userTony Fergusoncancel
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837 Commits over 609 Days - 0.06cph!

1 Year Ago
Adjusted Crosshair setup
1 Year Ago
Added WallInfo.AbsoluteHeight, fixed Vaulting
1 Year Ago
Show WallHeight traces if BasePlayerController.Debug is on
1 Year Ago
Increased recoil scale penalty for firing while moving ApproximateWallHeight will only iterate up to 20 times. Before it would be iterating hundreds, if the wall was massive. ApproximateWallHeight will correctly calculate the height of a wall, relative to the player's location Mantle: Duck the player if wall height is low enough
1 Year Ago
Moved Player weapon code into its own partial class
1 Year Ago
Added CanChangeWeapon, queue weapon switches
1 Year Ago
Update state order and removed debug print
1 Year Ago
Add fallback pickup label hint, no more `[E] object`
1 Year Ago
Changing weapon isn't immediate, added holster state to animgraph
1 Year Ago
Removed auto weapon switch when empty
1 Year Ago
Removed SimulateView
1 Year Ago
R870: reload time decreased by more than half
1 Year Ago
Fast firing penalty for the Revolver https://files.facepunch.com/devultj/1b2211b1/sbox-dev_5pOf2NFcw9.mp4
1 Year Ago
Updated Revolver to include spread
1 Year Ago
Added weapon accumulated spread. Shown visibly on the ViewModel
1 Year Ago
Project backwards with penetration, so bullet holes are on both sides of a wall https://files.facepunch.com/devultj/1b1811b1/sbox-dev_XH4xFVufKB.mp4
1 Year Ago
Ricochet impacts & trails https://files.facepunch.com/devultj/1b1811b1/sbox-dev_tbJXwJSPxP.mp4
1 Year Ago
Adjusted viewmodel weights for all weapons
1 Year Ago
Removed strange sprint walkbob offset, updated revolver walk bob
1 Year Ago
CapturePoint responds to player deaths
1 Year Ago
Decreased ping lifetime if not enemy / resource
1 Year Ago
Fixed enemy ping persisting across lives
1 Year Ago
Give crosshair a dot Fixed pickup triggers accepting traces while actively held by a player
1 Year Ago
Add PingSystem.GetLifetime, use that for deferred ping cleanup
1 Year Ago
Remove ping if ping's tagged entity has a parent now
1 Year Ago
Can ping weapons, triggers call to parent for pings
1 Year Ago
Add simple pinging system, needs sounds
1 Year Ago
Cleaned up unused VaultMoveMechanic code Pass current bullet count into DoTracer, originate from muzzle if first bullet pass Merge branch 'main' of sbox-gunfight
1 Year Ago
Remove MeleeWeapon. Got plans for this in the future.
1 Year Ago
Give ViewModel a flat FOV, for users who play at ridiculous FOV
1 Year Ago
Try to handle aim vs non-aim viewmodel states better.. this is all a big mess
1 Year Ago
Delete all loose weapons on the ground when map gets cleaned up Mess with tickrate some more Added WeaponDefinition.FindFromSlot, WeaponDefinition.Random( list ) Instead of hardcoded randomizer, use new methods to randomize loadout outside of Gunfight mode
1 Year Ago
Don't shake screen while sliding
1 Year Ago
Decreased AKM pitch variance
1 Year Ago
Updated AKM sound in resource
1 Year Ago
Cover aim hint positions itself in the world Vaulting mechanic rewritten, will now test the next position and stop if we're going to get stuck
1 Year Ago
Also added the new sounds..
1 Year Ago
Added round countdown sounds
1 Year Ago
Fix NRE for Inventory.GetAll
1 Year Ago
Set CapturePointEntity model
1 Year Ago
First version of round won panel
1 Year Ago
Re-add code to omit capture point marker if we're capturing it
1 Year Ago
Added GunfightCapturePanel, simple UI template to show flag status https://files.facepunch.com/devultj/1b1411b1/ShareX_eevAonsQQK.png
1 Year Ago
Revolver can 1-hit headshot
1 Year Ago
Fixed damage not working outside of active gamemode Add Revolver resource, Cowboy loadout resourc
1 Year Ago
Updated AKM icon in resource Adjusted round lengths, don't end the round if someone is capturing the flag. Minor tweaks to CapturePoint, HudMarkers Merge branch 'main' of sbox-gunfight
1 Year Ago
Create CapturePointEntity.cs Create GamemodeMarker.cs Create a capture point when RoundFlagActive, clean all capture points when starting the round Map update Add Gamemode.OnFlagCaptured Win the round on CTF
1 Year Ago
Upgraded score panel, bigger time countdown, alive player counts
1 Year Ago
Added more loadouts
1 Year Ago
Clear player effects on respawn