userVincentcancel
branchrust_reboot/main/bandit_towncancel

38 Commits over 30 Days - 0.05cph!

8 Years Ago
swamp trees population prefabs
8 Years Ago
spawn.v2 edit
8 Years Ago
topology edits to craggy island
8 Years Ago
manifest
8 Years Ago
swamp population density
8 Years Ago
Swamp trees impostors
8 Years Ago
Reeds models/textures/materials/impostors
8 Years Ago
procmap reeds prefabs to replace temporary river prefabs
8 Years Ago
river reeds popuplation tweaks
8 Years Ago
water lilies for swamps and lakes (models/textures/prefabs)
8 Years Ago
merge from main
8 Years Ago
swamp_a, b, c baseline scene files
8 Years Ago
swamp_a initial terrain sculpt backup
8 Years Ago
swamp_a fully automated splat painting test splat files
8 Years Ago
swamp_b terrain sculpting + automated splats
8 Years Ago
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
8 Years Ago
Texture polish to reeds and water lilies after feedback
8 Years Ago
Propagating fixes to splat automation from bandit town to swamps scenes swamp_c terrain sculpting and splats
8 Years Ago
Swamps hero trees whitebox
8 Years Ago
swamp hero trees models/LODs
8 Years Ago
Swamp scenes progress Swamp_b dressing
8 Years Ago
Swamp_a dressing progress
8 Years Ago
Swamp_a dressing progress
8 Years Ago
Swamp_c dressing progress
8 Years Ago
removing unused file
8 Years Ago
Swamps progress backup
8 Years Ago
Swamps progress backup
8 Years Ago
Swamps progress backup
8 Years Ago
Swamps progress backup
8 Years Ago
updated reeds billboards
8 Years Ago
swamp hero trees final models/colliders/prefab setup + billboards
8 Years Ago
Added dead log spawners to swamps for wood
8 Years Ago
swamps sulfur spawners, new fog script added to scenes
8 Years Ago
tweaks
8 Years Ago
fog tweaks
8 Years Ago
swamps biome mask transfer tweaks
8 Years Ago
bandit town biome mask transfer tweaks
8 Years Ago
fixed swamp trees incorrectly baked imposters