▇█▊▄▋▇▆▆▄
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being
- antihack and gamephysics consistency tests pass
▄ ▄▆▊▌█ ▌▍▄▆ ▌▍▆█▋▋▅█▉▇▄▄▅▍▋▌▅▅▊▋▅▆▅██▋▉▊▇█▌▊▇
▄ ▉▌▆▍▋▍ ▍▋▉█▇▌▇▇▉▇ ▅█▊▌▉ ▋▆ ▉▉█ ▌▄ ▅▇▋▇▇▋▊▍▆ ▄▆▇▅▆ ▊▌▉▋▌▄▉▆▍ ▍ ▋▇█▋▉ ▋▇▆▄▌▊▅▊▄▉▊ ▊▉▄▅▅▇▊▆▅ █▍▌▉▌▉▍█ ▌▊▄▆▍▇ ▉▊▍▆ ▆▊█▅▉▆▆▇▍▅ ▋▋█ ▊▅▉▅▋▉▋▅▇▊▋ ▌█▉▇▊▆▉ █▆▄▇▊▋▆█ ▉▆█▉▋ ▊▄▆▇▅▇▅ ▋▅▆▄▍ ▍▋▇▄▋▌▋ ▋▊▇▉▇▆█▌▍▆
merge from analytics_memory_alloc_optims
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection
- Event field value types have been converted to a union, reducing memory per event field by around half
- Add support for StringView event fields (currently unused)
▆ █▉▅▄▉ ▌▉▉▋ ▉▄█▅▌▍█▊▄▄▇▉▊▆▆▍▅▌▇▅▄█▍▅▍▍▄▉▇█▊
▋ ▅▌▍ ▉▊█▄█▇ ▌▆▌ ▉▅▇▍▄▍▊ ▆▆█▍▅▇▇▆▄ ▇▊▅▉▅▉▌ ▆▌▆▍▌▇▄ ▆▅▍▊▆▄
▅ █▊▇▌▍▋ ▍▆▋▋▍▍▄▍ ▄▄▍▆▉▋ ▍▄▌▊▊ ▍▅ ▌▇▄▇▄█ █▋▊▅▋ ▅▍▄▅ ▆█▄▌ ▌█▇▇▋▋▄ ▊▆ ▇▋▋▆▄▊▄ ▌▊ ▇▌█▉ ▅█▌▅ ▅▊▊▋▌▇▉▋▅▊▉▍▇▉▄▌▆▇ ▌█▉▅▆▍▆▉▄
▊ ▅▍▅▇▄ ▇█▅▇ ▍▆▆▉▆█▊▇▆▅▊▊▍█▉▍▅█▊▉▋▄▊█▅▋▌█▉▉▅▋
Don't reset new speed consistency test params between runs
▆ ▄▉▌▍▄ ▊▅▊▇ ▄▊▅▉▊▋█▉▌▉▇▄█▇▅▊▌▌▍▄▊
▊ ▌ ▌▊▉ ▅▅▊█▍▇▌█ ▄▍▅▍▍▌▅▅ ▌▆▍▄▍▄▅▊▆▆▊▊█▊▄▄▌▉▉▇ ▉▊▊▄▍▋▋▍▌▅▉ ▇▆▊▌▉▌▊▉ ▅▍▍▆▋▋▅▍▇▌ ▅▅█▆ ▋▊▅ ▊▍▅▆▇▆▋▅ ▊▆▇▌▌▉▅▆▍█ ▇▉█ ▌▆▋ ▋▇▄▋▄ ▅▅▉▍▋▌▍ ▉▇▌▋▆▄▅█ ▋▅▉▇▄ ▍█▌▇▅ ▊▋▊▇█▍▅ ▄ ▅▉▅ ▌▌▅▋▆ ▊▊▉▊▆█▋▌▍ ▊▌▋ ▊▄▊▆▅▌▄▄▆ ▅▍▍▉▅▍▉ ▇▍▆█▉▌▆ ▌▇▋▌▆▄▌█▋ ▅▇▇▄▌▌▊▄▄▊▍█▋ ▉▄▄▉▅█ ▍▇█▅▌▌▌▍█ ▍▌▄█▋▅▌▆▌▌▋ █▇▆▇▍ ▍▋ ▅▋▊▋▊ ▌▇██▋▆▉▆ ▍▍▅▅▆▉█▋ ▊▋▌▆▊ █▄▊▅▄▆▍▄▋▅▋▅▅▆▅▆ ▊▅▄▇▊ ▋█▅▅▅█ █▄▉▍▌ ▉▄█▇
