branchrust_reboot/main/hackweek_ModelViewercancel
                         
                     
             
         
     
    
        
25 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Cherry pick 
76792 (re-enabling sky intensity/ao as client only)
                
                
                
                
             
         
        
            
            
            
                
                Disabled ambientmultipier, reflectionmultiplier, ao
                
                
                
                
             
         
        
            
            
            
                
                Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
                
                
                
                
             
         
        
            
            
            
                
                Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
                
                
                
                
             
         
        
            
            
            
                
                Handle some errors when using paste component values, skydome rotation can be stored
                
                
                
                
             
         
        
            
            
            
                
                ModelViewer scene settings match default Rust settings
                
                
                
                
             
         
        
            
            
            
                
                Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
                
                
                
                
             
         
        
        
            
            
            
                
                Added options for NGSS softness, added canvas prefab for overlays, added glock scene
                
                
                
                
             
         
        
            
            
            
                
                ModelViewer scene updates
                
                
                
                
             
         
        
            
            
            
                
                Added bloom and tonemapping options
                
                
                
                
             
         
        
            
            
            
                
                Added sharpness/vignette settings
                
                
                
                
             
         
        
            
            
            
                
                Added distortion options (chromatic aberration and barrel/pincushion)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
                
                
                
                
             
         
        
            
            
            
                
                WASD movement, in case anyone uses it
                
                
                
                
             
         
        
            
            
            
                
                Frame selected on start, some cleanup
                
                
                
                
             
         
        
            
            
            
                
                Properly encapsulate bounds of target object and FOV to frame selected
                
                
                
                
             
         
        
            
            
            
                
                initial maincamera parameters
                
                
                
                
             
         
        
            
            
            
                
                reflection settings, temp postprocess settings
                
                
                
                
             
         
        
            
            
            
                
                copied default ao settings from rustcamera
                
                
                
                
             
         
        
            
            
            
                
                Added AO settings, added modelviewercamera prefab
                
                
                
                
             
         
        
            
            
            
                
                Added test shadow settings, some cleanup