branchrust_reboot/main/HDRP_Art_Backport/wipe5cancel

23 Commits over 0 Days - ∞cph!

3 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
3 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
3 Years Ago
Scene 2 Prefab
3 Years Ago
Network++ Save++
3 Years Ago
merge into wipe5
3 Years Ago
grass.maxthreads 8 default
3 Years Ago
Lowered LOD distances on all bushes
3 Years Ago
Skipped LOD0 on arctic and arid grass
3 Years Ago
Skipped LOD0 on temperate and tundra grass
3 Years Ago
Merge from foliage_optimization
3 Years Ago
bumping up snow ore population density
3 Years Ago
fixed offset on xmas door garland
3 Years Ago
tugboat LOD distances set back to what they were before
3 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
3 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
3 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
3 Years Ago
fixed incorrect walkways shadow mode
3 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
3 Years Ago
sheet metal covers shadow caster material uses alpha mask
3 Years Ago
Use lower LOD for shadow proxies in pipelines
3 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
3 Years Ago
re-applied #60966
3 Years Ago
merge from biome_dependant_foliage