branchrust_reboot/main/HDRP_Art_Backport/wipe5cancel
23 Commits over 0 Days - ∞cph!
Slight tweaks to PlaceCliff setup in World Setup
Updated procmap_debug level
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
grass.maxthreads 8 default
Lowered LOD distances on all bushes
Skipped LOD0 on arctic and arid grass
Skipped LOD0 on temperate and tundra grass
Merge from foliage_optimization
bumping up snow ore population density
fixed offset on xmas door garland
tugboat LOD distances set back to what they were before
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
Improved placement of PlayerDetection gizmo at sat dish
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
fixed incorrect walkways shadow mode
Use lower LOD for shadow proxies on sphere tank and walkways
sheet metal covers shadow caster material uses alpha mask
Use lower LOD for shadow proxies in pipelines
Use lower LOD for shadow proxies in sewer tunnels
merge from biome_dependant_foliage