2,838 Commits over 3,622 Days - 0.03cph!
cleanup, better pixel explosions
diamond bullets for octopus
robot diamond bullets
cleaned up gamemanager
removed braking and boosting
lerp friction for movementcontrollers
tweak bullet danger slowdown
bullets use impulse velocity
tentacle diamond bullets
fixed keyboard movement lerping
repel bullets over time, lerp impulse friction
space usurper - better mouse focus handling, tutorial levels, etc
changed a loud sfx in space usurper
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[zombies] added new movement indicator
[zombies] cursor now above hud
[zombies] build menu shows tooltips
[zombies] build menu shows proper icons
[zombies] fence debris when damaged
[zombies] added fence structure
[zombies] soldiers get stat experience for doing different things
[zombies] stat lvl up effect
[zombies] added stats for soldiers
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
Merge branch 'master' of arcade
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
Merge branch 'master' of arcade
[zombies] soldiers can attack structures
[zombies] refactoring so that soldiers can target structures
[zombies] added BaseEntity subclass
removed deleted Debris class
[zombies] create debris when wall is damaged or canceled
[zombies] added a variant for wall damage
[zombies] each type of ammo does diff amount of damage to walls
[zombies] walls show damage
[zombies] walls can take damage from gunshots and be removed
[zombies] consolidated walls & barricades
[zombies] cancel structure if builder is given new orders
[zombies] cancel behaviour if survivor dies while building/moving to build
[zombies] changed the way built barricades look
[zombies] smoke particles while building
[zombies] survivors swing hammer while building
[zombies] survivor holds hammer while moving/waiting to build
[zombies] survivor doesnt block self when moving to build
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[zombies] wall animates being built
Merge branch 'master' of arcade