userTaylor Reynoldscancel
branchrust_reboot/main/hackweek_ModelViewercancel

25 Commits over 0 Days - ∞cph!

2 Years Ago
Cherry pick 76792 (re-enabling sky intensity/ao as client only)
2 Years Ago
Disabled ambientmultipier, reflectionmultiplier, ao
2 Years Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
2 Years Ago
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
2 Years Ago
Handle some errors when using paste component values, skydome rotation can be stored
2 Years Ago
ModelViewer scene settings match default Rust settings
2 Years Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
2 Years Ago
Added sky settings
2 Years Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
2 Years Ago
ModelViewer scene updates
2 Years Ago
Added bloom and tonemapping options
2 Years Ago
Added sharpness/vignette settings
2 Years Ago
Added distortion options (chromatic aberration and barrel/pincushion)
2 Years Ago
Added dof settings
2 Years Ago
Clamp the aspect ratios
2 Years Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
2 Years Ago
WASD movement, in case anyone uses it
2 Years Ago
Frame selected on start, some cleanup
2 Years Ago
Properly encapsulate bounds of target object and FOV to frame selected
2 Years Ago
initial maincamera parameters
2 Years Ago
reflection settings, temp postprocess settings
2 Years Ago
copied default ao settings from rustcamera
2 Years Ago
Added AO settings, added modelviewercamera prefab
2 Years Ago
Added test shadow settings, some cleanup
2 Years Ago
baseline camera controls