userVincentcancel
branchrust_reboot/main/Trainyard_updatecancel

100 Commits over 61 Days - 0.07cph!

1 Year Ago
S2P
1 Year Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
1 Year Ago
Fixed stray barrel spawnpoints in Trainyard
1 Year Ago
adding a strip of decor topology on the trainyard rail (to potentially block barrels spawns)
1 Year Ago
fixed missing material reference on coaling tower LOD3 prefab
1 Year Ago
enabling crunch compression on the tarpaulin textures changing tarp material to use standard + wind
1 Year Ago
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
1 Year Ago
fixed some material ID mismatch on lightpost_a
1 Year Ago
switched layers on the damaged brick wall set material
1 Year Ago
Tweaked concrete_f_single set for damian
1 Year Ago
Temperate cliff colliders - more accuracy
1 Year Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
1 Year Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
1 Year Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
1 Year Ago
some more
1 Year Ago
Enabled crunch compression on some textures in the vehicle folder
1 Year Ago
removing a bunch of unused stuff :DDD
1 Year Ago
Enabled crunch compression on some textures in the nature folder
1 Year Ago
Enabled crunch compression on textures in the props and structures folder
1 Year Ago
some material tweaks along the way
1 Year Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
1 Year Ago
deleting obsolete texture
1 Year Ago
loot wagon prefab colliders settings
1 Year Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
1 Year Ago
tweaks to corrugated_a
1 Year Ago
Material fixes follow up
1 Year Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
1 Year Ago
Added gibs for the ore wagon, updated prefab
1 Year Ago
Gave the compound wall its own detail mask, edited materials
1 Year Ago
further tweaks to stairs_ladders and material
1 Year Ago
Material fixes follow up
1 Year Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
1 Year Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
1 Year Ago
Material fixes follow up
1 Year Ago
metal_beam and metal_beam_b texture sets refresh
1 Year Ago
Material fixes follow up
1 Year Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
1 Year Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
1 Year Ago
some material tweaks
1 Year Ago
Re-modelled concrete debris set to match the new texture layout
1 Year Ago
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo
1 Year Ago
made the electrical boxes textures less repetitive
1 Year Ago
Made the fuel tank prop colliders tighter
1 Year Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
1 Year Ago
Added coaling tower logo Updated coaling tower prefab
1 Year Ago
Painted train topology in trainyard on rails
1 Year Ago
Derailed the trainyard static trains
1 Year Ago
Updated TrainWagonUnloadable.entity
1 Year Ago
Adding art for the ore wagon, various ore materials
1 Year Ago
iron_ore and sulfur_ore texture sets for wagons/piles