branchrust_reboot/main/bandit_towncancel
38 Commits over 30 Days - 0.05cph!
fixed swamp trees incorrectly baked imposters
bandit town biome mask transfer tweaks
swamps biome mask transfer tweaks
swamps sulfur spawners, new fog script added to scenes
Added dead log spawners to swamps for wood
swamp hero trees final models/colliders/prefab setup + billboards
Swamp_c dressing progress
Swamp_a dressing progress
Swamp_a dressing progress
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
Swamps hero trees whitebox
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
swamp_b terrain sculpting + automated splats
swamp_a fully automated splat painting test splat files
swamp_a initial terrain sculpt backup
swamp_a, b, c baseline scene files
water lilies for swamps and lakes (models/textures/prefabs)
river reeds popuplation tweaks
procmap reeds prefabs to replace temporary river prefabs
Reeds models/textures/materials/impostors
topology edits to craggy island
swamp trees population prefabs