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90 Commits over 122 Days - 0.03cph!

4 Years Ago
closing gaps on sheet metal roof corners
4 Years Ago
surface types fix on stone ramp
4 Years Ago
surface types fix on stone/armored stairs
4 Years Ago
refreshed t1 door albedo
4 Years Ago
Fixed spiral stairs twig having two material slots instead of one
4 Years Ago
fixed sheet metal word model
4 Years Ago
Water well deployable UV fixes
4 Years Ago
collider import settings
4 Years Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
4 Years Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
4 Years Ago
removing reflection component from triangle floor frames
4 Years Ago
Fixed gap produced by sheet metal roof side pieces
4 Years Ago
better looking stone walls gibs
4 Years Ago
Improved sheet metal corners visuals
4 Years Ago
Fixed door barricade deployables UVs
4 Years Ago
Fixed monuments covers UVs (and gibs) updated baked lods
4 Years Ago
more better quality gibs (metal/armored floors)
4 Years Ago
Fixed double doors UVs
4 Years Ago
lighting fix attempt - import options pass
4 Years Ago
Fixed material swizzle on stone ramps LOD1
4 Years Ago
Fixed external wall and external gate (stone) UVs
4 Years Ago
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4 Years Ago
fixed a material assignment in toptier landing prefabs
4 Years Ago
better looking gibs for wood and stone floor blocks
4 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
4 Years Ago
Roof conditional pieces (greybox quality) + prefabs
5 Years Ago
landing conditional prefabs update
5 Years Ago
various models fixes
5 Years Ago
new landing pieces (models/gibs/colliders)
5 Years Ago
roof block art maintenance before roof conditionals are started Unified roof colliders thickness across the board
5 Years Ago
common import options across all tiers cleanup of folders
5 Years Ago
spiral stairs: further collider tweaks
5 Years Ago
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5 Years Ago
fix for projectiles unable to go through armored steps
5 Years Ago
added movement layer collider to remaining stairs that needed it
5 Years Ago
Moved the spiral stairs colliders up to encompass the steps fully (movement layer issue)
5 Years Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
5 Years Ago
New foundation steps icon
5 Years Ago
Remapped metal.shopfront to fit latest building atlas texture changes
5 Years Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
5 Years Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
5 Years Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
5 Years Ago
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope some UV rework on wood foundation blocks
5 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
5 Years Ago
quickfix foundation.metal.wall re-link meshes after name change
5 Years Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
5 Years Ago
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
5 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
5 Years Ago
merge from main
5 Years Ago
pre-merge backup