branchrust_reboot/main/PlayerRigUpdate2/Hair_Fixescancel
35 Commits over 59 Days - 0.02cph!
merge from playerrigupdate2
Updated player mouth/voice logic to work with new player models (and made jaw rotate as well as move)
merge from playerrigupdate2
Material updates
Beard textures
Male hairset light
No transmission on buzzcut materials
Added male midlength style
Enable hair caps on male head materials
Male buzzcut/buzzcut curly
Male head materials haircap setup
Male hairsets
Added UV1/2 channels to rest of male heads + averaged head shape
Added UV1/2 channels to male heads a-e
Male heads a-e use averaged head shape
Added UV1/2 channels to all female heads
Female heads use averaged head shape
Updated hair sets and dye sets for all female heads
Updated Playground.Hair
merge from PlayerRigUpdate2
Deleted old hair dye sets
Added playground.hair to test dye sets
Added mid length dye materials
Added mid-length gradient map
merge from playerrigupdate2
Merge from PlayerRigUpdate2
Set up hair sets to debug seed issues
Female head UVset updates
Updated UVsets on FemaleAverage LODs for hair caps
merge from playerrigupdate2
More hair setup, dye sets
merge from PlayerRigUpdate2
Added some test hair cards/materials for debugging
force player model to use average female skin set (for degbugging)
merge from PlayerRigUpdate2
Added debug hair materials
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair
Added some wip parameters to hair dye properties
Support for alpha in cap base colour, gives some more control for lighter skin tones
Switch cap base color to be non-HDR in hairdyecollection
Don't do gamma correction on capbasecolor in hair dye collection