branchrust_reboot/main/bandit_towncancel
38 Commits over 30 Days - 0.05cph!
swamp trees population prefabs
topology edits to craggy island
Reeds models/textures/materials/impostors
procmap reeds prefabs to replace temporary river prefabs
river reeds popuplation tweaks
water lilies for swamps and lakes (models/textures/prefabs)
swamp_a, b, c baseline scene files
swamp_a initial terrain sculpt backup
swamp_a fully automated splat painting test splat files
swamp_b terrain sculpting + automated splats
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Texture polish to reeds and water lilies after feedback
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Swamps hero trees whitebox
swamp hero trees models/LODs
Swamp scenes progress
Swamp_b dressing
Swamp_a dressing progress
Swamp_a dressing progress
Swamp_c dressing progress
swamp hero trees final models/colliders/prefab setup + billboards
Added dead log spawners to swamps for wood
swamps sulfur spawners, new fog script added to scenes
swamps biome mask transfer tweaks
bandit town biome mask transfer tweaks
fixed swamp trees incorrectly baked imposters