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53 Commits over 0 Days - ∞cph!

4 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
4 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
4 Years Ago
Dwelling prefabs props placement polish
4 Years Ago
fixed NREs with dwelling prefabs
4 Years Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
4 Years Ago
Tunnel dwellings prefabs work
4 Years Ago
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
4 Years Ago
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
4 Years Ago
fixed one dwelling spawn too many in 72m segment
4 Years Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
4 Years Ago
Updated heavy barricade stone barricade prefab links
4 Years Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
4 Years Ago
Capping holes in corridor_straight_18m
4 Years Ago
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
4 Years Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
4 Years Ago
improved stairs collider on the entrance
4 Years Ago
Set dressing stairwells
4 Years Ago
Disabled long flares on all corridor/stairwell lights Reduced LOD distance on fill lights
4 Years Ago
Dressing/Cover pass on the tunnel entrance scene
4 Years Ago
halved culling distance on corridors/stairwells modules
4 Years Ago
Further tweaks to terrain blend map - trying to minimize impact on surrounding features
4 Years Ago
converted some more lights prefabs
4 Years Ago
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
4 Years Ago
unused materials delete
4 Years Ago
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
4 Years Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
4 Years Ago
modular grid review before LODs
4 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
4 Years Ago
more art work - some polish
4 Years Ago
prepare prefab on elevator door scene to prefab entrance
4 Years Ago
manifest
4 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
4 Years Ago
readying the connection to train platforms
4 Years Ago
vertex painting progress
4 Years Ago
test map backup
4 Years Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
4 Years Ago
added missing elevator call buttons to 1200 segments
4 Years Ago
detail pass on stairwell elevator model
4 Years Ago
Removing unused stair pieces prefabs
4 Years Ago
More temporary colliders for playtesting
4 Years Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
4 Years Ago
progress on stairwell and entrance meshes
4 Years Ago
fixed a small offset in corridor_stop_transition_b
4 Years Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
4 Years Ago
progress on stairwell and entrance meshes
4 Years Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
4 Years Ago
tunnel corridor pieces textured and vertex painted - awaiting LODs
4 Years Ago
Tunnel corridor and stairwell detail greybox complete
4 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
4 Years Ago
refining greybox set - stairwell and surface building