reporust_rebootcancel

136,838 Commits over 4,324 Days - 1.32cph!

20 Minutes Ago
Fixed store skin tile header text wrapping issue
24 Minutes Ago
Merge from main
38 Minutes Ago
Fixed browser not selecting a tab by default (regression from 144689)
44 Minutes Ago
merge from store_dashboard/menu_loading_changes
48 Minutes Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
1 Hour Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
1 Hour Ago
Merge from bushfix
1 Hour Ago
Merge from boxes_dlc
1 Hour Ago
Merge from signalcomputercollider
1 Hour Ago
Merge from mobile_grid_fixes
4 Hours Ago
merge from deepsea_fixes
4 Hours Ago
Compile fix
4 Hours Ago
merge from deepsea_fixes
4 Hours Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
4 Hours Ago
Force the player model to play the deploy animation when switching between entities that use planners
4 Hours Ago
Restore the models I deleted from main that are still used in that branch
4 Hours Ago
Added BBQ
4 Hours Ago
Updated held positions for all guitars + bass
5 Hours Ago
merge from main
5 Hours Ago
Removed animator from sks
5 Hours Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
5 Hours Ago
Terrain mesh collision cells wip
5 Hours Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
5 Hours Ago
Merge from tunnet_netgroup_fix
5 Hours Ago
Compile fix
5 Hours Ago
merge from main
5 Hours Ago
Added two console commands ClearContainer and ClearContainer_radius
6 Hours Ago
Merge from main
6 Hours Ago
Automatically generate help text for convars with args that don't have help text in the attribute
Today
Fixed disable world prefabs pref not disabling for all paths
Today
merge from deepsea_fixes
Today
Added some logs to help solve the mystery of the missing deep sea portal
Today
merge from main
Today
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Today
Add RendererBatch to box conditional contents
Today
Collision, gibs, prefab setup
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
Today
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
Today
Merge: from main
Today
merge from main
Today
Fix ghostship d still spawning 100% of the crates when the deep sea opens
Apartment complex b progress
Today
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Today
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test
Today
Moved drop controller and hero modals warmup to the home tab warmup
Today
merge from indirect_instancing
Today
Fixed NRE and missing objects after toggling Indirect Instancing at runtime. - Don't reuse MaterialPropertyBlock arrays and allocate completely new ones instead. - Keep separate MPB references for per-renderer and per-material blocks and decide which one to use later. - Ignore empty LOD states everywhere it makes sense.
Today
Update(tests): add BuildSnapshotDependencyChains unit tests - DummyServer now automatically cleans up spawned entities in CleanTestState Tests: ran unit tests
Today
Added frame marker with magic length delimiter "RRTS" (Rust Relay Time Stamp) to segregate from real packets