reporust_rebootcancel

138,721 Commits over 4,352 Days - 1.33cph!

26 Minutes Ago
Merge from worldpositiongenerator_optimise_2
27 Minutes Ago
Rename timewarning sample name
41 Minutes Ago
Merge: from main
42 Minutes Ago
merge from new_console-ui
47 Minutes Ago
Console entries can have 8192 characters max
47 Minutes Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
49 Minutes Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
51 Minutes Ago
generate icon
53 Minutes Ago
Clean: one more unnecessary playerCache passing Tests: compiles
54 Minutes Ago
merge from wakeaiz_tickrate_optim
55 Minutes Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
1 Hour Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
1 Hour Ago
Merge from main
1 Hour Ago
Cleanup stuff used for testing. Seems okay.
1 Hour Ago
Handle missing LastGroundedPosition in cache add/removal
1 Hour Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
1 Hour Ago
Old fluors.
1 Hour Ago
BC - handle null root chain entries and chains that have no nodes
1 Hour Ago
merge from bc_null_chain_fix
2 Hours Ago
merge from waterwheel_deployable
2 Hours Ago
remove debugging ddraw, compiler issue
2 Hours Ago
merge from waterwheel_deployable
2 Hours Ago
Add condition to waterwheel item, retained when picked up
2 Hours Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
3 Hours Ago
fix missing ! from refactor
3 Hours Ago
merge from main
3 Hours Ago
replaced single doors with double doors in apartment complex
3 Hours Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
3 Hours Ago
merge from main
3 Hours Ago
manifest
3 Hours Ago
4k armoured ladder hatch textures
3 Hours Ago
Merge from Main
3 Hours Ago
static double door prefab
3 Hours Ago
easter grass store icon and square images
4 Hours Ago
more wear on the spotlight
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Codegen
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Missed a file earlier when fixing the command list inputfield
4 Hours Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
4 Hours Ago
fixed roof.triangle.down conditional top line wrong prefab link
4 Hours Ago
store icon for rattan wallpaper + steam images
5 Hours Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
5 Hours Ago
Don't hide the asset path paste input when the options are closed.
5 Hours Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
5 Hours Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
6 Hours Ago
top tier hatch HP reapply
6 Hours Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
6 Hours Ago
Merge from Main
6 Hours Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.