reporust_rebootcancel

133,989 Commits over 4,293 Days - 1.30cph!

5 Minutes Ago
Frame lighting
8 Minutes Ago
force_update_trigger_bypass -> main
8 Minutes Ago
Dont need extra force update check
27 Minutes Ago
merge from steaminventory_scroll_fix
27 Minutes Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
29 Minutes Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
35 Minutes Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
50 Minutes Ago
merge from testrunner_window
52 Minutes Ago
Minor button tweaks
58 Minutes Ago
Compile fixes
1 Hour Ago
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1 Hour Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
1 Hour Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
1 Hour Ago
Adjusted safezone params to be max depth
1 Hour Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
1 Hour Ago
Compile fix
1 Hour Ago
merge from main
1 Hour Ago
Slightly delay BakeDragAngles on init
2 Hours Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
2 Hours Ago
merge from main
2 Hours Ago
merge from naval_update
2 Hours Ago
Better check for helicopter smuggling when crossing to the deep sea
2 Hours Ago
merge from main
2 Hours Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
2 Hours Ago
merge from main
3 Hours Ago
frameless canvases - moved tape outwards to improve tiling
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
Tweaked light-up frame sockets so they don't stick in wall too much
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from small_engine_colliders_fix
3 Hours Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
3 Hours Ago
Paintable windows are destroyed when a player boat sinks
3 Hours Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
4 Hours Ago
Started work on setting up performance tests for shadow presets
5 Hours Ago
meds box guide mesh and gib surface property on prefab
5 Hours Ago
adaptor position on scrap, stone, ammo, explosive box
Today
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Merge from artist_pack_dlc
Merge from main
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
Today
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Today
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Today
artist pack deployable sounds
Today
merge from main
Today
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Merge from naval_update
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Merge from naval_missions
Today
merge from main