reporust_rebootcancel

133,729 Commits over 4,293 Days - 1.30cph!

58 Minutes Ago
More old menu deleted prefabs
1 Hour Ago
mountplayersync_ai_bypass
1 Hour Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
1 Hour Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
1 Hour Ago
Buildfix: add SERVER guards Tests: none, trivial change
1 Hour Ago
Fixed incorrect set parent check on the right branch this time
1 Hour Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
1 Hour Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
1 Hour Ago
Fixed incorrect set parent check
1 Hour Ago
corpse tweaks for various boxes
1 Hour Ago
surface material for various boxes
1 Hour Ago
Deleting more old menu stuff
1 Hour Ago
pt_boat_fixes -> main
1 Hour Ago
main -> mountplayersync_ai_bypass
1 Hour Ago
Add another query check for native grids. dont set water infos if queries dont find anything
2 Hours Ago
Audio chanes for the large creak sounds on modular boats steering
2 Hours Ago
Started deleting old menu stuff, moved things around
3 Hours Ago
Get rid of a .toarray
3 Hours Ago
stone box matrix added, icon updated, prefabs updated
3 Hours Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
3 Hours Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
4 Hours Ago
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4 Hours Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
5 Hours Ago
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5 Hours Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
5 Hours Ago
merge from sss_profile_cleanup
5 Hours Ago
merge from naval_update
5 Hours Ago
merge from naval_ITem_desc
5 Hours Ago
main -> naval_update
5 Hours Ago
merge from naval_update
5 Hours Ago
merge from planner_viewmodel_clipping_fix
5 Hours Ago
merge from adventcalendar_resetstate
5 Hours Ago
merge from rpg_redirect_fix
5 Hours Ago
merge from Youtooz_GroundwatchFix
5 Hours Ago
merge from TechTreeT2_Muzzlebrakefix
5 Hours Ago
merge from BearSkinRug2_Reloaded
5 Hours Ago
merge from Xmas_CollisionMesh_Fix
5 Hours Ago
merge from building_blocks_skin_and_fixes_dec25
5 Hours Ago
merge from YouTooz scientist plushies LOD fix
5 Hours Ago
cherrypicking bamboo_shelve_stacking
6 Hours Ago
upressed SKS skinnable texture submissions to 2k from 1k
Today
Merge from main
Today
scrap box matrix added, updated icon, prefabs updated
Today
supply lightdir/color for water again, adjust texture formats
Today
fix double-rendering atmosphere
Today
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
Today
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Today
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
Today
Merge from artist_pack_dlc
Today
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w