branchrust_reboot/main/Trainyard_updatecancel
                         
                     
             
         
     
    
        
100 Commits over 61 Days - 0.07cph!
    
    
    
        
        
            
            
            
                
                fixing a bug with coaling tower LOD3.. coming from an other prefab
S2P trainyard
                
                
                
                
             
         
        
            
            
            
                
                Fixed stray barrel spawnpoints in Trainyard
                
                
                
                
             
         
        
            
            
            
                
                adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
                
                
                
                
             
         
        
            
            
            
                
                fixed missing material reference on coaling tower LOD3 prefab
                
                
                
                
             
         
        
            
            
            
                
                enabling crunch compression on the tarpaulin textures
changing tarp material to use standard + wind
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass not growing around powerlines - redid the terrain modifiers a bit
                
                
                
                
             
         
        
            
            
            
                
                fixed some material ID mismatch on lightpost_a
                
                
                
                
             
         
        
            
            
            
                
                switched layers on the damaged brick wall set material
                
                
                
                
             
         
        
            
            
            
                
                Tweaked concrete_f_single set for damian
                
                
                
                
             
         
        
            
            
            
                
                Temperate cliff colliders - more accuracy
                
                
                
                
             
         
        
            
            
            
                
                Made the pier posts deeper in fishing villages (wooden_walway_large set)
                
                
                
                
             
         
        
            
            
            
                
                Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
                
                
                
                
             
         
        
            
            
            
                
                Created bespoke gibs for train_wagon_loot
Updated train_wagon_fuel_tank gibs
Updated prefab scripts
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled crunch compression on some textures in the vehicle folder
                
                
                
                
             
         
        
            
            
            
                
                removing a bunch of unused stuff :DDD
                
                
                
                
             
         
        
            
            
            
                
                Enabled crunch compression on some textures in the nature folder
                
                
                
                
             
         
        
            
            
            
                
                Enabled crunch compression on textures in the props and structures folder
                
                
                
                
             
         
        
            
            
            
                
                some material tweaks along the way
                
                
                
                
             
         
        
            
            
            
                
                Enabled crunch compression on higher resolution textures in the Generic Textures folder
                
                
                
                
             
         
        
            
            
            
                
                deleting obsolete texture
                
                
                
                
             
         
        
            
            
            
                
                loot wagon prefab colliders settings
                
                
                
                
             
         
        
            
            
            
                
                Made some bespoke art for the train_wagon_loot wagon
Uses a gravel pile overlay that wont yield anything
Modified the train_wagon_fueltank to have three hatches, hatches are openable
Updated prefab
                
                
                
                
             
         
        
        
        
            
            
            
                
                new textures for corrugated_a (I might revert this if it turns out too life changing)
                
                
                
                
             
         
        
            
            
            
                
                Added gibs for the ore wagon, updated prefab
                
                
                
                
             
         
        
            
            
            
                
                Gave the compound wall its own detail mask, edited materials
                
                
                
                
             
         
        
            
            
            
                
                further tweaks to stairs_ladders and material
                
                
                
                
             
         
        
        
            
            
            
                
                brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
                
                
                
                
             
         
        
            
            
            
                
                fixed regression incorrectly setting conc_metal_quarry to metalness workflow
                
                
                
                
             
         
        
        
            
            
            
                
                metal_beam and metal_beam_b texture sets refresh
                
                
                
                
             
         
        
        
            
            
            
                
                metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
                
                
                
                
             
         
        
            
            
            
                
                Added a coal ore mesh that can be animated inside the coaling tower scrap bin
                
                
                
                
             
         
        
        
            
            
            
                
                Re-modelled concrete debris set to match the new texture layout
                
                
                
                
             
         
        
            
            
            
                
                Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo
                
                
                
                
             
         
        
            
            
            
                
                made the electrical boxes textures less repetitive
                
                
                
                
             
         
        
            
            
            
                
                Made the fuel tank prop colliders tighter
                
                
                
                
             
         
        
            
            
            
                
                Added the collector, fuel tank and bin back into the coaling tower external prefab
                
                
                
                
             
         
        
            
            
            
                
                Added coaling tower logo
Updated coaling tower prefab
                
                
                
                
             
         
        
            
            
            
                
                Painted train topology in trainyard on rails
                
                
                
                
             
         
        
            
            
            
                
                Derailed the trainyard static trains
                
                
                
                
             
         
        
            
            
            
                
                Updated TrainWagonUnloadable.entity
                
                
                
                
             
         
        
            
            
            
                
                Adding art for the ore wagon, various ore materials
                
                
                
                
             
         
        
            
            
            
                
                iron_ore and sulfur_ore texture sets for wagons/piles