reporust_rebootcancel

142,027 Commits over 4,413 Days - 1.34cph!

6 Minutes Ago
Fixed not being able to connect a wire to a door controller when the door is open
19 Minutes Ago
Subtract new navmesh
32 Minutes Ago
Readd god rock & anvil rock to craggy
37 Minutes Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
41 Minutes Ago
Codegen
46 Minutes Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
48 Minutes Ago
remove computer station passthrough, slightly move input plug to line up better with model
1 Hour Ago
Reapply Antihack.cs #if SERVER changes
1 Hour Ago
merge from main -> fix_foundation_clipping_rocks
1 Hour Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
1 Hour Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
1 Hour Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
2 Hours Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
2 Hours Ago
Fixed the mess with ice throne showing as Ice King Pack
2 Hours Ago
merge from storepage_abyss_fix
2 Hours Ago
merge from storepage_frontier_fix
2 Hours Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
2 Hours Ago
Various kiosk fixes
3 Hours Ago
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3 Hours Ago
Kiosk lighting
3 Hours Ago
increase max player sprinkle
3 Hours Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
3 Hours Ago
Final volume checks
3 Hours Ago
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3 Hours Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
3 Hours Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
3 Hours Ago
Missed one more DigitalClockAlarm pooling issue
3 Hours Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
4 Hours Ago
Garage door industrial animations
4 Hours Ago
merge from game_room_dlc -> darts_game
4 Hours Ago
merge from main
4 Hours Ago
only show 5 leaderboard spots
4 Hours Ago
merge from fix_storage_adapter_invisible -> main
4 Hours Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
4 Hours Ago
Kiosk lighting WIP.
4 Hours Ago
Fixing chicken suit skeleton skin
4 Hours Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
4 Hours Ago
Compile fix
4 Hours Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
4 Hours Ago
Ninja suit skinning fix
4 Hours Ago
Fixed electric furnace gibs not being skinned
5 Hours Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
5 Hours Ago
Merge from main
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
merge from main
5 Hours Ago
Make entityComponent.baseEntity work in OnEnable
5 Hours Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
5 Hours Ago
Fix
5 Hours Ago
merge from mortar_prototype
5 Hours Ago
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