reporust_rebootcancel

124,529 Commits over 4,171 Days - 1.24cph!

4 Hours Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
5 Hours Ago
Actually fill the RHIB with scientists when you attach
6 Hours Ago
Use Path.Join and log the path after cfg creation
Today
Use StringBuilder to build the cfg
Today
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
naval_update -> scientist_boat_ai
Today
Update HttpImage component to cache downloaded images by url in the temp folder
Merge from naval_update
Today
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
Today
Allow finish building when area is empty
Today
merge from optimize_windows_console -> main
Today
Update scene control buttons to RustButtons with updated styling
Today
merge from modding_custom_icons -> main
Today
▆▍▄▆ ▌▍▉▊▊▍▌▆ █▌▅▋▉ ▉▄▄█▌▄▌ ▊▄▍▊▇ ▆▄▆█▌▉▄ █▋▆▉▇▌▍▉▇ ▊▉▍▊ ▅▊▌▌
Casino mesh progress Prefab update
Today
Manually add protobuf & codegen
Today
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
Today
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
Today
merge from modding_dropped_item_names -> main
Today
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
Today
Backup
Today
merge from modding_ddraw_perms -> main
Today
Also allow server to run `ddraw.clear` command as well
Today
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
Today
merge from modding_entity_scale -> main
Today
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
Today
Add button to toggle off player model when viewing skins
Today
merge from modding_cui_dragdrop -> main
Today
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
Today
Exclude read-only commands from the default config
Today
▅▉▉▍▉▄ ▇▅▉▋▇ ▋▆▌▊▅▄▄▇
Today
merge from modding_cui_dragdrop -> main
Today
Cherrypick draggable_cui branch
Today
merge from modding_user_info_lang -> main
Today
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
Today
merge from editor_selected_texture_memory -> main
Today
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
Today
Merge from main
Today
merge from fix_streaming_misc_textures -> main
Today
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
Today
Bank vault (30MB)
browser_scrollview_fix_2 -> main
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
Today
Add search bar for list, tweak style of the item selection after changes
Today
merge from store_atlases
Today
Sofa and shipping container fixes
Today
Store mannequin (100MB)
Today
merge cherrypick_queryvisjobs_optimizations to main