▊ ▌▊▌ ▇██▄▄▆ ▅▌ ▆▇▅█▉▆▉▉▇ ▅▍ ▉▋▄▇ ▅▊▋▌▊ ▋▆▉▆█▍▊▉▋ ▍▌▊█▉▊▆▅▅█▊▋▊██▍ ▄▅▇▄▇ ▇▆██
█ ▉▄▅▋█▌ ▍▄▇▆▉▋▅▉█ ▅▇▇█▇▅▊▋▍▌ █▅█▆▌▉▉ ▄▋ ▍▌▉▇▄▉▋▆▋ ▆▉ ▍▄▇ ▅▉▄ ▍▄▌▆▍▆▅▌ ▍▊▉▋█▊▄ ▋█▊▉▊▄▆▌ ▉▌▌▉█▍ ▇▋▇▋▌▊▉▅█ ▄▊ ▇█▄ ▌▆▉ ▇▉ ▉▆▊▋▉▌▄▊ ▅▇▇▄▊▋ ▍▉ ▌▆ ▍▊▄▉▉▍▊
▉ ▍▉▌▍▉ █▋▅▅ ▍▊▋▉▍█▇▍▌▌▆▋▍▄█▉█▌▄▅▊▌▄▌▄█▌▇▇▇▆▆▄
▍ ▍▊▇ ▌█▇▆▇▉▋ ▅▍▍▄▅█ ▊▊▅▇▄▋ ▊▋▄ ▇▉▅▉▄ ▍▆▊▊▅▄ ▉▅▇▍▆▄ █▄▊▄▍▅▆▌▆▋▉ ▌▌▅▄▊▋ ▄▌▅▋█▋ ▍▆▇▍▅▌█ ▆▆▄▄▇▉▄ ▄█▇▌▋▌▅▋▌▋
▇ ▅▌▇▊▇ ▆▊█▆ ▅█▊█▅▋▊█▇▍▅▉▌▆▅▌▍▇▅ ▊
▌ ▌▅▄▅▉▌ ▅▇▌▇▊▍▍█▅▆▌▇▉▍▆ ▊▌▄▅ ▅▋▌ ▌▇▇▍█▌▄ ▆▌▍▅▄▍ ▉▄▋▇▊▆█ ▍▆▊▍▋▆▉ ▅▆▄ ▍▇▄▆█▉▄▋ ▉▅█▌█▌▆▉▄▊ ▊▅▊▉▍▆▍▊▋█ ▅▆▆▌▄ ▋▍▋▄▊▄▉▊▊ ▅▅▄▄▌▋ ▊▆▅▌▉▅█ ██▋▇▌▋▊▉▆▌▊▌ ▊▌▉██▊▅█▄▇▌ ▆▍▌▄▋ ▍▄█▇
▅ ▅▇▆▋▌ ▊▄▆▉ ▌▍▄█▊▍▅▍▇▍▅▅▅▄▋▉█▍█ ▆
▊ ▌▊▄▆▍ ▆▉▄▅▅ ▅█▍▍▇▋ ▇▇▉▄▌▄▊ ▊▍▊▇ ▅█▊▉▋ ▉▊▋▅▋▅▉█▄▊▉▅▇▅▄ ▅▄ ▉▌██▆▋ ▌▄ █▇ ▇▍▇▊▉▉▇ ▌▆▆▅▄ ▆▌▄▍▆ ██▇▋▉▅▅ ▍▌ ▅▇▇▌▍ ▄▇▋▅▉▋▄
█ ▄▍▉▍▋ ▄██▆ ▇▍▆▌▅▉▄▌▌▊▌▊▌▋▇▆▆▌▆ ▍
▍ ▋▆▇█▌▉▍▆▍ ▊▆▉ ▇█▍▊▆▌▆ ▋▇▋█▆▉▇▆ ▍▅▇▅▊▅ █▇ ▉▆▋▆▆▌▆ ▇▅ ▍█▅▋ ▋▅ ▄█▆▅▉▍▋▄▌▉▇▍▅ ▉▉▉▇▌ ▅▇▇▉▉▍▌▅▇▆▇▅▅ █▆▄▇▊█▄▍▇ ▋▅ ▌▋▍▌ ▄▋▊▇ ▄▇▊▇▋█▌▆▆ ▇▊▉▊▋▇▍▋▄
▄ ▌▍▅▍▊ ▇▌▇▄ ▆▉▉▇▌▆▊▆▋▉█▇▄▌▍▍▇▇
▉ ▉▆▍ ▉▌▍▇▆▋▉▋ ▌▋▅▊▆▊▋▆▆ ▅▌ █▌ ▇▉▋▆▉▄ ▅▄▌▉▆█▋▄▄▊ █▇ ▆▄▇▌▇█▉▍ ▇▄█▋█▋▋
merge from useplayerupdatejobs3
Ensure last grounded position in parallel checks is written immediately before rewriting in air state
- all new consistency tests pass now
merge from useplayerupdatejobs3
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3
- Cache removal clears all non-forgiveness states for speedhack/flyhack
- ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob