userVincentcancel
branchrust_reboot/main/building_skinscancel

12 Commits over 0 Days - ∞cph!

9 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
9 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
9 Years Ago
Added conditional logic for all roof blocks
9 Years Ago
Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces) Added conditional models for wall.low top tier
9 Years Ago
Fixed repeating pattern on stone roof Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
9 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
9 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
9 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
9 Years Ago
Improved stone textures readability even more
9 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup