branchsbox/water-shadingmodelcancel
12 Commits over 0 Days - ∞cph!
Backport simple water from SSR branch
Water fog and refraction
Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
Fix water ripple collision
Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water
[Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan
Fix SSR traces not being able to backtrace, do linear search when doing backtracecs
https://i.imgur.com/UzNKHRL.png
Fix SSR traces not being able to backtrace, do linear search when doing backtracecs
https://i.imgur.com/UzNKHRL.png
Backport simple water from SSR branch
Water fog and refraction
Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
Fix water ripple collision
Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water
[Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan
[Pick] Composite baked AO into diffuse lighting
[Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan
[Pick] add MinMax downsample operator for Hi-Z depth buffer, this will help us do some GPU occlusion tests and trace what's between SSR geometry
Backport simple water from SSR branch
Water fog and refraction
Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
Fix water ripple collision
Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water
Fix water ripple collision
[ Pick ] let reflections api be more generic to use
[ pick ] Pick reprojection transform constants from SSR branch
Backport simple water from SSR branch
Water fog and refraction
Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
Backport simple water from SSR branch
Update citizen aoproxies
Merge branch 'water-backport'
Water fog and refraction