branchrust_reboot/main/building_skinscancel
                         
                     
             
         
     
    
        
12 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Twig rooftop polish (with alpha masked hay textures)
Closed meshes wall.corner stone, wood
Added conditional models for wall.low corners
Prefab material ID fixes, cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved stone textures readability even more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditional meshes for metal wall.low and metal foundation blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.metal).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.wood).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.stone).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed repeating pattern on stone roof 
Fixed a case where wall.low pieces would spawn a corner meshes through T connected walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where wall pieces would spawn a corner meshes through T connected walls (for all remaining wall pieces)
Added conditional models for wall.low top tier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conditional logic for all roof blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls