userRyancancel

878 Commits over 851 Days - 0.04cph!

34 Days Ago
merge from main
35 Days Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
36 Days Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
36 Days Ago
█ ▇▇█▋▌ ▍▋▅▄ ▆▍▋▇▍▉▆▆█▅▅▋▅
36 Days Ago
▍ ▄▊▆▆▍ ▉▆▍▊█ ▅▅▌▆▍▋▉█ ▌▄▉▍▅▄ ▄▉▆▌▇▉▊▌▌▉ ▆▅ ▅▋▅▆▆▅ ▉▌▆▉▇▉▊▋ ▄▌ ▉▇█▄▉ ▅▅█ ▇█▊▄▋▇▆▆▄
36 Days Ago
merge from main
37 Days Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
37 Days Ago
▄ ▄▆▊▌█ ▌▍▄▆ ▌▍▆█▋▋▅█▉▇▄▄▅▍▋▌▅▅▊▋▅▆▅██▋▉▊▇█▌▊▇
37 Days Ago
▄ ▉▌▆▍▋▍ ▍▋▉█▇▌▇▇▉▇ ▅█▊▌▉ ▋▆ ▉▉█ ▌▄ ▅▇▋▇▇▋▊▍▆ ▄▆▇▅▆ ▊▌▉▋▌▄▉▆▍ ▍ ▋▇█▋▉ ▋▇▆▄▌▊▅▊▄▉▊ ▊▉▄▅▅▇▊▆▅ █▍▌▉▌▉▍█ ▌▊▄▆▍▇ ▉▊▍▆ ▆▊█▅▉▆▆▇▍▅ ▋▋█ ▊▅▉▅▋▉▋▅▇▊▋ ▌█▉▇▊▆▉ █▆▄▇▊▋▆█ ▉▆█▉▋ ▊▄▆▇▅▇▅ ▋▅▆▄▍ ▍▋▇▄▋▌▋ ▋▊▇▉▇▆█▌▍▆
41 Days Ago
merge from analytics_memory_alloc_optims
42 Days Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
44 Days Ago
▌ ▆▊▋▇▅▆ ▄▍▌▌█ ▉▊▍
44 Days Ago
▆ █▉▅▄▉ ▌▉▉▋ ▉▄█▅▌▍█▊▄▄▇▉▊▆▆▍▅▌▇▅▄█▍▅▍▍▄▉▇█▊
44 Days Ago
▋ ▅▌▍ ▉▊█▄█▇ ▌▆▌ ▉▅▇▍▄▍▊ ▆▆█▍▅▇▇▆▄ ▇▊▅▉▅▉▌ ▆▌▆▍▌▇▄ ▆▅▍▊▆▄
44 Days Ago
▅ █▊▇▌▍▋ ▍▆▋▋▍▍▄▍ ▄▄▍▆▉▋ ▍▄▌▊▊ ▍▅ ▌▇▄▇▄█ █▋▊▅▋ ▅▍▄▅ ▆█▄▌ ▌█▇▇▋▋▄ ▊▆ ▇▋▋▆▄▊▄ ▌▊ ▇▌█▉ ▅█▌▅ ▅▊▊▋▌▇▉▋▅▊▉▍▇▉▄▌▆▇ ▌█▉▅▆▍▆▉▄
44 Days Ago
▊ ▅▍▅▇▄ ▇█▅▇ ▍▆▆▉▆█▊▇▆▅▊▊▍█▉▍▅█▊▉▋▄▊█▅▋▌█▉▉▅▋
45 Days Ago
▉ █▉▊█▉ ▌▋▌▍ ▆█▅▋
45 Days Ago
Don't reset new speed consistency test params between runs
45 Days Ago
▆ ▄▉▌▍▄ ▊▅▊▇ ▄▊▅▉▊▋█▉▌▉▇▄█▇▅▊▌▌▍▄▊
45 Days Ago
▊ ▌ ▌▊▉ ▅▅▊█▍▇▌█ ▄▍▅▍▍▌▅▅ ▌▆▍▄▍▄▅▊▆▆▊▊█▊▄▄▌▉▉▇ ▉▊▊▄▍▋▋▍▌▅▉ ▇▆▊▌▉▌▊▉ ▅▍▍▆▋▋▅▍▇▌ ▅▅█▆ ▋▊▅ ▊▍▅▆▇▆▋▅ ▊▆▇▌▌▉▅▆▍█ ▇▉█ ▌▆▋ ▋▇▄▋▄ ▅▅▉▍▋▌▍ ▉▇▌▋▆▄▅█ ▋▅▉▇▄ ▍█▌▇▅ ▊▋▊▇█▍▅ ▄ ▅▉▅ ▌▌▅▋▆ ▊▊▉▊▆█▋▌▍ ▊▌▋ ▊▄▊▆▅▌▄▄▆ ▅▍▍▉▅▍▉ ▇▍▆█▉▌▆ ▌▇▋▌▆▄▌█▋ ▅▇▇▄▌▌▊▄▄▊▍█▋ ▉▄▄▉▅█ ▍▇█▅▌▌▌▍█ ▍▌▄█▋▅▌▆▌▌▋ █▇▆▇▍ ▍▋ ▅▋▊▋▊ ▌▇██▋▆▉▆ ▍▍▅▅▆▉█▋ ▊▋▌▆▊ █▄▊▅▄▆▍▄▋▅▋▅▅▆▅▆ ▊▅▄▇▊ ▋█▅▅▅█ █▄▉▍▌ ▉▄█▇
57 Days Ago
▊ ▌▊▌ ▇██▄▄▆ ▅▌ ▆▇▅█▉▆▉▉▇ ▅▍ ▉▋▄▇ ▅▊▋▌▊ ▋▆▉▆█▍▊▉▋ ▍▌▊█▉▊▆▅▅█▊▋▊██▍ ▄▅▇▄▇ ▇▆██
