userRyleigh Kostashcancel

2,838 Commits over 3,622 Days - 0.03cph!

7 Years Ago
cleanup, better pixel explosions
7 Years Ago
diamond bullets for octopus robot diamond bullets cleaned up gamemanager
7 Years Ago
removed braking and boosting
7 Years Ago
lerp friction for movementcontrollers tweak bullet danger slowdown bullets use impulse velocity tentacle diamond bullets fixed keyboard movement lerping
7 Years Ago
repel bullets over time, lerp impulse friction
8 Years Ago
space usurper - better mouse focus handling, tutorial levels, etc
8 Years Ago
changed a loud sfx in space usurper
8 Years Ago
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] added new movement indicator
9 Years Ago
[zombies] cursor now above hud
9 Years Ago
[zombies] custom cursor
9 Years Ago
[zombies] build menu shows tooltips
9 Years Ago
[zombies] build menu shows proper icons
9 Years Ago
[zombies] fence debris when damaged
9 Years Ago
[zombies] added fence structure
9 Years Ago
[zombies] soldiers get stat experience for doing different things
9 Years Ago
[zombies] stat lvl up effect
9 Years Ago
[zombies] added stats for soldiers
9 Years Ago
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
9 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
9 Years Ago
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
9 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] soldiers can attack structures
9 Years Ago
[zombies] refactoring so that soldiers can target structures
9 Years Ago
[zombies] added BaseEntity subclass
9 Years Ago
removed deleted Debris class
9 Years Ago
[zombies] create debris when wall is damaged or canceled
9 Years Ago
[zombies] added a variant for wall damage
9 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
9 Years Ago
[zombies] walls show damage
9 Years Ago
[zombies] walls can take damage from gunshots and be removed
9 Years Ago
fix in premake script
9 Years Ago
[zombies] consolidated walls & barricades
9 Years Ago
[zombies] cancel structure if builder is given new orders
9 Years Ago
[zombies] cancel behaviour if survivor dies while building/moving to build
9 Years Ago
[zombies] changed the way built barricades look
9 Years Ago
[zombies] smoke particles while building
9 Years Ago
[zombies] survivors swing hammer while building
9 Years Ago
[zombies] survivor holds hammer while moving/waiting to build
9 Years Ago
[zombies] survivor doesnt block self when moving to build
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
[zombies] wall animates being built
9 Years Ago
Merge branch 'master' of arcade