159 Commits over 3,257 Days - 0.00cph!
merge from workshop_normalmap_issue
Added debug dof option to modelviewer
Made ambientmultiplier, reflectionmultiplier and ao settings client only
Fix for missing mask on arctic hazmat suit
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added deferred normals material to discoball
jumpsuit female model and prefab
added skeletonskin to Jumpsuit skinned mesh renderers
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Bandit Guard skinning fix
Merged bandit clothing items into single Bandit Guard suit
merge from PlayerPresentation
merge from RebindSkinnedMeshRenderer
horse armour world models
Added neck bone to ragdoll layer, removed head bone
Updated skinnable reference to new roadsign vest
Deleted old roadsign armour meshes
Added horse head collar placeholder art
Horse ragdoll colliders are on ragdoll layer
Adjusted saddle to fit new horse
Merge from HorseArtUpdate/HorseHair
Updated saddle textures/material
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Saddle mesh and WIP materials (no LODs atm)
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
Cherrypick from
33008 (Updated scientist art)
Added vertex colours to clatterhelmet
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Fixed neck seam when wearing underwear on lowest settings
Fixed neck normals on female underwear model
Clatter helmet worldmodel setup
Clatter helmet skinned mesh and prefab
Fixed broken LODs on female pants
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh
Hot air balloon animated mesh
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Fixed extra shiny player model.
Added LOD3 for beanie, bandana, boonie and balaclava
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
Fixed missing skinned collider of some clothes
Improved asian skin tones
Reduces seams in player model lods
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.