brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

10 Years Ago
Merge branch 'master' into ovr Conflicts: Unity/Game/Assets/Materials/CabinetChassis.mat Unity/Game/Assets/Prefabs/LegacyCabinet.prefab Unity/Game/Assets/Shaders/ScreenReflect.cginc Unity/Game/Assets/Shaders/ScreenReflect.shader
10 Years Ago
Some performance related tweaks.
10 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
10 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
10 Years Ago
Some cleanup.
10 Years Ago
Merge branch 'master' into ovr Conflicts: GameAPI.Unity/ScreenReflector.cs Unity/Game/Assets/Scripts/ClickToPlayTest.cs Unity/Game/Assets/Scripts/Entities/Player/PlayerController.cs Unity/Game/Assets/Shaders/ScreenReflect.cginc
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Merge branch 'deploy' into ovr
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Added controls listing.
10 Years Ago
[platformer] added spike sprites, started subclassing Block
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Started work on a first person controller that can interact with cabinets.
10 Years Ago
Screen reflections now show individual pixel LEDs.
10 Years Ago
Corrected the screen reflection scale.
10 Years Ago
Re-implemented OVR support.
10 Years Ago
Removed unused reflection map.
10 Years Ago
Added a deferred implementation of the screen reflection shader.
10 Years Ago
Fixed the weird artifact that let you see screen reflections on surfaces facing away from the screen.
10 Years Ago
Set games for all the cabinets in GameTest.unity after they were forgotten by the change to a new game source system.
10 Years Ago
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
10 Years Ago
Added proxy methods to CabinetBase to access internal members of GameBase.
10 Years Ago
[platformer] blocks dont switch direction as often
10 Years Ago
Fixed a couple of warnings in b14.
10 Years Ago
[platformer] eyes blink on impact
10 Years Ago
[platformer] added mouth images to blocks
10 Years Ago
[platformer] block eyes look in movement direction
10 Years Ago
[platformer] player can push the sides of blocks
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Fix for exception in web player builds due to the use of a Regex.
10 Years Ago
Added method to automate a standalone development build.
10 Years Ago
Fixed an exception when attempting to build.
10 Years Ago
Improved error formatting, removed some Debug.Log calls.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'deploy'
10 Years Ago
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
10 Years Ago
[platformer] walls of the room can have spikes
10 Years Ago
[platformer] blocks display their current and next direction
10 Years Ago
[platformer] blocks pause for a sec after impact
10 Years Ago
[platformer] fixed some spike collision false positives
10 Years Ago
[platformer] blocks can have spikes on the sides
10 Years Ago
[platformer] think i finally got crush detection working well enough
10 Years Ago
Now pdb2mdb.exe and its dependencies are copied to the Managed directory of Windows builds.
10 Years Ago
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished 2 channel PNG support.
10 Years Ago
Removed some unused Lua related stuff.
10 Years Ago
[platformer] fixed some crush false positives
10 Years Ago
[platformer] fixed an offset issue when pushed out of bounds while on a block