reporust_rebootcancel

134,062 Commits over 4,293 Days - 1.30cph!

3 Hours Ago
catching up with naval_update
4 Hours Ago
subtracting 141703
4 Hours Ago
fix
4 Hours Ago
ifdefs
5 Hours Ago
Full set of paintball splat decals & related files.
6 Hours Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
Today
And more profiling
Today
More profiling
Today
Additional profiling
Today
Bulb material consistency
Today
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pt_boat_turret_seat_angle_fix -> main
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
Today
paintball gun sounds
Today
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
Yesterday
merge from rug_window_fix
Yesterday
Fixed bear rug not deployable on windows
Yesterday
Stop another prop renderer log
Yesterday
main -> pt_boat_turret_seat_angle_fix
Yesterday
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
Yesterday
- Move turrets into the invoke handler - Minor turret code refactor
Yesterday
Merge from artist_pack_dlc
Yesterday
Fixed rug not deployable on windows
Yesterday
main -> pt_boat_turret_seat_angle_fix
Yesterday
proprenderer_error_spam_fix -> main
Yesterday
Dont update prop renderer in playmode
Yesterday
Do manifest again
Yesterday
Merge from main
Yesterday
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
Yesterday
merge from fix_manifest_errors -> main
Yesterday
Auto select console inputfield on open
Yesterday
Update manifest
Yesterday
Update manifest (prefabs)
Yesterday
merge from main -> fix_manifest_errors
Yesterday
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Yesterday
Add alive time and pos to print stats boat command.
Yesterday
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
Yesterday
System info tab
Yesterday
merge from artist pack dlc
Yesterday
branch and folder creation for monument blockers, plus the start of some idea blockouts
Yesterday
paintable window deploy guide mesh
Yesterday
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
Yesterday
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
Yesterday
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Yesterday
Server admin tab, layout changes
Yesterday
Enable FX for lit frames & related files.
Yesterday
pt_boat_turret_prefabinfo -> main
Yesterday
Add prefab info to the front and rear pt boat 50 cal turrets
Yesterday
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window