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141,759 Commits over 4,413 Days - 1.34cph!

4 Minutes Ago
Military vendor animation content
11 Minutes Ago
Updating skinning for female skin
15 Minutes Ago
more set dressing progress in streets
18 Minutes Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
21 Minutes Ago
Bandit gear skinning update
30 Minutes Ago
apartment medium art
1 Hour Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
1 Hour Ago
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
1 Hour Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
1 Hour Ago
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
2 Hours Ago
server_browser_update_2 -> main
2 Hours Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
2 Hours Ago
Merge: from pool_mt
2 Hours Ago
Merge: from pool_mt
2 Hours Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
2 Hours Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
3 Hours Ago
main -> server_browser_update_2
3 Hours Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
3 Hours Ago
merge from horse_rpc_fix
3 Hours Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
3 Hours Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
3 Hours Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
3 Hours Ago
Satellite list tidyup
3 Hours Ago
Lock trajectory button styling, setup.
3 Hours Ago
Cherrypick from pool_mt/circularbuffer - test improvements
3 Hours Ago
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
3 Hours Ago
Add thruster button prefab. Restyle thruster button.
4 Hours Ago
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4 Hours Ago
bowless crossbow world model anims edited
4 Hours Ago
merge from f1tools_demo_fix
4 Hours Ago
Use static list ticked through ServerMgr for npc networking instead of unity update
4 Hours Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
4 Hours Ago
Fixed F1 menu tools tab not showing in demos
4 Hours Ago
Merge from main
4 Hours Ago
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
4 Hours Ago
Tidy up thruster panel.
4 Hours Ago
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
4 Hours Ago
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
4 Hours Ago
Use static list ticked through ServerMgr for navmesh agents instead of unity update
4 Hours Ago
reset electric furnace emissive texture and 3.1 value to original
5 Hours Ago
Merge: from pool_mt
5 Hours Ago
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
5 Hours Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
5 Hours Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
5 Hours Ago
merge from store_nre_fix2
5 Hours Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too