userTom Butterscancel
branchrust_reboot/main/august_art_bugfixescancel

30 Commits over 31 Days - 0.04cph!

9 Months Ago
fixed rhib lod materials adjusted LOD3 lod mat
9 Months Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
9 Months Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
9 Months Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too
9 Months Ago
workcart_aboveground.entity collider fix - added additional colliders that were missing - updated prefab
9 Months Ago
udpated laser detector mesh and scripts for proper rotation and guide mesh rotation updated prefab accordingly.
9 Months Ago
fixed gaps in RHIB removed old LODs and included new LOD mesh (RHIB.fbx) to fix it haven't touched any other element apart from the main body of the boat updated prefab
9 Months Ago
plastic likes to randomly exclude some .mat files eh
9 Months Ago
missed files
9 Months Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
9 Months Ago
shadowbox for slotmachine fix
9 Months Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
9 Months Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
9 Months Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
9 Months Ago
.mat files suddenly appearing
9 Months Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
9 Months Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
9 Months Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
9 Months Ago
fixed wrong gib mesh rotation for the small storage box
9 Months Ago
fixed gear distant LOD (LOD2) missing face
9 Months Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
9 Months Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
9 Months Ago
fixed slotmachine shadowproxy box not casting shadows
10 Months Ago
played myself, there was one more tiny instance
10 Months Ago
fixed all cases of mesh flickering on the powerline platforms
10 Months Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
10 Months Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
10 Months Ago
bbq collider fix
10 Months Ago
fixed vending machine gibs
10 Months Ago
fixed hole in slot machine deposit slot