userRyleighcancel
brancharcade/ovrcancel

358 Commits over 92 Days - 0.16cph!

10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
fixed Controls.Start not working
10 Years Ago
[ultimate_soldier] guns on ground highlighted when youre touching them
10 Years Ago
[ultimate_soldier] guns collide with walls
10 Years Ago
[ultimate_soldier] fixed that white line on the first frame
10 Years Ago
[ultimate_soldier] soldiers drop gun when shot
10 Years Ago
[ultimate_soldier] think i finally fixed bodies overlapping walls
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemy pathfinding, first pass
10 Years Ago
added RectI overrides for DrawRect/FillRect
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
added SquaresJS test
10 Years Ago
removed UltimateSoldierJS
10 Years Ago
emulator graph toggle state is saved in playerprefs
10 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
10 Years Ago
[ultimate_soldier_JS] initial commit
10 Years Ago
[ultimate_soldier] bullet casing bounce tweak
10 Years Ago
added overrideable JS methods for Entity
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] blood flash when bullet hits soldier
10 Years Ago
[ultimate_soldier] visual kickback on guns
10 Years Ago
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
10 Years Ago
[ultimate_soldier] player gets tired and runs slower
10 Years Ago
[ultimate_soldier] blood wont overlap side of walls
10 Years Ago
[ultimate_soldier] improved gunshot-wall collisions
10 Years Ago
[ultimate_soldier] bullet casings
10 Years Ago
[ultimate_soldier] enemies dont spawn in walls
10 Years Ago
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
10 Years Ago
[ultimate_soldier] wall debris
10 Years Ago
[ultimate_soldier] minor tweaks
10 Years Ago
[ultimate_soldier] trying to get bodies to not cover walls
10 Years Ago
[ultimate_soldier] prevent shooting through walls
10 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
10 Years Ago
[ultimate_soldier] carpets
10 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
10 Years Ago
[ultimate_soldier] walls block soldiers
10 Years Ago
tweaked SingleGameTest settings
10 Years Ago
[ultimate_soldier] starting on walls
10 Years Ago
[ultimate_soldier] refactored depth handling
10 Years Ago
[ultimate_soldier] multiculturalism
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] bullet impact velocity
10 Years Ago
[ultimate_soldier] bodies sometimes bleed a bit
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade