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branchrust_reboot/main/backport_bugfixescancel

27 Commits over 0 Days - ∞cph!

3 Years Ago
Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
3 Years Ago
Fixed gap between cliffs at ice_lake_4
3 Years Ago
Fixed scrappile LOD1 missing backfaces
3 Years Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
3 Years Ago
merge from main
3 Years Ago
Fixed shadow proxies on train wagons
3 Years Ago
Scene2Prefab all - prefabs only
3 Years Ago
changing default display on sapling_conifer_small to temperate
3 Years Ago
Better sewer branch blend map
3 Years Ago
festive xmas wreath holly floating fix
3 Years Ago
rocket_crane lift is r/w enabled again
3 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
3 Years Ago
replaced static signs with harvestable ones in junkyard
3 Years Ago
relinked some broken nested prefabs
3 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
3 Years Ago
supermarket - fixed some zfighting with pavement
3 Years Ago
fixed floating stone corner at water_well_a
3 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
3 Years Ago
extra terrain anchor for cliff_double_height_d
3 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
3 Years Ago
committing some missing metas
3 Years Ago
Arid cliffs - more accurate colliders
3 Years Ago
Temperate cliffs - more accurate colliders
3 Years Ago
Compound - repainted building topology
3 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
3 Years Ago
debug scenes
3 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors