reporust_rebootcancel

141,350 Commits over 4,383 Days - 1.34cph!

12 Minutes Ago
magazine_look_angle_fix -> main
13 Minutes Ago
Potatos - disable motion vectors on all LODs
15 Minutes Ago
Corn - disable motion vectors on all corn prefabs
20 Minutes Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
27 Minutes Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
29 Minutes Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
1 Hour Ago
merge from automated_testing
1 Hour Ago
Include AutomatedTests prefabs in the bundles
1 Hour Ago
Audio changes for the Salvaged Cleaver rework
1 Hour Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
1 Hour Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
1 Hour Ago
merge from automated_testing
2 Hours Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
2 Hours Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
2 Hours Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
2 Hours Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
2 Hours Ago
Add orchid wind disabled materials
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
Apply lower LOD materials to hemp prefabs
3 Hours Ago
Make wind disabled versions of hemp materials
3 Hours Ago
industrial garage door; - texture updates still wip
3 Hours Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
4 Hours Ago
Merge from 3p_spectator_improvements
4 Hours Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
5 Hours Ago
Industrial Storage - texture update
5 Hours Ago
Make lower LOD material variants of the berry plants with wind disabled
5 Hours Ago
updated 3p c4 holdtype run/jog clips so they play correctly
5 Hours Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
5 Hours Ago
main -> server_browser_update_2
5 Hours Ago
merge from cpu_batching_submesh -> main
5 Hours Ago
Fix merge conflicts on meshCache submeshes
5 Hours Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
5 Hours Ago
binoculars_ui_refresh -> main
5 Hours Ago
Merge from main
6 Hours Ago
main -> binoculars_ui_refresh
6 Hours Ago
- Change rangefinder palette to white - Fix dodgy material
6 Hours Ago
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
6 Hours Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
6 Hours Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
6 Hours Ago
Updating ghost sheet skinning
Today
Salvage cleaver animation updates
Today
Mortar anim updates, IK hand fix and viewmodel camera animations
Today
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
Today
merge from automated_testing
Today
Autoturret tests cleanup and fixes
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
Today
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
Today
merge from main
Today
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar