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133,822 Commits over 4,293 Days - 1.30cph!

4 Minutes Ago
cherrypick from 141464
5 Minutes Ago
set deploy rotation on frames to 90
10 Minutes Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
18 Minutes Ago
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47 Minutes Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
1 Hour Ago
toggled rotate on deploy and after deploy on frames
3 Hours Ago
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6 Hours Ago
Merge from naval_update
6 Hours Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
6 Hours Ago
Merge from floating_cities
6 Hours Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Today
Merge from boatplanner_worldmodel
Today
Merge from artist_pack_dlc
Today
Merge from naval_update
Today
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Today
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Today
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Today
Merge from main
Today
Merge from Reserialize_Prefabs_2
Today
Restore module_1200x1800_2way
Today
removed large and huge signs from easel capability
Today
Fix window not keeping damage when picked up
Today
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Today
Movable colliders on reactive target are now parented to regular colliders
Today
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Today
Add cannon reload animations to the shared content bundle.
Today
Fix easel deployOBB, move back camera position, cant place so close to walls
Today
artist canvas names to put size at the end
Today
scrapframes nowdeploy with lowered shutters that raises up after deploy
Today
Fix all frame items missing ItemModSign and Panel set to SignPanel
Today
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
Today
merge from manifestwarnings_fixes
Today
Gated the null or empty skinnable groups error to workshop skinnables only
Today
fix paintable reactive target collider issue
Today
Removed No ingredients assert on ItemBlueprint if the item is non craftable
Today
named paintable material on reactive target
Today
Assigned missing audio mixer to some prefabs
Today
Fixed copy paste file importer not setting the FilenameStringId
Today
add tint from vcolor mode to FXVille Blood World Lighting
Today
merge from artist_pack_dlc
Today
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
Today
fix large lightup frame not having interact menu with hammer
Today
Ornate frame character limit, fix large frame text behind mesh
Today
Switched wanted posters canvas texts to 3D texts
Today
removed shadow proxy's capsule colllider on oil rig leg
Today
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
Today
merge from artist_pack_dlc
Today
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
Today
merge from artist_pack_dlc
Today
Paintable Reactive Target - Updated shaders again, still no paint showing