branchrust_reboot/main/HDRP_Art_Backport/wipe5cancel

23 Commits over 0 Days - ∞cph!

9 Months Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
9 Months Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
9 Months Ago
Scene 2 Prefab
9 Months Ago
Network++ Save++
9 Months Ago
merge into wipe5
9 Months Ago
grass.maxthreads 8 default
9 Months Ago
Lowered LOD distances on all bushes
9 Months Ago
Skipped LOD0 on arctic and arid grass
9 Months Ago
Skipped LOD0 on temperate and tundra grass
9 Months Ago
Merge from foliage_optimization
9 Months Ago
bumping up snow ore population density
9 Months Ago
fixed offset on xmas door garland
9 Months Ago
tugboat LOD distances set back to what they were before
9 Months Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
9 Months Ago
Improved placement of PlayerDetection gizmo at sat dish
9 Months Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
9 Months Ago
fixed incorrect walkways shadow mode
9 Months Ago
Use lower LOD for shadow proxies on sphere tank and walkways
9 Months Ago
sheet metal covers shadow caster material uses alpha mask
9 Months Ago
Use lower LOD for shadow proxies in pipelines
9 Months Ago
Use lower LOD for shadow proxies in sewer tunnels
9 Months Ago
re-applied #60966
9 Months Ago
merge from biome_dependant_foliage