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1,605 Commits over 2,618 Days - 0.03cph!

7 Years Ago
invuln pxc cant be damaged again
7 Years Ago
dynamic line particles checked for pxc collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unsaved files
7 Years Ago
charging particle effect code
7 Years Ago
fixed chunk position bug pixelgroup pattern partial class for clarity
7 Years Ago
fixed chunk scaling bug when form destroyed merge start on menu stage
7 Years Ago
changed some rand.fixed to rand.dynamic Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
erode random chunk pixel if needed
7 Years Ago
improved chunk rotation physics
7 Years Ago
pixel chunk center of mass pixel chunk torq child pxc chunks start eroding random pixel
7 Years Ago
changed pixel erosion timing pixel erosion debris opacity pixel chunk debris direction pixel chunk velocity dont archive replay when retrying stage without dying
7 Years Ago
pixelchunk erosion Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk erosion debris chunk erosion debris scale Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
bullet random lifetime
7 Years Ago
fixed bullet color lerping fixed non-angled bullet starting rotation fixed spawn positions for child pxcs
7 Years Ago
bullet random keyframe properties bullet rot speed per keyframe, rotation speed func fixed some bullet rotation issues
7 Years Ago
fixed testunit
7 Years Ago
testunit issues
7 Years Ago
working on strafeboosting physicselements, boosting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet keyframe angle func
7 Years Ago
cursor nullref fix fix bullet pushing shorter player trail, tweaked player speed added braking back to default player armor debug text doesnt use TMPro
7 Years Ago
cursor fix
7 Years Ago
bullets with no hit effect dont get checked for collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
start on menu stage
7 Years Ago
tweaked wheel stage mine attacks
7 Years Ago
laser attacks
7 Years Ago
robot attacks
7 Years Ago
hooked up tentacle stage again octopus attacks
7 Years Ago
patternparams is a now a class, bullet pos param expressionstrings mult(vec2, float) satellite attacks
7 Years Ago
arena bounds pattern params bullet hit effect None Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
arbitrary pos func vec2
7 Years Ago
bullet arbitrary x & y pos
7 Years Ago
units avoid eachother mine stage tweaked menu
7 Years Ago
mine bomb exploding bomb timers dont trigger if destroyed units try to stay in bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
spawn mine bomb cleaned up unit spawning refactored unit spawning some more Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity included circleinstanced shader disable units during setup that shouldnt autospawn
7 Years Ago
some refactoring with unit/pxc destroy & disable merged DontStartActive into DontAutoSpawn
7 Years Ago
satellite stage again fixed invuln pixel color mine stage minelayer form 1 minelayer form 2
7 Years Ago
playerarmor separated from player_body player armor subclass set properties removed playerarmortype enum armor acts as shield
7 Years Ago
reflected line particle direction correct
7 Years Ago
deleted non-compressed files dont look for _compressed files pxc offset is a property now unit core dont collide with player when prev core destroyed
7 Years Ago
compress anims fixed merge - load compressed files
7 Years Ago
Experimenting with a loading progress system Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity Anim data compression attempt Some compression fixes Fixed Pxc anim compression Now using a compressed format for Pxc source files Added a bool LoadCompressed constant Added Steam Cloud example lowercase vars again merge create neighbours
7 Years Ago
animate invuln pixel toggle
7 Years Ago
satellite stage invuln pixel updating satellite toggle invuln pixels
7 Years Ago
behaviour loop branching more laserunit attacks
7 Years Ago
more laser stuff form 2 lasers
7 Years Ago
tweaked how bullets get removed laser skull circle attack laser inactive when their pixelgroup anchor is destroyed
7 Years Ago
toggle button for playing replay or not
7 Years Ago
laser part anchor merge hooked up hijack button in inspector
7 Years Ago
laser form 0, increased core destroy screenshake
7 Years Ago
oops
7 Years Ago
camera shake manager
7 Years Ago
fixed bullet rotation bullets fade out when despawning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity