133,822 Commits over 4,293 Days - 1.30cph!
set deploy rotation on frames to 90
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
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Impact splat colours vertex driven, so that we don't need a ton of mats.
toggled rotate on deploy and after deploy on frames
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Removed more colliders from shadow proxies on leg_shared_geo
S2P all floating cities
Merge from floating_cities
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Merge from boatplanner_worldmodel
Merge from artist_pack_dlc
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Fixed UpdateBuoys NRE in demos
NRE's caused by setting the demo time will no longer stop shots from working
Merge from Reserialize_Prefabs_2
Restore module_1200x1800_2way
removed large and huge signs from easel capability
Fix window not keeping damage when picked up
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Movable colliders on reactive target are now parented to regular colliders
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Add cannon reload animations to the shared content bundle.
Fix easel deployOBB, move back camera position, cant place so close to walls
artist canvas names to put size at the end
scrapframes nowdeploy with lowered shutters that raises up after deploy
Fix all frame items missing ItemModSign and Panel set to SignPanel
Bump up cannon health by 3x to 1000.
Fix camera clipping while aiming the cannon on a boat.
merge from manifestwarnings_fixes
Gated the null or empty skinnable groups error to workshop skinnables only
fix paintable reactive target collider issue
Removed No ingredients assert on ItemBlueprint if the item is non craftable
named paintable material on reactive target
Assigned missing audio mixer to some prefabs
Fixed copy paste file importer not setting the FilenameStringId
add tint from vcolor mode to FXVille Blood World Lighting
merge from artist_pack_dlc
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
fix large lightup frame not having interact menu with hammer
Ornate frame character limit, fix large frame text behind mesh
Switched wanted posters canvas texts to 3D texts
removed shadow proxy's capsule colllider on oil rig leg
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
merge from artist_pack_dlc
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
merge from artist_pack_dlc
Paintable Reactive Target - Updated shaders again, still no paint showing