branchrust_reboot/main/HorseArtUpdate/HorseHaircancel

21 Commits over 30 Days - 0.03cph!

5 Years Ago
merge from main
5 Years Ago
Removed missing references from Skeleton.Horse (old mesh had gizmos/shapes from maya that weren't doing anything)
6 Years Ago
Rebuilt horse ragdoll (values temporarily copied from old ragdoll)
6 Years Ago
Fixed missing skinned collider references on horse & testridablehorse
6 Years Ago
Reduced spec & gloss on dark horses to try and reduce waxiness Increase fake eye AO across all horse textures
6 Years Ago
merge from main
6 Years Ago
Added horse mesh to collision in testridable and wild horse
6 Years Ago
Added new horse to testridablehorse prefab
6 Years Ago
Horse prefab fixes
6 Years Ago
Setup horse prefab
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Cleanup
6 Years Ago
Skinned LODs
6 Years Ago
Improved skinning on mane
6 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail
6 Years Ago
Merge from HorseArtUpdate
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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