reporust_rebootcancel

137,475 Commits over 4,352 Days - 1.32cph!

4 Minutes Ago
apartment doors added
37 Minutes Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
40 Minutes Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
56 Minutes Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
2 Hours Ago
bounds fixes for IO bug, minor code cleanup
3 Hours Ago
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
4 Hours Ago
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
4 Hours Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
4 Hours Ago
Updated Test prefab
4 Hours Ago
main -> new_console-ui
4 Hours Ago
Compile fix
4 Hours Ago
exported edited salvaged axe  refresh viewmodel animations
4 Hours Ago
Apartment complex b damage progress
4 Hours Ago
Merge from chat_colour_config
4 Hours Ago
String interp
5 Hours Ago
new_console-ui/commandlist -> new_console-ui
5 Hours Ago
new_console-ui -> new_console-ui/commandlist
5 Hours Ago
Swap to using on toggle changed for animation play
5 Hours Ago
Fix nre with new command list ref
5 Hours Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
5 Hours Ago
sendmodelstate_optimization -> main
5 Hours Ago
apartment complex models backup
5 Hours Ago
Adding chat label options to accessibility UI
5 Hours Ago
merge from main
6 Hours Ago
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6 Hours Ago
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Today
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
Today
Set correct default colours
Today
merge from furnace_workshop_fx
Today
Add convars. Codegen.
Today
Local chat convar name
Today
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
Today
Camping Cooker LODs
Today
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Today
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Today
exported edited salvaged axe refresh viewmodel animations
Today
Set default discord message colour to previous discord colour.
Today
Apply correct channel label colours. Colour external/discord messages correctly.
Today
fixed trim metallics
Today
updated charms ids and updated skins list
Today
second pass kiosk trims
Today
Updating armoured ladder hatch fbx
Today
more charms folder tidy
Today
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Today
Fixes
Today
merge from main
Today
Separated out interior of kiosk E + set dressing within prefab