userVincentcancel
branchrust_reboot/main/august_art_bugfixescancel

26 Commits over 0 Days - ∞cph!

1 Year Ago
fixed missing base color in a couple of materials
1 Year Ago
large oilrig S2P
1 Year Ago
re-applying 84964
1 Year Ago
Missing girder in bucket_excavator_arm_end_COL
1 Year Ago
Missing quad sphere tank in collider
1 Year Ago
oilrig S2P
1 Year Ago
fixed large oilrig interior collider issues
1 Year Ago
More lenient placement checks for large water catcher
1 Year Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
1 Year Ago
global scene 2 prefab
1 Year Ago
fixed gaps in oilrig interiors meshes
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
attempting to fix unable to pick up item in LS
1 Year Ago
Blocked vertical access inside pigeon nest
1 Year Ago
increased draw distance selectively on some props in desert base dwellings
1 Year Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
1 Year Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
1 Year Ago
Missing cover on LOD1 of top_walkways
1 Year Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
1 Year Ago
fix for cave_large_hard through terrain around cenote - added rocks
1 Year Ago
fix for cave_medium_easy through terrain - added rocks
1 Year Ago
Fixed dressing clipping in link-stairwell-b-1200
1 Year Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
1 Year Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
1 Year Ago
Fixed a crate blocking players on the small oilrig docks