userRyleigh Kostashcancel
repoSpaceUsurperUnitycancel

1,603 Commits over 2,496 Days - 0.03cph!

7 Years Ago
hide leaderboard when starting level
7 Years Ago
debug destroy form simplified leaderboard querying show leaderboard on menu
7 Years Ago
can change selected planet menu completed levels planet colors menu camera control Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity non-core parts cant be damaged with bullets
7 Years Ago
part destroy screenshake map icons planet links
7 Years Ago
part hit screenshake
7 Years Ago
tweaked bullet push movement input removed redundant Unit.OnCreate wheel prereqs part prereq indicator arrows
7 Years Ago
unit FSM setstate instead of sendevent Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity wheel shield gen
7 Years Ago
merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
stop recording replay after player death anim
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks
7 Years Ago
bullet modifiers on shoot command
7 Years Ago
dont respawn first form
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit
7 Years Ago
tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping
7 Years Ago
pattern mirror modes more flexible
7 Years Ago
wheel spoke pattern test bullet pattern mirror modes
7 Years Ago
added way to repeat playmaker CallMethod
7 Years Ago
unit Next gun shoot ordering get next existing gun
7 Years Ago
fixed playmaker actions triggering twice
7 Years Ago
wheel form 0 wheel form 2 new unit shoot method
7 Years Ago
reworked pxc animation timing
7 Years Ago
increased mouse aim speed removed some old pxcs wheel unit form spawn anim, pxc anims use names without path
7 Years Ago
loading ui standardized mouse aiming input a bit
7 Years Ago
background grid shader
7 Years Ago
following bullets rotate, tweaked player movement a bit reset bullet color timer properly
7 Years Ago
first form of replay shows pxc background merge
7 Years Ago
fixed bullet facing direction for non-angled bullets
7 Years Ago
bullet angle renderangle
7 Years Ago
bullets lerp rotation properly, diamonds check collision based on angle
7 Years Ago
can set pixelgroup prereqs to destroy fixed bullet angle lerping
7 Years Ago
reference frame rate of 60
7 Years Ago
fixed dynamic easing of danger slowdown
7 Years Ago
update unity version
7 Years Ago
settings button Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tentacle silhouette sprite
7 Years Ago
level button data
7 Years Ago
menu stage without player cursor on menu, cant deselect all buttons hide menu in gamestage menu sprite
7 Years Ago
misc level list ui menu tweaks refactored the way stage components are gotten
7 Years Ago
rehooked up tentacle, bullets can avoid player instead of homing
7 Years Ago
rehooked up octopus
7 Years Ago
spritecontroller default anim animated sprite controller load spritesheet anims from json
7 Years Ago
reworking spritecontroller animation
7 Years Ago
form core handled like other parts
7 Years Ago
tweaked pxc collision danger slowdown amount
7 Years Ago
fixed respawn core bug
7 Years Ago
fixed some issues with respawning while having child pxcs
7 Years Ago
working on respawning with child pxcs
7 Years Ago
tweaked pixel debris removed powerup class, added bubble shield, etc refactoring patterns, octopus done tentacle partially converted to forms
7 Years Ago
cleanup, better pixel explosions
7 Years Ago
diamond bullets for octopus robot diamond bullets cleaned up gamemanager