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134,357 Commits over 4,293 Days - 1.30cph!

Just Now
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
24 Minutes Ago
albedo colors
59 Minutes Ago
fix left 'ammoLeft' parameter not having the right string name
1 Hour Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
1 Hour Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
2 Hours Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
3 Hours Ago
merge from LNY26
3 Hours Ago
updated LNY26 sitem ids
3 Hours Ago
FIx some oil barrels dropping below the island docks
3 Hours Ago
merge from main
4 Hours Ago
fix large ornate frame easel socket again
5 Hours Ago
Improve scientists undergeared player evaluation
5 Hours Ago
Removed IO hover text for signage, which has no IO connections
5 Hours Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
5 Hours Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
5 Hours Ago
naval_update -> naval_update/boat_steering_creaks
5 Hours Ago
naval_update -> naval_update/boat_steering_creaks
5 Hours Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
5 Hours Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
5 Hours Ago
shutter frame network range fix
5 Hours Ago
Fix incorrect guide mesh for boat walls
6 Hours Ago
Fixing more broken files
6 Hours Ago
Merge from main
6 Hours Ago
Adding rigged salvaged hammer viewmodel mesh
6 Hours Ago
Attempt to unbork the naval merge subtraction
6 Hours Ago
DPV anim updates to fix root issues
6 Hours Ago
merge from naval_update
6 Hours Ago
Fix for BBS loading
6 Hours Ago
Merge from PT_Artfix
6 Hours Ago
Fix for radar rotation and corrected broken paint tint.
6 Hours Ago
Added a blit texture specifically for transparent refraction on view model objects
6 Hours Ago
Merge from naval_update
6 Hours Ago
disabled "lockable" on frames
6 Hours Ago
Fix client compile error
Today
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
Subtract 141960 fix_npc_flanking
Today
Merge from main
Merge from artist_pack_dlc
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
Today
Updating skinning for egg suit
Today
Merge from naval_update
Today
Merge from client_parenting_callback_fix
Today
outbreak scientist npc player v4 rig anims exported
Today
Merge from bbs_player_limit
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot - Buff RHIB Loot
Today
snowmobile, zipline and paddling anim updates
Swap PTBoat loot door to a regular dry box