userRyancancel
reporust_rebootcancel

1,016 Commits over 974 Days - 0.04cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
Don't reset new speed consistency test params between runs
5 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from useplayerupdatejobs3
6 Months Ago
Ensure last grounded position in parallel checks is written immediately before rewriting in air state - all new consistency tests pass now
6 Months Ago
merge from useplayerupdatejobs3
6 Months Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
6 Months Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
6 Months Ago
merge from useplayerupdatejobs3
6 Months Ago
merge from main
6 Months Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
6 Months Ago
Handle missing LastGroundedPosition in cache add/removal
6 Months Ago
merge from main
6 Months Ago
Fix missing HasFlag swaps
6 Months Ago
merge from hasflag_replacement
6 Months Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
6 Months Ago
merge from useplayerupdatejobs 3
6 Months Ago
Ensure player fly/speed states are expanded when a new player is added to the PlayerCache, preventing out-of-bounds when initCap is exceeded
6 Months Ago
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6 Months Ago
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6 Months Ago
compile fix
6 Months Ago
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6 Months Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
6 Months Ago
merge from useplayerupdatejobs3/jobify_is_flying_2
6 Months Ago