branchrust_reboot/main/HorseArtUpdate/HorseHaircancel
16 Commits over 30 Days - 0.02cph!
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
Fixed missing skinned collider references on horse & testridablehorse
Reduced spec & gloss on dark horses to try and reduce waxiness
Increase fake eye AO across all horse textures
Added horse mesh to collision in testridable and wild horse
Added new horse to testridablehorse prefab
Improved skinning on mane
Added mane/tail meshes
Added horse hair materials
Skinned horse & mane/tail
Merge from HorseArtUpdate