131,591 Commits over 4,262 Days - 1.29cph!
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Tweaked balloon pack in the skin viewer, fixed scale and pos
Fix unset storage container in RHIB.DeepSea
Fixed scientist NRE on docks.
turret_fixes -> naval_update
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Adding retargeted v4 player update anims
Merge from convar_to_disabled_npcs_on_islands
First pass weapon refresh salvaged cleaver set
Fixed a couple of dupe spawns on island 3
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
merge from naval_update/boatAI_sync_optims
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync
Default to false
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
Lerp smoothly to 0 - dont hard set
Add convar to disable NPCs on deep sea islands if needed
Merge from naval_missions
Dialogue adjustment for Floating Citizen
merge from space_storepages - added hyphen to LR-300 description
merge from space_station_weapon_skin
hyphenated LR-300 in description
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
Fixed visual glitches on static discoball in the casino
Dialogue fixes for Lumberjack and Floating Citizen
merge from space_station_building_skin
merge from space_station_weapon_skin
demo_fixes -> naval_update
renamed lr300 skin to space LR300 assault rifle
Extra text refresh for strange editor edge cases
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
merge from space storepages
Codegen
+arabic text fix from flavien
Islands cleanup job, stops any loose disconnected bits hanging around
- bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
Fix balloon lock not applying correctly
naval_update -> turret_fixes
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
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Merge from readout_animations_fix
Update viewmodel prefab with new mesh renderer display fixes
Fixed broken TV static on floating cities tvs