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22 Commits over 0 Days - ∞cph!

4 Years Ago
Decluttering
4 Years Ago
Texture sizes
4 Years Ago
Fixed difference between main and backport caves terrain anchors
4 Years Ago
Deleting some large unused greybox models
4 Years Ago
Texture sizes
4 Years Ago
Removing unused textures from generic textures folder
4 Years Ago
deleting old supply drop textures
4 Years Ago
turns out there were more xmas prefabs to update
4 Years Ago
removing the odd ones that shouldn't be there but keep coming back
4 Years Ago
Reduced some texture sizes Removed some unused textures left
4 Years Ago
Disabled bonus game on pine_sapling_a to _d
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
4 Years Ago
Remapped Festive door wreath, Door and window xmas deco
4 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
4 Years Ago
a bunch of fixes for Dome/SatDish
4 Years Ago
Simpler material for LS terrain hill meshes
4 Years Ago
Preventing giant excavator terrain from flooding
4 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
4 Years Ago
Better road collision detection on some of the cliffs prefabs
4 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
4 Years Ago
merge from bandit town optims