57 Days Ago
█ ▉▄▅▋█▌ ▍▄▇▆▉▋▅▉█ ▅▇▇█▇▅▊▋▍▌ █▅█▆▌▉▉ ▄▋ ▍▌▉▇▄▉▋▆▋ ▆▉ ▍▄▇ ▅▉▄ ▍▄▌▆▍▆▅▌ ▍▊▉▋█▊▄ ▋█▊▉▊▄▆▌ ▉▌▌▉█▍ ▇▋▇▋▌▊▉▅█ ▄▊ ▇█▄ ▌▆▉ ▇▉ ▉▆▊▋▉▌▄▊ ▅▇▇▄▊▋ ▍▉ ▌▆ ▍▊▄▉▉▍▊
57 Days Ago
merge from main
58 Days Ago
▉ ▍▉▌▍▉ █▋▅▅ ▍▊▋▉▍█▇▍▌▌▆▋▍▄█▉█▌▄▅▊▌▄▌▄█▌▇▇▇▆▆▄
58 Days Ago
▍ ▍▊▇ ▌█▇▆▇▉▋ ▅▍▍▄▅█ ▊▊▅▇▄▋ ▊▋▄ ▇▉▅▉▄ ▍▆▊▊▅▄ ▉▅▇▍▆▄ █▄▊▄▍▅▆▌▆▋▉ ▌▌▅▄▊▋ ▄▌▅▋█▋ ▍▆▇▍▅▌█ ▆▆▄▄▇▉▄ ▄█▇▌▋▌▅▋▌▋
58 Days Ago
▇ ▅▌▇▊▇ ▆▊█▆ ▅█▊█▅▋▊█▇▍▅▉▌▆▅▌▍▇▅ ▊
58 Days Ago
▌ ▌▅▄▅▉▌ ▅▇▌▇▊▍▍█▅▆▌▇▉▍▆ ▊▌▄▅ ▅▋▌ ▌▇▇▍█▌▄ ▆▌▍▅▄▍ ▉▄▋▇▊▆█ ▍▆▊▍▋▆▉ ▅▆▄ ▍▇▄▆█▉▄▋ ▉▅█▌█▌▆▉▄▊ ▊▅▊▉▍▆▍▊▋█ ▅▆▆▌▄ ▋▍▋▄▊▄▉▊▊ ▅▅▄▄▌▋ ▊▆▅▌▉▅█ ██▋▇▌▋▊▉▆▌▊▌ ▊▌▉██▊▅█▄▇▌ ▆▍▌▄▋ ▍▄█▇
59 Days Ago
▅ ▅▇▆▋▌ ▊▄▆▉ ▌▍▄█▊▍▅▍▇▍▅▅▅▄▋▉█▍█ ▆
59 Days Ago
▊ ▌▊▄▆▍ ▆▉▄▅▅ ▅█▍▍▇▋ ▇▇▉▄▌▄▊ ▊▍▊▇ ▅█▊▉▋ ▉▊▋▅▋▅▉█▄▊▉▅▇▅▄ ▅▄ ▉▌██▆▋ ▌▄ █▇ ▇▍▇▊▉▉▇ ▌▆▆▅▄ ▆▌▄▍▆ ██▇▋▉▅▅ ▍▌ ▅▇▇▌▍ ▄▇▋▅▉▋▄
59 Days Ago
█ ▄▍▉▍▋ ▄██▆ ▇▍▆▌▅▉▄▌▌▊▌▊▌▋▇▆▆▌▆ ▍
59 Days Ago
▍ ▋▆▇█▌▉▍▆▍ ▊▆▉ ▇█▍▊▆▌▆ ▋▇▋█▆▉▇▆ ▍▅▇▅▊▅ █▇ ▉▆▋▆▆▌▆ ▇▅ ▍█▅▋ ▋▅ ▄█▆▅▉▍▋▄▌▉▇▍▅ ▉▉▉▇▌ ▅▇▇▉▉▍▌▅▇▆▇▅▅ █▆▄▇▊█▄▍▇ ▋▅ ▌▋▍▌ ▄▋▊▇ ▄▇▊▇▋█▌▆▆ ▇▊▉▊▋▇▍▋▄
59 Days Ago
merge from main
2 Months Ago
▄ ▌▍▅▍▊ ▇▌▇▄ ▆▉▉▇▌▆▊▆▋▉█▇▄▌▍▍▇▇
2 Months Ago
▉ ▉▆▍ ▉▌▍▇▆▋▉▋ ▌▋▅▊▆▊▋▆▆ ▅▌ █▌ ▇▉▋▆▉▄ ▅▄▌▉▆█▋▄▄▊ █▇ ▆▄▇▌▇█▉▍ ▇▄█▋█▋▋
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
2 Months Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
merge from main
2 Months Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
2 Months Ago
Handle missing LastGroundedPosition in cache add/removal
2 Months Ago
merge from main
2 Months Ago
Fix missing HasFlag swaps
2 Months Ago
merge from hasflag_replacement
2 Months Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
2 Months Ago
merge from useplayerupdatejobs 3
2 Months Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
2 Months Ago
▍ ▅▇▉█▋ ▅▅█▆ █▉▊▍▍▋▌█▆▅▋▄▅▋▋▊█▅▋▍▍▄▍▌▄▍█