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16 Commits over 0 Days - Infinitycph!

infoRust development commits are now under /Rust/
6 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
6 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
6 Years Ago
Scene 2 Prefab
6 Years Ago
bumping up snow ore population density
6 Years Ago
fixed offset on xmas door garland
6 Years Ago
tugboat LOD distances set back to what they were before
6 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
6 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
6 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
6 Years Ago
fixed incorrect walkways shadow mode
6 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
6 Years Ago
sheet metal covers shadow caster material uses alpha mask
6 Years Ago
Use lower LOD for shadow proxies in pipelines
6 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
6 Years Ago
re-applied #60966
6 Years Ago
merge from biome_dependant_foliage