userTaylor Reynoldscancel
branchrust_reboot/main/hackweek_ModelViewercancel

25 Commits over 0 Days - ∞cph!

1 Year Ago
Cherry pick 76792 (re-enabling sky intensity/ao as client only)
1 Year Ago
Disabled ambientmultipier, reflectionmultiplier, ao
1 Year Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
1 Year Ago
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
1 Year Ago
Handle some errors when using paste component values, skydome rotation can be stored
1 Year Ago
ModelViewer scene settings match default Rust settings
1 Year Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
1 Year Ago
Added sky settings
1 Year Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
1 Year Ago
ModelViewer scene updates
1 Year Ago
Added bloom and tonemapping options
1 Year Ago
Added sharpness/vignette settings
1 Year Ago
Added distortion options (chromatic aberration and barrel/pincushion)
1 Year Ago
Added dof settings
1 Year Ago
Clamp the aspect ratios
1 Year Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
1 Year Ago
WASD movement, in case anyone uses it
1 Year Ago
Frame selected on start, some cleanup
1 Year Ago
Properly encapsulate bounds of target object and FOV to frame selected
1 Year Ago
initial maincamera parameters
1 Year Ago
reflection settings, temp postprocess settings
1 Year Ago
copied default ao settings from rustcamera
1 Year Ago
Added AO settings, added modelviewercamera prefab
1 Year Ago
Added test shadow settings, some cleanup
1 Year Ago
baseline camera controls