userVincentcancel
branchrust_reboot/main/august_art_bugfixescancel

26 Commits over 0 Days - ∞cph!

10 Months Ago
fixed missing base color in a couple of materials
10 Months Ago
large oilrig S2P
10 Months Ago
re-applying 84964
10 Months Ago
Missing girder in bucket_excavator_arm_end_COL
10 Months Ago
Missing quad sphere tank in collider
10 Months Ago
oilrig S2P
10 Months Ago
fixed large oilrig interior collider issues
10 Months Ago
More lenient placement checks for large water catcher
10 Months Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
10 Months Ago
global scene 2 prefab
10 Months Ago
fixed gaps in oilrig interiors meshes
10 Months Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
10 Months Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
10 Months Ago
attempting to fix unable to pick up item in LS
10 Months Ago
Blocked vertical access inside pigeon nest
10 Months Ago
increased draw distance selectively on some props in desert base dwellings
10 Months Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
11 Months Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
11 Months Ago
Missing cover on LOD1 of top_walkways
11 Months Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
11 Months Ago
fix for cave_large_hard through terrain around cenote - added rocks
11 Months Ago
fix for cave_medium_easy through terrain - added rocks
11 Months Ago
Fixed dressing clipping in link-stairwell-b-1200
11 Months Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
11 Months Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
11 Months Ago
Fixed a crate blocking players on the small oilrig docks