reporust_rebootcancel

139,892 Commits over 4,383 Days - 1.33cph!

24 Minutes Ago
Switch mortar firing button from reload to primary fire.
26 Minutes Ago
Update: instead of iterating all netgroups, add Provider.ForEach(layer, callback) method - get rid of Visibility.Manager.Groups accessor This removes public access to groups dictionary, so almost there to remove it Tests: booted to craggy, opened deep sea and ran deepsea.printentitycount
26 Minutes Ago
merge from split_dump_command
34 Minutes Ago
Mortar animator update and anim exports
43 Minutes Ago
switch to args.ReplyWith
1 Hour Ago
Fixed nuke EffectRecycle prefab errors.
1 Hour Ago
Updated joint hierarchy for mortar
1 Hour Ago
Update: Visibility.Provider now can create network groups in a thread-safe fashion - organized hardcoded groups into their own collection - Network.Visibility.Manager now defers to provider's GetGroup and TryGetGroup Not sure if I want to support NetworkVisibilityGrid on CLIENT or not, but will try to clean it up in a bit Tests: Booted and ran around on craggy. compiled for all modes separately
1 Hour Ago
Remove entity mod from mortar shells
1 Hour Ago
Update manifest
1 Hour Ago
Delete old placeholder mortar entities
1 Hour Ago
Mortar IK ref points updated and anims exported
1 Hour Ago
exported edited salvaged hammer refresh vm anims
2 Hours Ago
Merge from main
2 Hours Ago
Updating mortar rig with hand IK targets
3 Hours Ago
String material texture offset gets updated according to the current rotation of the wheel bone
3 Hours Ago
apartment complex exterior baked LODs
3 Hours Ago
workbench upgrades models and textures (salvage, recycle and comfort)
3 Hours Ago
merge from main
3 Hours Ago
Can't open upgrade inventory if building blocked
4 Hours Ago
merge from hair_fixes
Rin
4 Hours Ago
merge from bandit_sentry_culling_fix
Rin
4 Hours Ago
merge from armored _ladder_hatch_material_fix
4 Hours Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
4 Hours Ago
merge from floating_city_oilrig_leg_fix
Rin
4 Hours Ago
merge from ferry_terminal_nets
4 Hours Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
4 Hours Ago
Hook new navmesh to ghostships and tropical islands
4 Hours Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
4 Hours Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
5 Hours Ago
Fix client server compile errors
5 Hours Ago
Don't reset new speed consistency test params between runs
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Fixed visual spawning method breaking initial LOD functionality.
6 Hours Ago
Updating skinning for mannequin
6 Hours Ago
Rebase on /main
6 Hours Ago
Fix missing visual prefab link on reinforced item
6 Hours Ago
Subtract mesh changes to prevent conflicts
Today
Fix reinforced placement links
Today
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
Today
exported edited salvaged hammer refresh vm anims
Today
Electric Furnace - updated game and workshop models to remove small overlapping parts
Today
Remove a rogue closing parenthesis in copypaste reply
Today
Merge from main
Today
merge from egghunt_top_rewards_fix
Today
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
Today
Electric Furnace - fixes to workshop model