branchrust_reboot/main/HDRP_Art_Backport/wipe5cancel

23 Commits over 0 Days - ∞cph!

46 Days Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
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46 Days Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
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47 Days Ago
Scene 2 Prefab
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47 Days Ago
Network++ Save++
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47 Days Ago
merge into wipe5
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47 Days Ago
grass.maxthreads 8 default
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47 Days Ago
Lowered LOD distances on all bushes
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47 Days Ago
Skipped LOD0 on arctic and arid grass
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47 Days Ago
Skipped LOD0 on temperate and tundra grass
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47 Days Ago
Merge from foliage_optimization
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47 Days Ago
bumping up snow ore population density
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47 Days Ago
fixed offset on xmas door garland
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47 Days Ago
tugboat LOD distances set back to what they were before
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47 Days Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
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48 Days Ago
Improved placement of PlayerDetection gizmo at sat dish
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48 Days Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
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48 Days Ago
fixed incorrect walkways shadow mode
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48 Days Ago
Use lower LOD for shadow proxies on sphere tank and walkways
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48 Days Ago
sheet metal covers shadow caster material uses alpha mask
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48 Days Ago
Use lower LOD for shadow proxies in pipelines
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48 Days Ago
Use lower LOD for shadow proxies in sewer tunnels
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48 Days Ago
48 Days Ago
merge from biome_dependant_foliage
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