branchrust_reboot/main/HDRP_Art_Backport/wipe_4cancel
                         
                     
             
         
     
    
        
22 Commits over 0 Days - ∞cph!
    
    
        
        
        
            
            
            
                
                Fixed difference between main and backport caves terrain anchors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting some large unused greybox models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removing unused textures from generic textures folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleting old supply drop textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                turns out there were more xmas prefabs to update
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing the odd ones that shouldn't be there but keep coming back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced some texture sizes
Removed some unused textures left
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled bonus game on pine_sapling_a to _d
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab - prefabs only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-painted topologies in some monuments to define inner trails as roads
Fixed stables enclosures not having grass in them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remapped Festive door wreath, Door and window xmas deco
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remapped the Xmas tree models to use the tree pine texture sheet
 
                
                
                
                
                
             
         
        
            
            
            
                
                a bunch of fixes for Dome/SatDish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simpler material for LS terrain hill meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Preventing giant excavator terrain from flooding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a cliff you could sometimes get under at WTP
Projector light at stables_b optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better road collision detection on some of the cliffs prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                nudging static windmill slightly in bandit town (vanes clipping)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from bandit town optims