userRyancancel

1,016 Commits over 974 Days - 0.04cph!

4 Months Ago
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5 Months Ago
merge from gamephysics_schedule_improvements
5 Months Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
5 Months Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
5 Months Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
5 Months Ago
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merge from analytics_memory_alloc_optims
5 Months Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
5 Months Ago
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