userRyleighcancel

3,137 Commits over 3,987 Days - 0.03cph!

11 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
11 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
11 Years Ago
[ultimate_soldier] enemies can get shot in the head
11 Years Ago
[ultimate_soldier] enemies can get shot in the head
11 Years Ago
[ultimate_soldier] enemies that walk around
11 Years Ago
[ultimate_soldier] enemies that walk around
11 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
11 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
11 Years Ago
made a new scene for testing a single game in peace and quiet
11 Years Ago
made a new scene for testing a single game in peace and quiet
11 Years Ago
changed camera zoom distance when focusing game
11 Years Ago
changed camera zoom distance when focusing game
11 Years Ago
[ultimate_soldier] mouse aiming
11 Years Ago
[ultimate_soldier] mouse aiming
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
merge
11 Years Ago
merge
11 Years Ago
[ultimate_soldier] merged, cleaned up
11 Years Ago
[ultimate_soldier] merged, cleaned up
11 Years Ago
[ultimate_soldier] movement and some aiming
11 Years Ago
[ultimate_soldier] movement and some aiming
11 Years Ago
added NumFrames getter to Animation
11 Years Ago
added NumFrames getter to Animation
11 Years Ago
made Animation _progress a public property
11 Years Ago
made Animation _progress a public property
11 Years Ago
added Magnitude method to Vector2f
11 Years Ago
added Magnitude method to Vector2f
11 Years Ago
implemented a set for Animation.Frame
11 Years Ago
implemented a set for Animation.Frame
11 Years Ago
[memory_dungeon] message box tweaks
11 Years Ago
[memory_dungeon] message box tweaks
11 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
11 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
11 Years Ago
[memory_dungeon] player turn timing re-structured
11 Years Ago
[memory_dungeon] player turn timing re-structured
11 Years Ago
[memory_dungeon] damage floaters
11 Years Ago
[memory_dungeon] damage floaters
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade the commit.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade the commit.
11 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
11 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
11 Years Ago
added int versions of Min and Max to Mathf
11 Years Ago
added int versions of Min and Max to Mathf
11 Years Ago
[memory_dungeon] enemies flip back face down after attacking
11 Years Ago
[memory_dungeon] enemies flip back face down after attacking
11 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
11 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
11 Years Ago
added an int version of Clamp to Mathf
11 Years Ago
added an int version of Clamp to Mathf